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    Posts made by Arkandel

    • RE: Coming in 2016 - Bump in the Night

      @Sammi said:

      It's also not a one-size-fits-all solution in that some people (*hand raise*) simply can't do "wandering the city, who knows what will happen" as the basis for any sort of plausible narrative progression. Part of why I like MUSHing is that there's a wealth of information available about characters. It's easy to figure out who these people are and why they might plausibly be crossing paths before anything happens, and that's necessary in order to turn off my social anxiety.

      Weeeell, it can sort-of kind-of still work by strategic hangout creation. Say, an IC popular gallery or palace for nobles, an inn where live performers are sponsored to play at for the plebes, artists and patrons, a practice yard for martially inclined characters, etc.

      But really, in this matter hybrid solutions work best... having several options given to people so they can mix and match. RP-seeking flags, hangouts, +event-based things getting people together, faction-specific meetings, the more time and effort a game puts into including its introverts the better it tends to do.

      Having said there, there are always people who simply want everything spoon-fed and for whom nothing will be enough. You could basically page and personally invite them to every scene and they'll still find a reason to complain about. This needs to be said.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Coming in 2016 - Bump in the Night

      @Kanye-Qwest said:

      What do you find particularly obnoxious about it? Like,what's the worst part about WoD CGen as opposed to other systems' (assuming there is an approval process of course for them, CGen-less MU* don't count).

      But why not be the change you want in the world? Make something happen, get a story going. Run a PrP if need be, get your character in some trouble then ask your friends (or find some) for help, get in a faction and do something unexpected, start a group (coterie/cabal/pack/etc) if you can't find one. You know? Be proactive, make some ripples and pull others into that madness.

      These things are tied together. The character creation for me is obnoxious because not only have I never played WoD tabletop, I've never really played ANY tabletop outside a couple cool one-offs my friends have done on game nights. I don't have a good knowledge of the mechanics (ok I have NO knowledge of the mechanics)

      Well, I can certainly see why you'd be frustrated by having to create characters using a system you're unfamiliar with, but there's no way around it. I've had the same experience say, rolling a character on a comic book MUSH a while ago... but I can't blame the game for it unless they make it unnecessarily complex or they don't give a hand with it etc. I mean... it's the system, there are some mechanics. Just learn enough about it to go through CGen and then fake it until you're familiar with more - it's what I do (when I'm not making @Coin answer endless questions instead of RTFM myself, that is).

      Which might make you ask why I'd want to play these games, and the answer is I love modern supernatural/horror settings.

      No, I get that.

      Again, the real issue here is my lack of familiarity with the setting. I have no trouble being active to find RP (or, have never had an issue with this before) but my preferred style is the kind that happens organically - that just never seems to happen without an IC grid people want to hang out on more than the OOC rooms. Then, when I have a good feel for characters in my newly-known group, I can come up with a plot that helps advance them/appeals to their chars or personalities. That's the storytelling I like.

      Organically finding RP in my experience works only when the local MU* culture is focused on making a couple of hangouts popular enough for people to keep going there 'in case someone is around'. This isn't a universal solution either - it can end up making those few rooms so spammy people avoid them, for example. Otherwise it's very difficult to just walk around until you find a room someone is already at (unless you're willing to be that person) - but if you're willing to do that, why not use tools commonly found in many MU* these days by turning on your seek-RP flag or the such?

      In other words, if you can go to a room and have the game code advertise the fact you're available and looking for scenes, does that help? Because if you do it enough maybe other people will do the same... and it might not be completely organic, but it seems close enough to me.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Coming in 2016 - Bump in the Night

      @Kanye-Qwest said:

      It's really turned me off to most sandbox games, and even though I got all excited about BITN's concept I have to remind myself that 100% of my experience with WoD games so far has been a simple flowchart.

      Let's take a look at it. 🙂

      deal with obnoxious charcreation/app process

      What do you find particularly obnoxious about it? Like,what's the worst part about WoD CGen as opposed to other systems' (assuming there is an approval process of course for them, CGen-less MU* don't count).

      Wait for char to be approved. Hang out in the OOC room with the intention of making friends to play with despite not really being much for OOC chatting with strangers.

      Yeah, OOC room is death for the soul. I always go park in the quiet room (or whatever they have) until I can be unleashed.

      Begin to hate the OOC room, myself, and everyone else in it.

      No one can blame you.

      Get approved! Get 1 scene with whoever talked me into trying game.

      Awesome start.

      Realize the bulk of the game just hangs out in that OOC room waiting for something to happen to go IC for. Despair of ever running into cool random RP (which is the only way I make friends in RP communities - still not much for ooc chatting)

      But why not be the change you want in the world? Make something happen, get a story going. Run a PrP if need be, get your character in some trouble then ask your friends (or find some) for help, get in a faction and do something unexpected, start a group (coterie/cabal/pack/etc) if you can't find one. You know? Be proactive, make some ripples and pull others into that madness.

      Stop logging in. REPEAT WITH NEW GAME.

      Break the circle!

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: White House/Political MUX

      @The_Supremes said:

      #InsideBaseball

      #Imissedthereference

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: White House/Political MUX

      @ThatGuyThere On almost every MMO I've ever played the max level is a given, that's when the game begins. The levelling process is just gravy.

      But then again NCIS gave us this immortal gem.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: White House/Political MUX

      @ThatGuyThere Who has the high score on even say, WoW? What's a high score?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Visualising Enviroments

      In my heart of hearts I always envision web-based games and grids, which would make knowing where everyone is trivial.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Exploratores, Speculatores, and Oxosi: RenoMush

      @ShelBeast Tahiti is a magical place

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Exploratores, Speculatores, and Oxosi: RenoMush

      @ShelBeast said:

      @ThatOneDude True facts: The Reach had a PC Vamp that was a dracolich, basically.

      The Reach had a UFO land in the middle of Aleswich and let out aliens who had a laser fight with locals.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
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