@Griatch said in Necessary tools for running plots as a non-staff player?:
I see, this sounds like a reasonable way to advertise what's coming. How is this maintained efficiently across multiple sessions, is there normally some coded reference of who signed up to a given "plot event" or is this something the ST needs to keep track of manually?
The code used in most nWoD MU* these days (it could be @Thenomain's, I'm not sure) works really well.
Basically the Storyteller does something like +event/create Orcs attack!=<Synopsis>/<datetime> which gives it an id, announces it game-wide and adds it to a list players can review with +events. So if it's #3, they can then sign up for it with "+event/signup 3. Once the date is past it's taken off the list.
A fully player-ran +job system is a must. Typically running plot isn't merely a matter of scenes but communicating past them; if we have to involve staff that increases administrative overhead and introduces delays. A common use for it is investigations - the characters survived the dungeon, now they want to see who's behind all this by asking their contacts, making rolls, etc... it's very handy to have all that in a single thread instead of having to shuffle through individual @mails.
What is the mechanics behind a +job? You make a post only the ST can see specifying the tools/skills/etc they want to use, and the ST then eventually gets back to you with a result? To get a feel for it, is this more structured than, say, a message board with private sections?
Again explaining it through actual use, but a +job in this context is essentially a single thread into which anyone tagged can post messages and send rolls into.
In this case I as the Storyteller would first start the thread by giving it a title ("Orc attack investigation") and an initial text ("Hey guys, this is for your investigating needs, tell me what you'll be doing"). Then I CCing my group's characters into it and they can start posting things in there ("Alright, so I'll contact the Mayor and ask if the Orcs ever troubled the village before"), etc - stuff that wouldn't necessarily be good enough to run an entire scene for. If needed I can ask players to make rolls into the +job ("roll empathy to see if the Mayor is lying").
It's important for this to be something players can do on their own without having to bug staff about it, including to close or leave the +job if it no longer applies to them.
A "temporary room" meaning that you can create and describe a locale for your plot on a whim? To what extent do you expect to be able to perform coded operations on your room? That is, do you expect players to move between multiple such room or is this mainly a way to sequester players away from the main grid?
Only that a room exists and that a custom description can be applied to it is needed. If +places can be used that's great but even that isn't too necessary - I've never had to create a multi-room temporary environment before, it's just too much effort for something that's never going to be used again.
Sometimes they can even be places that already exist on the grid, but which you want to run as a 'snapshot'; say, there may be a museum already on the grid I want to have the PCs break into and try to steal a cursed artifact at 3 am, but I don't want to take over the actual thing because what if someone walks in or is already playing there and it's noon for them?
I've read the thread and discussion on this but from the outside I've not fully discerned what +meetme does. My guess is that it invites someone else to teleport to your location, is that the correct description?
Basically, yes. +meetme Griatch sends you a message that Arkandel wants to bring you to their location, do you wanna go?
Combat-assisting aides can be invaluable. As a ST I use a text editor for table-top RPG systems but it can get pretty messy to communicate everything on demand- what's the initiative order again? How much damage has Orc #3 taken so far? And if there's a coded system (such as Arx's) then I'd need a way to spawn and control NPCs.
What kind of aides would this be? Like a command to show a critical hit table or more like commands to actually do particular rolls for you in a given system?
If I'm having 3 Orcs attack the 4 PCs then a way to set their init order (it doesn't need to be automated, it's enough if I can set Orc #1's to be 4, Orc #2's to be 6, etc after I manually roll for them. If I can also set the damage each PC and NPC has taken - and everyone present can view these things - then that's pretty good, as opposed to constantly trying to figure out the init order, etc.
All sorts of rolling options. Show a roll to just one person, ask a person to roll for specific people, rolling into +jobs.
This sounds interesting, I can think of a few different ways to roll, based on the way it can be done by a tabletop GM. What is the purpose of being able to ask a person to roll for specific people though? Because the ST doesn't know the character sheet of them?
Avoiding spam, and because you might not even want everyone to see there is a roll. Say, I rolled secretly to see if anyone might suspect there a trap in the room and only one has, so I ask them to roll awareness to me only; that way the rest of the group doesn't OOC know there is something sketchy to be aware of.