@Ghost said in The 100: The Mush:
Nice people or not, though, what repeatedly happens with these two is that they center all plot thru their PCs, focus the game on their characters, push against other players trying to create plot elements that don't match their design, and then close the game when it doesn't pan out their way.
Not only is that quite true, it's also baffling; for a new game where players haven't had the chance yet to invest in their characters (and thus have a high chance of sticking around) you'd think staff would want them to do so. That is, I'd expect especially early stages of MU* to be quite generous as to how much PCs get to be in the spotlight and/or get to do cool things, get involved in plot - which showcases why your MU* is so cool - and generally create positive word of mouth.
The reality is different. But... I guess that's a good thing in a way, if these annoying tendencies show early on - less time wasted for everyone involved than if you had to play half a year first before badness happened.