@Sparks said in Where's your RP at?:
What I did on Lost Stars (a private invite-only PennMUSH-based science fiction game ages ago) was a system I called DICE, where you had 100 units of 'time' per week. The system was then made of blocks, that would take an input, operate on it with a function, and then output something.
You could literally set up a block that said, "I have Skill X / Career Y, I will spend 40 units of my time this week making money at that." The input was time, the function was your skill/career, the output was money.
But if you wanted to train a skill up, that also cost time. (As opposed to XP; there was no XP to buy up skills, you just had to spend the time training them. It was level * 150 time, so level 1 of a skill took 150 time units, level 2 took 300, etc.) That was another block you could place in the system. The input was time, the output was progression towards a skill. (Basically, learning a skill had a 'meter' that had to fill.)
I like this. It's straight-forward and gives the player agency to make interesting choices.
How do you treat dinos? What happens to the newcomer six months after the game opens compared to them?