@SunnyJ Good, else I want my money back.

Posts made by Arkandel
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RE: 2016-2017 Basketball Thread
@ThatGuyThere As a character I love Nick Young. As a basketball player he's average at best.
As a human being, well, I guess he's not exactly the first professional athlete to cheat on his significant other and brag about it.
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RE: Welcome to Fallen World MUX!
@Calibraxa I noticed this was a thing well before I had even heard of a Reno revival. The game being on autopilot was a common enough sentiment for a few weeks now, unfortunately.
I like Elphaba and I've no beef with anyone there, for the record. But from where I'm sitting at least FW's actual issues aren't really related to any external events.
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RE: 2016-2017 Basketball Thread
@Ganymede said in 2016-2017 Basketball Thread:
Sheesh, I was just trying to be funny.
I was too but no one cares
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RE: 2016-2017 Basketball Thread
@Ganymede Nick Young has been dumped by a superstar after another future possible one outed his cheating ways, is that close enough?
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RE: Welcome to Fallen World MUX!
@Warma-Sheen said in Welcome to Fallen World MUX!:
@Arkandel said in Welcome to Fallen World MUX!:
I'm curious, when Incro left... did he give an actual reason?
Lack of staff response to jobs. He mentioned it several times in OOC room. I got the impression that he was the kind to put in more than the average amount of jobs though, so I don't know if that had anything to do with it.
Incro-isms aside, that's a legitimate concern for FW. Other than @skew it was sometimes difficult to get staff to look at things, at least in my experience.
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RE: 2016-2017 Basketball Thread
@Ganymede I keep thinking "Lakers". But I think "Lakers" in regards to any superstar because I can't think of them without one. And they're without one.
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RE: Shadows over Reno
@surreality said in Shadows over Reno:
@Ganymede said in Shadows over Reno:
I'm sorry, but I'm cooking up a sexpot Gangrel because if I don't, someone else will and do it poorly.
...damn you. Now I want to remake my fail ghoul as your ghoul, just so if I say, "Nah, she's too busy painting to go look for random dudes to fuck," I won't get an OOC lecture on how I'm a polyshamer, because in a sane world, that's what would happen.
Get yourself over and roll with us!
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RE: Shadows over Reno
@EmmahSue Of course there is going to be tweed involved, he's a newspaper correspondent and writer. But there's also a fedora hat and leather jacket in the closet with a hatchet in a satchel at its bottom.
I'm gonna play a pulp fiction-inspired treasure hunter who steps out of retirement (and ennui) to help out an old friend. Come explore the unknown!
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RE: 2016-2017 Basketball Thread
@ThatGuyThere See, the problem is you can go (equally) wrong with both approaches.
You can either go the Sixers route (never win, create a horrible locker room culture with zero expectations and young players depressed and unmotivated as they tank season after season). You can also go the route where you're a marginal playoffs team, just good enough to maybe make it into the post-season - which in the West isn't a given - but not enough to go past the first round... which means no picks, either.
I don't trust the OKC front office. After the Harden fiasco and losing KD something needs to be reevaluated. They're not the Celtics or the Lakers in sexy cities with historic franchises and legends recruiting on their behalf... so their only real draw is people who want to play with Westie. And while they're doing all that they risk losing the guy when his contract comes up for nothing - and who could blame him?
IMHO they are better off blowing it up unless they have someone great committed or strongly considering signing with them this summer.
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RE: 2016-2017 Basketball Thread
As long as Westbrook is their entire offense and they need him to hit trible double figures just to make the playoffs something isn't working out. They need to get this guy a second legitimate star at least - Oladipo and Adams are great support but not remotely enough.
As it stands they will struggle to not go home for the post-season. Westie is too good to flounder like that in his prime.
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RE: Coming Soon: Arx, After the Reckoning
Like a PRP in a normal MUSH, while it varies a lot we know the general idea- a player gives staff a heads up for approval or not, depending on the game, it's checked for consistency, then everything falls upon the player running the plot and depending on how it resolves, sheets are updated and so on. There's not really hard code in so much, since everyone ultimately has the tools to do what they need.
Do consider the advantages though. For instance balancing out NPCs for a violent encounter (especially one in a system you're not very familiar and experienced with) is a bitch; it's as easy to get everyone slaughtered because you overestimated the PCs - which is never ever fun - as to make it trivial and see your big-piece villain get one-shot too early.
With a coded system you could theoretically be able to dynamically create credible threats for a party. If as a ST I could just pick the difficulty I want for the NPCs and let the MUSH crunch out the numbers for me that'd be awesome.
My feeling there is just an increasing degree of leeway granted to GMs based on feedback from players. For example, unless staff wants to risk messy retcons and constant oversight, probably shouldn't give a new guy the ability to shatter the grid and get carried away on his first try. Or similarly, the ability to bankrupt a great house or give something worth millions or arbitrarily kill players or so on. So this would be inherent limitations on the commands a player acting as a GM would have access to, and then just gradually removing the limitations as a GM goes.
This could be trickier than it seems, too, if it's hardcoded. Cliques are dangerous things and so are circle-jerks; you might not want to encourage situations where a specific social group mass-upvotes each other to 'enable plots' for themselves, which can create a power race to do the same thing ('why does House Jerk have three Rank 4 Storytellers and we only have one? Come on guys, VOTE FOR THIS!".
I think relying on your judgment would probably be preferable.
For example, a player in house Grayson wants to run a tinyplot about Iron Guard elements that have gone rogue and are working with Abandoned to raid pilgrims traveling to Arx, and have been murdering Knights of Solace trying to escort the pilgrims. This would highlight different plot elements as a searchable index so anyone making a plot would know story is happening there- Grayson, Iron Guard, Abandoned, Pilgrims, Knights of Solace. Probably with a synopsis of each plot searchable in a database, then automatic sorting of different plot elements, so later if some dude is doing a story about Iron Guards purging disloyal elements, they'd see that previous plot highlighted and pop up and let them know what happened there,
Yeah, that actually sounds pretty cool.
You should also factor in how much you want your players to play with the game's toys before you design how they'll get access to them to begin with. This is a poorly seen effect that sometimes surprises staff who think they'd have allowed folks to use an NPC, corrupt an once loyal military squad or have a prestigious resource destroyed by marauders if those folks had just asked.
However it doesn't quite work like that, and players who perceive staff wanting them to prove themselves, earn their trust or be worthy of certain privileges as roadblocks or even hoop-jumping - in other words you need to balance sanity checks with encouraging players to use thematic elements you have in place exactly so they can get used, otherwise you risk squandering them.
The greatest plot device left sitting there untapped might as well not exist.
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RE: Welcome to Fallen World MUX!
@Thenomain said in Welcome to Fallen World MUX!:
@Arkandel said in Welcome to Fallen World MUX!:
I'm curious, when Incro left... did he give an actual reason?
Not on the boards. I'm even just assuming that he did. If he did to staff, a) I don't know and b) it'd be between him and staff.
See, Incro... I didn't have as big a problem with him as some did. Yes, he was completely shameless in approaching female characters through pages to get them to play with him, and it was pretty damn obvious he was working hard to create a harem there.
My actual issues were just two.
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It's Fallen World. It's a Mage game, not a dating one. At some point, possibly due to the overall inactivity and lack of things-to-do it wasn't about unlocking mysteries or fighting the Seers, it was about who was banging whom. And Incro had a hand in that. Twice I was paged asking to come along to scenes to cockblock him - that shouldn't have been necessary.
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The guy was on a lot, and while very active his activity was skewed toward a certain kind of demographic. Politics on their own can be fun (I won't go into whether the MUSH's theme was supposed to be about them, it's a separate story) but it... well if I said it felt it was means to an end maybe it'd be unfair. But maybe not, too.
Those were just my impressions.
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RE: Welcome to Fallen World MUX!
I'm curious, when Incro left... did he give an actual reason?
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RE: Coming Soon: Arx, After the Reckoning
@Apos said in Coming Soon: Arx, After the Reckoning:
- A GMing system for players creating PRPs, that would temporarily grant GM, staff like powers and code support.
- Full social combat systems.
Could you give some more details on those two items please? No need to go into the coded parts if they're just not fully fleshed out or designed yet, but I'm curious about your policies regarding them - i.e. how they'll be handled once the systems are in place.
If you can include an example that'd be great.
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RE: Welcome to Fallen World MUX!
@Warma-Sheen said in Welcome to Fallen World MUX!:
Seems like that place is already fading and people are already moving on to Reno, the new hotness, staff included.
Same as always. New game opens, players flow from one container to the other hoping for more activity, new fresh roles, etc. Also two spheres are more than one so it covers more niche interests while Mage's more complex mechanics aren't a hit with everyone.
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RE: Shadows over Reno
@Ganymede Either way come play! I'm rolling a Dragon after all, still refining his background now. I've never played one before (my last two vampires were LS and Crone) so it's high time I gave OD a chance.
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RE: RL Anger
@ThatGuyThere I forget all the bad parts.
If you've been a great roleplaying partner I'll remember you years later, no problem. Yet there are people I've ran in who I vaguely recall being disappointing by but not why or really, any of the specifics involved any longer.
I'm also prone to give second chances given enough time because...well, people change and it's just online stuff. Maybe I interacted with them during a bad phase the first time around, or they were caught up in drama or... whatever. So in that way if I get a bad turn with them again fine, it's my fault... but eh, so what.
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RE: Shadows over Reno
I'm considering either LS or OD... anyone around here rolling into these Covenants?
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RE: Gauging interest in a 20th Edition Game.
@Bobotron Splitting your playerbase in a way that half of them are expected to not often interact with the other half because IC reasons is usually a very, veeery bad idea.
Also see: geography (you're in King's Landing, how are you going to play with the Night's Watch at the Wall?) and the such.