@Thenomain said in Hosting and codebase recs:
@Sparks said in Hosting and codebase recs:
It is not how I would recommend building a live-updating MU* website, but it's doable in Penn or TinyMUX. It is sheer hell to code, but it is doable.
You know there's a codebase that could do it better and long before Penn, Mux, or Rhost? Muck. Or Moo.
There's just a lot more support for the Mux, Penn, Rhost set. At least since Nuku went off to be a successful Furry RPG Game Company.
Thank you for mentioning these. MOO gets a bad rap around here and is likened to 'just for MUDS,' but I began on MOO and every one I played was as RP focused as a MUSH/MUX.
MOO is an astoundingly capable codebase and could handle external connections twenty years ago. (I think fondly to our auto updating econ site for WNOHGB.... hell that game had a lot of code I'd still consider advanced. Programmable ship computers??).
But like many of the others: you gotta know how to code it. It's where teenage me learned any code beyond web shit, so I don't think it's too bad.
But if you want an out-of-the-box solution, @Alamias , like it sounds from your original post: Ares is the best option imo.