@ThatOneDude I don't agree with that estimate. Sure, if we're starving XP across the board other spheres can have an advantage simply because their power curve climbs at a faster rate, but especially for MU* where you pretty much need some sort of progression to maintain player interest it's a very artificial way of looking at it.
Even in 2.0 if we're into the 60+ post-CGen XP ranges and assuming equal player competence I'd take a Mage built toward a certain job (combat, investigative, whatever) than any other class. I've found those who disagree base their objections on mages who are completely bad or unprepared at what they're supposed to be doing, yet the other class isn't; for example who don't realise they are being targeted by Vampires (but the Kindred know about Mages and their own weaknesses), or who are caught flat-footed and have nothing ready for the occasion (but the attacker is ready to go), etc.