My only real experience with Alolan Pokemon has been me playing PoGo, so... yeah. Such Tresemme hair on the Dugtrio though!

Posts made by Auspice
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RE: Pokemon?
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RE: Pokemon?
@jennkryst said in Pokemon?:
I don't think region is a thing that limits them so much as encounter rate and environment.
It's still a data point and when you get into, say, Alolan versions, it can also change some of their move sets IIRC.
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RE: Pokemon?
@seamus said in Pokemon?:
@thenomain That is just the pokedex entry for the base version of the pokemon. I have improved on it since yesterday.
I'm guessing one of the updates is region? I notice that isn't in the original screenshot.
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RE: List of active MU for a client database.
@ping said in List of active MU for a client database.:
@auspice We had the same thoughts that you do, so it's going to be a totally separate list. Plus, we plan to update it each release so it's not stale. We wanted it to be easy for new users to find active worlds without having to hunt through lots of dead links on existing lists. If the idea doesn't work out, we'll just remove it!
Cool, cool.
I just know clients have had those pre-populated world lists that exist in your primary world list and I've come to hate them. I spend my first steps just sitting there deleting entry after entry because I want my world list just to be my games.
But if there's an import list that's wholly separate? And it is updated/current? That could really help people out, for sure.
I will note the above list is MUSH/MUX heavy. MSB is not a heavy group of MOO or MUD players, though some of us do play a few of them. You may have to check MudConnect for those, though I know their listings are... not what they used to be.
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RE: List of active MU for a client database.
I'm going to be perfectly honest here...
I really, really dislike when a world DB is included in a client. It clutters it up and often within a very short period of time: half or more of the games are inert.
I love BeipMU. There have been many years when I've been mobile and moving from machine-to-machine and BeipMU has been handy af because it's such a light-weight (since it doesn't need installation, fits on a small drive w/room to spare, etc) client.
But setting up a new client and having a long list of worlds to deal with? Is a headache. Because I don't play all of those. I don't know what they are. I'm not going to pick one at random to play anew and even if mine is there, I don't want to search through the list every time I go to connect.
So unless it's listed separately from the 'Main World List,' I'd suggest just leaving it out.
Now, if it's provided as an 'Import Directory' and you guys plan to regularly update the list? Then awesome. But if it's in the main list, it's going to annoy more people than it will help, IMO.
That said, http://musoapbox.net/topic/2342/a-mildly-complete-list-of-current-games is where we've begun collating a list of games that we personally know of.
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RE: Crescent Moon Mux / New Orleans CoD Mux
magee rn:
ETA:
Hit submit too soon. Anyway. Anyone mind if I split this discussion off? -
RE: Horror MUX - Discussion
One of the things I find amusing is that Conrad and I discussed a lot of possible outcomes and situations for whether Maata or Conrad died first. Or how it definitely could not be Maata and Madison both dying before Conrad did (which is why I tried to give Madison one of my bonuses to save her in the explosion!).
We deliberated on how yes, it would be important that they were present for each other's death if/when it happened.
How the other would react and process it. What they would be like in the aftermath.
We never once considered that they'd die at the same time.
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RE: Horror MUX - Discussion
I was really relieved that you and The Visionary felt that way. Because when that scene happened and we (myself, Capitalist, and Penitent) realized you two were also in the trailer... we had a moment of "oh shit" because of the huge effect the actions would have on you guys.
The fact that you both were excited to get to react to it and make your decision was pretty awesome.
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RE: Horror MUX - Discussion
@tnp said in Horror MUX:
The size of the events just kept me from even trying to get involved. 5 people is about my limit. A dozen just drives me away.
We did identify this pretty quickly and I tried to splinter off some scenes for a couple of the other nights.
It's sort of an Issue on games. People see X names in a location and Flock. I know Conrad and I got overwhelmed FAST one night and after I got home from work, I went to a new location and offered RP to people and only Tommy joined me. After about 20 minutes.
Most people stayed in Huge Ass Scene.
@Misadventure - The way I usually weave back in is I get caught up, figure out what I missed, then sit down with the ST and spitball ideas. In this particular case, the ST already had an idea on where I was and it worked out really well. In fact, it caused some PCs to be suspicious of my character for a while and led to some really good RP.
It's always worked out well as a tactic for me because it gives me some background leverage to work with and because I sit with the ST to work it out, there are times when they can hand me some info to come in with that might have been missed in the initial overall scenes. A bit of "okay so I didn't get a chance to hand this out, can you bring it in?"
I've even done that as an ST. The issue is that a lot of people just... give up. I've gone to players who missed out before and said "Hey, want to get into things? I have a few ideas..." and just get shrugged off, "Nah..." or a total lack of interest.
It is a two-way street and I know missing out on that initial Big Scene can suck, but @Botulism is also working out ways to fix it up. Such as supporting the fact that we've been splitting up into other rooms by using @wall to announce the big things happening (like an attack on the entire resort) to the whole game and using 'Cameras' in the rooms to see peoples' reactions. So that you can RP in smaller groups, still see the big goings-on, and she can react to your smaller group.
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RE: Horror MUX - Discussion
I missed the main events of the first night. Work was utter murder, so I wasn't there. I had to hop in when I got home, get caught up, and work with @Botulism on where I was and meld back in.
She already had an idea in place that she ran by me as soon as I was there and it worked out completely. It led to some great story and helped me fit right back in.
I do have some personal ideas on how to help supplement things to make it easier next story for those whose schedule don't work with her own availability for running stuff (that I'll be running by her today), but it was doable if you missed the first night.
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RE: Horror MUX - Discussion
Double-post to add for visibility:
It's also posted on the site that you can play your SCs in any event and it will earn you GP. So even if your PC isn't a fighter, a lot of PCs have bodyguard / other types of SCs who would be fighter types... Start sending them out instead (I know Buffy did this on the first night, with Chad). You earn GP that way.
There's plenty of ways to still be involved and earn GP.
I'll also point out: the PC with the most GP on the game (check his +sheet) is Victor. He's not been in a single +event. It's all from kudos.
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RE: Horror MUX - Discussion
And I apologize if anything I said came across in a 'this is the first game.'
It's more that I've proposed (in brainstorming) to people a game idea or two that involved being episodic and got a lot of resistance and 'ugh no one would ever play that.'
So my statements were not intended as a 'this is the first,' but a: I'm glad there is a game (right now) doing this as proof that yes, it does work and it is fun.
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RE: Horror MUX - Discussion
Additionally, as has been posted to the bboards:
You can submit a +request to give someone a Kudos for playing to their Archetype. This can be from any RP. Not just an event scene. The person you give a kudos to gets 3 GP and you get 1.
As for 'attendees' doing things... Andrew (Loner) is a rockstar who chipped in and did things. Same with Valerity (Perfectionist). They've used their SCs to do some of this. A lot of the stories are going to be 'pulling people out of their comfort zone.'
There was no combat last night (due to an attendee -- Jonas -- that got pulled into doing helpful things making a ridiculous roll), but Conrad had actually stepped out to try to take part in said combat because of how RP has gone. Much to his PC bodyguards consternation.
I mean, one of the classic horror movie tropes is the cheerleader being pushed to the point of having to take up arms and do the thing. I think Valerity is a great example of that with her shift into post-apoc gear and carrying around her table leg full of nails from diva.
You get a new role each game. So while your sort of core 'archetype' might change, your role will differ and that may even come with a change of personality to an extent. I've been given some insight (I think Director has been excited for the next :D) to a couple of the roles for one of the next stories and I know one of the Archetypes is going to have a huge change in role from this one to that one. So I think that'll come with a pretty big shift in personality, too.
So not everyone who is 'lesser' or 'greater' (or feels as much) right now is going to be the same thing next time. What few roles I know of from that story, there's already at least one huge change in type of role for the Archetype.
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RE: Horror MUX - Discussion
Also, we have had our first PC death!
It is almost fitting it was The Penitent. It was very exciting. I stayed up too late. But I did not expect that KILL SCENE to hit my screen when it did.
There are a few people who have to be consulted today (due to being offline, but in range of the events) about how things might roll out for their characters, so there may be more deaths in the fallout.
Shit, meet fan.
But really, I am loving this concept. I've always wanted an episodic game where things can shift around. We have so many MU*s now that don't even make it a year because peoples' attention span doesn't last. I think this may be the perfect answer.
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RE: Real World Peeves, Disgruntlement, and Irks.
@ganymede said in Real World Peeves, Disgruntlement, and Irks.:
I hate these things intensely.
Not generally; specifically, when people are making revisions to documents I draft. Why? Because I'm not a fucking dullard and I don't need people highlighting or scratching off shit, fucking up my formatting, like, bitch, I like my shit looking pretty, not like this ninth-grade English class abortion you just pushed out onto my computer screen.
I read. I edit. So fucking read the document again and check it over carefully, and I will do the same for you.See, if I'm editing (professionally) at your request, I want you to know those things. Generally, however, if someone is reviewing a document I put together... Unless I've asked them to edit it (which is usually someone, again, that's a professional because hey, us writers need a second set of eyes)... I just want them to go through and add comments rather than actually make edits.
But that, again, requires turning on the 'Show Markup.' So people still got to frickin' learn.
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RE: Real World Peeves, Disgruntlement, and Irks.
@lisse24 said in Real World Peeves, Disgruntlement, and Irks.:
A not insignificant number of coworkers do not know how to use the 'review' tab in Microsoft Word to make edits.
Instead, they will do things like change the font color when adding a new word or change the font to strikethrough to mark that it should be deleted. Not only is this a pain to go through and change, it messes up the formatting when I go to change things into HTML for our webpage.
TRACK CHANGES.
MARKUP.LEARN THESE THINGS.
There are YouTube videos.
I feel your pain, @Lisse24. I really do.
Since graduating, I've begun doing a bit of freelance editing, so obvs I use these when I do the editing. So they can see what I've done, any comments made. I just drop YouTube videos in the email along with links to Microsoft's HowTos. I try to word it politely as a 'In case you are unaware...' sort of thing, but I also just sort of assume ain't none of these fools know how.I mean ffs most of my classmates still didn't understand and we were walked through how it worked.
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RE: Real World Peeves, Disgruntlement, and Irks.
@insomniac7809 said in Real World Peeves, Disgruntlement, and Irks.:
Seriously.
Never take your hacker on-site.
Unless absolutely necessary.
And even then, make sure they have like...hours.
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RE: Real World Peeves, Disgruntlement, and Irks.
@jaded said in Real World Peeves, Disgruntlement, and Irks.:
Yes please continue to lecture me about the topic you have no education in while I sit here and polish my framed degree.
Fuck I hate people.
The best is when a simple Google search would actually give a decent overview of what they're trying to lecture about.
(Hint: movies/TV shows are generally the worst places pull knowledge from. Esp. when it's computer/IT stuff. I present you why I can never watch NCIS.)
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RE: Health and Wealth and GrownUp Stuff
Migraine meds losing their effectiveness.
Time to beg doc to raise the dosage again.