@sunny said in Antagonistic PCs - how to handle them:
The longer I participate in this hobby, the more I come to the conclusion that this platform is bad for competitive play. It does cooperative very well, but actual players competing with other players, due to the distance between people and how human brains work, actual competition is ultimately poison.
I agree. It is sad, because having a good antagonist can really add to an environment, but the cons outweigh the pros.
However my caveat here is that competition kind of... comes with the hobby, too, whether there are black hats involved or not. Many players want to be special and stand out (which I won't analyze) but MU* social systems are often designed a bit like dancing chair games; your playerbase of 30 may only have 10 'ranks' - there is only one Prince, 5 Primogen, etc - so there you have it... competition.
My anecdotal example in this regard was from years ago when someone rolled a new chef into a sphere and the existing chef complained OOC about it. There can only be one!
Sometimes even where no antagonism intended we go ahead and invent it anyway.