@Kanye-Qwest said:
You killed MY character. Except it was IC and it wasn't you, it was a fall from an exploding bridge. Also, I didn't die
...
@Kanye-Qwest said:
You killed MY character. Except it was IC and it wasn't you, it was a fall from an exploding bridge. Also, I didn't die
...
The only real problem with this is that most players would need to know the ins and out of the bureaucratic system itself to do the concept justice. And most wouldn't.
It'd be kinda sorta like having an E.R. MUSH set at a hospital - if most characters need to know at least some basic things about medical practices but most players don't, it'll hit a wall really fast.
@nyctophiliac said:
Am I forgetting anything?
The pitch. You mentioned mostly what you need, not what you plan to offer save for a few things (thoughts about adding more spheres in the future, extra types of Beats) but not what the game is about.
What makes it special and different than any other nWoD MU* around? What's the theme? What makes it exciting?
@Misadventure How about a Clone High {tm} kind of theme were all Geists are figures from history, or even pulp and classic literature?
Is there Paradox in this implementation? How about mana, do they exist?
I.e. what are the inherent risks and/or costs to spellcasting, if any?
@dontpanda said:
I pay for Netflix. What skin is off their nose if I want to access their content from Australia or wherever? It isn't even illegal to do so in my country.
It's no skin off their nose, they were forced to do it by the content creators. If Netflix could they'd be offering 100% of everything they have to every market, they only stand to lose from making things less available.
Most of the VPNs offering Netflix-specific IP spoofing services already figured workarounds for this stuff anyway.
@Ganymede said:
I am aiming to make a new system that does what I want it to. Have you not been paying attention?
You're getting nigh useless in your advanced age.
In my defense, I've always been fairly useless.
@Ganymede said:
That said: any suggestions?
Only this: Either adopt an existing system with no or relatively few house rules which does what you want adequately or make a new system which does exactly what you want.
Going with a hybrid will cause more issues than it will solve as it will confuse players familiar with the default mechanics and those who're not familiar with that would be learning a new system anyway so you might as well have started that way.
Yeah, what @Sammi said. Not just in recruiting coders but in recruiting anyone to help with a volunteer project you need to tell them what it entails. Why should they be excited? What cool things are you planning for it?
Saying it's cool isn't enough, show us the money.
@nyctophiliac said:
@Arkandel I believe I did, I could bump it since there's been some renewed interest
Interest will always wane but you might get the project going long enough to attract more people, perhaps. Counting on a few specific STs though will never be a good investment no matter what they promise before the game launches.
@nyctophiliac said:
I was in the middle of it. I had a brilliant set up, was happily shelling out the cash and then every single one of my ST possibilities ditched. Without STs, I refuse to start a game because without someone to drive it, it just turns into tea house RP, peppered with sex.
If I got a handfull of STs, I would happily pick the project back up.
Maybe we can have a thread where potential game-runners could pitch their concepts to recruit STs. We kinda sorta have something similar for coders as it is.
You could start one.
@Apos said:
I think it's more of a natural progression of what happens during downtime. In between plots, on more sandbox-y games players feel a lot more freedom to run meaningful PrPs since there's more of the expectation that it doesn't really effect other people very much. In a lot of L&L games, that's not really the case, so PrPs tend to be de-emphasized and that leaves players doing political RP as one of the more consequential forms of RP they can pursue without GM assistance.
That's pretty accurate. For example I had never been on a game where I actually put a decent amount of time in and never STed until Kushiel's Debut - but I just didn't feel comfortable running plots there. Everything I did could affect people's roleplay even through its ripples and I was paranoid about stepping on toes or not have a great grasp of current politics and relationships.
On a WoD or a comic book MU* on the other hand I give no shits about such things and I can afford to just come up with stuff then put them into play - with staff permission if needed but with no worries about where that leaves players who can't take part in them.
L&L games though on MU* tend to be more cliquish in my experience because of it. You can't just join a random event and bond with others by going out to kill orcs since as PrPs are often dominated by social events whose bonding potential is smaller as for characters without ties they are at best meet-and-greet opportunities. On the other hand it's easier to join a clique simply by signing up for the right House/faction.
The problem with patching existing systems is that you end up with a hybrid that doesn't solve the original problem sufficiently and mitigates those system's advantages.
So for Mage by patching you'll either end up overcomplicating the system to get what you want out of it (and that's bad), or oversimplifying it so that it's playable (and the results won't be enough to fix the imbalance - this is usually in the form of HRs).
Either way if you go far enough in that direction you're losing the plug-and-play nature of a known system players are already familiar with and can simply come to your game and play.
Woke up at 6 am, was at the gym at 7... and it was busier than it is at 7 pm. At first I couldn't even find a bench to sit on for shoulder presses let alone an available squat rack.
I need to figure something else out here.
I never played Shadowrun for long - a handful of sessions, although I really liked their street Samurai mechanics for cybernetics.
What has stayed with me after all these years though (and maybe it's nostalgia talking, I haven't re-read it in forever) is the Secrets of Power novels trilogy. When I first went through it though it was pretty damn good, starting from the perspective of a lowly corporate wage slave then taking him through the paces of shamanistic magic - very cool. Back in the day I really wanted to play in that setting, whatever it was.
But then again I always liked learning theme from the inside out through novels when possible, dice be damned.
I can't follow my gym routine at the moment since the club I'm going (and any I've tried, regardless of whether it's a chain or local gym) is packed during peak hours. So tonight I want to use the rack, will I find one? Maybe! Maybe not! Who knows! Will there be a line waiting for me to be done, which I hate since I feel guilty I'm hogging it between sets (but it takes too long to switch weights back and forth)? Probably!
... Which means I'll need to man up and start going before work. Waking up at 6, that's just awesome.
@Jennkryst said:
A real dayjob would give you money, and they're all like NOPE, CANNOT DO.
I just really don't understand the reasoning. Why? Plus, won't any Shadowrunner worth a damn have money? I mean that's what you're doing what you're doing, to get paid.