@SG Which thing didn't even return a huh? The first command or the second command?
Posts made by Bobotron
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RE: request: Example of a dice roller
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RE: request: Example of a dice roller
One thing I'd suggest for the 'check vs. stat' notation, is to set it to see if the character does or does not have the stat. Your baseline works; you'd just need to add an if() around the code, or @switch. I code primarily with side-effect functions, so my code probably won't work first immediate try.
&tdice dco=$+check *:@select 1=[hasattrval(%#,%0)],{@remit %L=<Dice> %N checked %0 for die(1, [get(%N/%0)])},{@pemit %#=<Dice> You do not have that stat.}
Also, just for giggles, here's an example of your adice with the dice laid out. It SHOULD work directly.
$^\+adice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,)%3,)] for [setq(1,[iter([repeat(1,%1)],[die(1,%2)])])][lmath(add,%q1 %3)] (%q1).
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RE: request: Example of a dice roller
@SG
Try it with:$^\+adice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,)%3,)] for [add(die(%1, %2),%3)].
Looks like that might get rid of your trailing -.
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RE: request: Example of a dice roller
Looks like on MUX it's die(#,#).
One you could look at (though it uses regexp, and is thus more complex than a basic one) is here: http://www.mushcode.com/File/Noltars-Dice-Roller
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RE: Steam Summer 2015 sale, beware!
@Jeshin
Yup. Artemis is pretty fun, definitely in an RL group. We played it at a convention a few months ago, with a set of touch screens and one bigger 'forward screen'. Was pretty boss. -
RE: RL peeves! >< @$!#
Sudden summer colds that hit you like a mack truck (and a FUBAR immune system doesn't help). I have tried to sleep on and off all night and can't manage more than about 45 minutes at most at one time.
Which was sad, 'cause I finally got approved for RfK and was having fun.
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RE: Incentives
@Roz
It's for those reasons that I'm also a fan of XP caps. -
Update Errors
Not sure where to put this, but after the update to the new version, I seem to have lost some funcitonality. No idea if others have.
I no longer get a 'go to last position' box on any thread.
Reading a thread from the unread box at the top, does not mark it read any longer.
Sometimes my view is full-screen and sometimes it is squished with a 10% blank bar on each side.If this needs to be moved, please let me know. Just reporting the bug.
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RE: Parent Room Problems
@Chime
Yeah, it's how my Room Parent on TheatreMUSH handles form tags and Virtual NPCs, and is especially useful for player builds that might have issues with having a function call or some other power. It's also not something that is easily abusable. -
RE: Parent Room Problems
Not sure if it works on MUX but you can also make an attribute visual, which means anyone and anything can see it with ex or get() as well.
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RE: Anime
@Admiral
I dunno why, I couldn't get into Mirai Nikki really at all. Every time Yuuno was on screen I wanted to strangle her. Actually, I pretty much wanted to strangle everyone except for Minene and Kousaka. -
RE: Eldritch - A World of Darkness MUX
@Eerie
I love you Eerie and I can only hope that the next game I run turns out so awesome at the start of it. -
RE: Masquerade (oWoD)--yes, we are still open
@DarkDeleria
Seems like they're using Revised. -
RE: RL things I love
@Yamazaki
I have on and off. Last one I watched entirely was Gobusters, and KR W. -
RE: RL things I love
@Miss-Demeanor
You should find and watch RPM. Another one adapted from a silly Sentai, if you can get past the mecha designs, the premise is 'Power Rangers meets Terminator'. -
RE: RL things I love
@Miss-Demeanor
To be fair, they had shitty writing and were directly adapting Shinkenger into Samurai, and for Super Megaforce, a huge Japanese anniversary series to adapt into English, which also had a hard-to-adapt space pirate theme.I've heard lots of good things about Dino Charge though, particularly in the writing and acting department; they're doing their own thing with the source material again, which always worked well in earlier series. And it's back in the hands of older PR writers and staff. They're doing a more serious and less verbatim adaptation of a more silly sentai (the Kyouryuger transformation? They danced samba to transform), so I call it an improvement.
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RE: AnomalyJobs Install Issues
@Thisnameistaken
You're welcome. Still not sure what the issue was, but glad that it's fixed. Plus it's up there for me to have later on, or others on here that might have the issue -
RE: AnomalyJobs Install Issues
@ThatOneDude
I had the pause in it. The pause didn't matter. It just treated the whole install as one huge blob of text, no hard returns in it at all, no matter what adjustments I did (short of going through notepad and manually adding linebreaks; which I did in Notepad++ and it still copy/pasted, as a test, as one giant blob).@Thisnameistaken
A good friend of mine on MUS*H used the same version he installed on his game, which he had no problems with it.EDIT: I pastebinned it and lo and behold, it pasted with the spacing. Try copying this and throwing it in?
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RE: RL things I love
@ThatOneDude
I just found it jarring, is all. I also don't get most things people find funny.