@Jaded I think one of the main comforts of WoW for me is that it's something I know so well. In a way it's also inhibiting me from liking other newer games but nostalgia and familiarity are definite factors, big ones.

Posts made by Arkandel
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RE: General Video Game Thread
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RE: Health and Wealth and GrownUp Stuff
@Auspice Another option is carpooling after you get to know some people you'll be working with. Paying for half the gas does wonders.
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RE: Health and Wealth and GrownUp Stuff
@Auspice That sounds like a great excuse to work out, too.
"I had to, it's for work!"
Plus you might socialize with your other coworkers who also come in early. Win/win.
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RE: RL things I love
@TNP One can find plumbers in action in both sites I suppose.
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RE: General Video Game Thread
I think it's time to get back into World of Warcraft.
I don't know if that's a
or a
.
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RE: FS3
@ThatGuyThere The only time the system was too much for me when everything else was clicking was Dawn of Defiance. Great setting, very nice company, but SAGA broke me.
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RE: Descent Reboot
@Taika said in Descent Reboot:
I'm hoping to be able to bring new players in and get them plotting and involved. If we have a bunch of plot-xp heavy folks, that means there's a lot of plots happening, in general. And I, personally, have no problem throwing newbies plot-bones or a 'welcome to the aboard, these are the people of import for your clan/covenant' to help get them tied in a little quicker.
I really don't want to discourage you, please don't take this as criticism as it's not intended that way! But plot and plot-runners are a real chicken-and-egg situation; if you don't have regular PrPs and things happening your players move on, which means newcomers have nothing to do and leave as well, whereas if they all stayed a while some of those people would be running PrPs thus giving everyone else stuff to do.
So if you want this to work out, while you're designing the rest of the game then don't hope for, plan on how you'll cater plot to your players. The first few weeks are critical - if you get good word of mouth and folks invite their friends you're in business.
That's why I care about game populations. It's not that I think bigger games are better, it's that they increase the chances someone will be doing something, somewhere. And the effect of active STs scales up so damn well.
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RE: FS3
When everyone's on the same side killing Cylons, it really doesn't matter too much if Bob skated through cg with a couple more dots in Gunnery. But if Bob is fighting Harry? Is it really fair to start them off unevenly - especially if Bob knows how to "game" the system more?
It's still important that a system tries to prevent people from screwing themselves over. Not only does that usually happen to newbies which is a bad sign, but it has various effects in cooperative games as well. Having a niche to occupy is pretty important - think "we already have a combat/medic type in the group" - so you want to be on the right side of a skill distribution even if no other PC is gunning for your head.
It's also though about being able to do cool shit. This might be a completely personal nit to pick but for example I've never been into Changeling even though I like the theme in general because no mechanic or power really gets me excited; even if everyone else has access to the same toys I like being able to work towards getting something that's really awesome.
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RE: Which canon property/setting would be good for a MU* ?
@Wizz said in Which canon property/setting would be good for a MU* ?:
I would just find it incredibly dumb that monsters would waste their time coming to a town with like a hundred professional monster hunters all sitting around and picking their teeth with silver daggers or whatever just waiting to dogpile and stab something to death.
Hahah, thanks for the visual. That hadn't occurred to me before.
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RE: FS3
To get back to a D&D-themed game though, is a system that important as long as it's not primarily aimed at going into dungeons to kill things and loot their corpses for gear?
What could get me excited about a MU* on Faerun for example is the chance to play in the setting; as long as the mechanics don't get in the way of doing that, should we not be more concerned about whether the system matches the game's goals rather than what the system is in a vacuum?
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RE: Descent Reboot
@Taika Alright, some of the standard questions then!
Do you plan the game to be mostly cooperative or political?
Are Praxis positions going to be occupied by PCs or NPCs?
What do you plan to do about XP availability (i.e. is this a low/mid/high XP game)?
You said you haven't decided yet on terrain but is this a modern day game?
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RE: Which canon property/setting would be good for a MU* ?
@deadculture Problem with Supernatural (and Hunter) is that it's so PrP dependent... there just isn't enough to do when you're not hunting monsters.
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RE: RL things I love
On the last week of probation at my new job it didn't hurt that one of the incoming client reviews I got asked that they clone me.
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RE: Random links
In case anyone thinks online weird-ass drama only happens to us dweebs, here's one for the ages:
https://www.reddit.com/r/nba/comments/70tcix/discussion_kevin_durant_alleged_twitter_drama/
So basically this is Kevin Durant, current NBA champion, Finals MVP, the second best basketball player on the planet, multi-millionaire athlete... apparently posting with a fake twitter account to defend himself, until he screwed up and confused his real and fake accounts to post from the wrong one.
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RE: Which canon property/setting would be good for a MU* ?
For the record I didn't mean it as a snark. It was an observation - the setting is pretty niche, so of course it won't get super popular. But I don't think the people behind it thought it would be, either.
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RE: Which canon property/setting would be good for a MU* ?
@Three-Eyed-Crow Kinda reminds me of people who play Mage/Vampire/L&L whatever and keep talking about how they are so bored of and hate Mage/Vampire/L&L.
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RE: Which canon property/setting would be good for a MU* ?
@Bobotron said in Which canon property/setting would be good for a MU* ?:
@Arkandel
Someone tried a Supernatural game set in the 40's in applachia focused on the Men of Letters. I don't think it ever got above 10 players.I, too, am shocked that wasn't an instant popular hit.
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RE: New Superhero Game Looking for Staff/Feedback
@Tempest said in New Superhero Game Looking for Staff/Feedback:
A lot of this relates to a pretty simple and yet core reason for why MUs are deteriorating, IMO.
We almost never tell people 'NO'. Staff is afraid of the argument or afraid of looking like the 'bad guy' or afraid of the person running here to say how horrible they are, etc.
Assuming one agrees the hobby is deteriorating - which I think it is - I would argue that's one of the major reasons, simply because that kind of person is prevalent in so many other hobbies some of which are thriving.
But I will say no more on this as it will derail the thread.
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RE: General Video Game Thread
@Tempest Yeah, I agree on that peeve, they obviously ran out of money there and had to put the game out
But look at it this way, if it wasn't great you wouldn't have been disappointed the greatness was cut short in the first place.