@Kanye-Qwest said:
What do you find particularly obnoxious about it? Like,what's the worst part about WoD CGen as opposed to other systems' (assuming there is an approval process of course for them, CGen-less MU* don't count).
But why not be the change you want in the world? Make something happen, get a story going. Run a PrP if need be, get your character in some trouble then ask your friends (or find some) for help, get in a faction and do something unexpected, start a group (coterie/cabal/pack/etc) if you can't find one. You know? Be proactive, make some ripples and pull others into that madness.
These things are tied together. The character creation for me is obnoxious because not only have I never played WoD tabletop, I've never really played ANY tabletop outside a couple cool one-offs my friends have done on game nights. I don't have a good knowledge of the mechanics (ok I have NO knowledge of the mechanics)
Well, I can certainly see why you'd be frustrated by having to create characters using a system you're unfamiliar with, but there's no way around it. I've had the same experience say, rolling a character on a comic book MUSH a while ago... but I can't blame the game for it unless they make it unnecessarily complex or they don't give a hand with it etc. I mean... it's the system, there are some mechanics. Just learn enough about it to go through CGen and then fake it until you're familiar with more - it's what I do (when I'm not making @Coin answer endless questions instead of RTFM myself, that is).
Which might make you ask why I'd want to play these games, and the answer is I love modern supernatural/horror settings.
No, I get that.
Again, the real issue here is my lack of familiarity with the setting. I have no trouble being active to find RP (or, have never had an issue with this before) but my preferred style is the kind that happens organically - that just never seems to happen without an IC grid people want to hang out on more than the OOC rooms. Then, when I have a good feel for characters in my newly-known group, I can come up with a plot that helps advance them/appeals to their chars or personalities. That's the storytelling I like.
Organically finding RP in my experience works only when the local MU* culture is focused on making a couple of hangouts popular enough for people to keep going there 'in case someone is around'. This isn't a universal solution either - it can end up making those few rooms so spammy people avoid them, for example. Otherwise it's very difficult to just walk around until you find a room someone is already at (unless you're willing to be that person) - but if you're willing to do that, why not use tools commonly found in many MU* these days by turning on your seek-RP flag or the such?
In other words, if you can go to a room and have the game code advertise the fact you're available and looking for scenes, does that help? Because if you do it enough maybe other people will do the same... and it might not be completely organic, but it seems close enough to me.