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    Posts made by Bobotron

    • RE: Wiki Guru

      @Sammi
      You rock. I think I can work from this to do what I need to do. 😄

      ETA: Here's a question. Can you get it to make other stuff display if the content is not filled? For example, if I have a header for RP Hooks and the hooks section is empty, I want RP Hooks to not display.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Dead Celebrity Thread

      Blech.

      Christopher Lee was an awesome actor.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Unisystem pros and cons?

      @ThatGuyThere
      Witchcraft is free on DTRPG, http://www.drivethrurpg.com/product/692/CJ-Carrellas-WitchCraft?it=1

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Wiki Guru

      @Sammi
      I have a general wiki quesiton. Is it possible to take a template, have sections pre-defined and have a way to have those sections display only if they are filled out or otherwise set to display?

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Resource Scarcity System

      Not meaning to derail the thread but this has actually be a concept that I've been bouncing over for my game for a while, particularly because it's the one thing I need to really handle going from LARP to MUSH.

      In the system I'm using, you really have a couple of options:

      • Feeding and Difficulty: Generally you'll enter game at half blood (to represent spotty feeding) unless you've got 1 dot of herd or use a downtime to feed. With those, you come into game at full (locally we play every 1st and 3rd weekend). If the difficulty goes up, it requires more dots of herd, more downtimes, or a combination of the two to come in a full.
      • In game feeding: If you have no herd, spend 15 minutes out of game and get 2 blood to represent going to feed. If you have Herd, spend 5 minutes and return with your Herd in blood.

      It saves a lot on the ST time in general, and then if people want to go do something like kill a homeless dude and get his full blood, they can get a scene like that run. So far we've had one guy do that, after a particularly stressful fight where he got himself cornered by gang members.

      I've been debating having the downtime/herd system essentially function to give players a 'start of 2 week period' pool equivalent to their full blood pool to draw from without having to handle the excess from the areas/grid. Without herd or downtime, you're at the mercy of the city and other people.

      Does anyone have any thoughts?

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: New Staffing System

      @Misadventure
      😢

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Anomaly Jobs: +myjob/cc

      @Alzie
      raises hand

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: What Do You Love About WoD?

      I love WoD in general because I'm a horror fan and I find that, in many instances, you can get some good horror out of all the WoD games.

      For NWoD, I love the open-ended, sandbox world that I can pick and choose stuff from. I have lots of options, can build out into weird stuff and not be ham-strung by metaplot.

      That said, after getting BACK into OWoD due to running a LARP using the new MET, I've come to relove Masquerade. I love the depth of history and backstory, I like the societies and the advancement of vampire and human worldviews and experiences. I've even grown to love the forced stuff of the metaplot (though in both the LARP I run, and the game I'm developing for OWoD, I'm going to allow people to make changes to said metaplot if they can muster the oomph to do it in game).

      Overall though, it's fun. I get to play something inhuman many times, let loose and generally have a blast.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: Settings and Canon

      @The-Tree-of-Woe
      If the 'idea sounds good' thing was directed at me, thanks. I don't have an intrinsic opposition, but I can't think of anything that has been built (particularly for OWoD) with that goal of 'sure, you can alter the outcome of events by participation.' Eventually, things will become more wide-spread and people can interact with other, greater events (both adjusted to happen locally, as well as through downtime/out of town scenes for plots).

      So someone wants to become an Archon? Go for it. That Archon then has a goal to kill Regent Melinda Galbraith? Sweet, you can try. If that person actually is able to do so through plotlines and such? Then that's an alteration of events that affect the Sabbat going forward for the game.

      I'm hoping to have an open house sometime later this month (it's slow going because it's just me, but that's fine, it's allowed me to fine-tune some things and alter some of the setting, like being set after the Assamite Schism) for people to check things out.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • Settings and Canon

      So I'm idly curious to the people out there on MUsoapbox. I got an answer from another thread, but I'm idly curious.

      For those of you out there running games, or planning to run games, in established settings? What kind of allowances are you making (or not making) for players interfe?ring with, altering, or otherwise affecting the outcome of canon for the established settings.

      For the OWoD Vampire game I'm developing, Theatre of Shadows MUSH, one of my goals is to have a timeline of events that are planned to happen, likely leading to Gehenna by default, and give players the capability to interact with and affect the larger World of Darkness outside of the city in which the game is set. I feel like that will be something interesting to see and play through, both from a player perspective and an ST perspective.

      I'd love to hear from other people who are or have done such things.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Blood of Dragons

      @Balerion
      Okay. That answers my questions, thank you.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Blood of Dragons

      @Balerion
      So basically the gist that I expected of 'no major deviations'. What accounting do you have for player agency throwing the default history for a loop, or does it seem like people on the game just don't want that?

      For example:

      • Someone makes enough IC connections, creates a good plan and executes a plan to murder the king and take the throne through a well-constructed coup.
      • Someone kills off every member of some family (let's use Lannister for example).

      Are these types of things just being outright quashed, or are you open to player agency in that regard?

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: RL things I love

      @WTFE
      Yeah. Straight razors I can't really work with.

      On the note of pampering? A simple automated warming foot massager tub, with vibrating places to stick your feet. After the long LARP day yesterday (three new players, one a long-time LARPer that I am glad has joined us), my feet needed some TLC.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Blood of Dragons

      I am just wondering what people do on that game, besides tourneys and general social stuff, since they want to 'adhere to the special canon info' they were given.

      I mean, I guess that's cool but that stuff being the only real constant sounds real boring. I'm being entirely serious.

      ETA: Speaking as someone who has done a lot of running of RL events that have social stuff (primarily face-to-face in LARP, but also handling staffing on other MU*s), there seems to be a point when there needs to be something else going on. Go to war, investigate magic, breed dragons, slay rogue dragons... If that stuff is there, cool, but it doesn't seem they've given themselves a lot of room to work with to do anything really cool with the setting.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      @surreality
      I am really much a fan of using categories and DPL to organize things too. DPL lets you chain categories in place, so you could have, say, all the vampire/character/news all chunk up together in one spot using it, and get nice built-in formatting to boot!

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: [REQUEST] Comprehensive MUSH experience

      @Jeshin
      You could look at it like that, as, outside of some corner-cases of pre-packaged starting databases (which are by and large hugely outdated/unusable), MU* is roughly the same across all the codebases (some functions may exist or not exist here or there).

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: [REQUEST] Comprehensive MUSH experience

      @Jeshin
      My familiarity with any MUD variant is long since gone, but...

      I would say no, though, because I know just as many MU*s out there that use other self-coded systems, or other system derivatives, or systemless methodology. I don't see many (if any) that are 'WoD, but modified to do some other genre'. Most things that use WoD, are WoD, and many other things (like the Transformers MUSH glut, or the M3/SRT/etc. circle of games) use their own custom sysems.

      I think it's just the simplest to get access to (but most MUD bases that are out there are like that, ROM and DIKU and others, right?), and be able to simply plug-and-play.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: [REQUEST] Comprehensive MUSH experience

      @Jeshin
      World of Darkness is (generally) fun. There are lots of options, and it's a system that many people are familiar with. It's easy to adjust to what you want and, like many games, has a default setting that you build upon. So one WoD MU* may not look much like the next one (and some may look immediately like their neighbors, depending on what they were built to do).

      Plus it's one that tons of code is floating around in the internet, so it's easy to get an idea, get code and go to town.

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • RE: request: Example of a dice roller

      @SG
      I threw it up on my tester, and found one error. You used %N; whenever you want to get something, use %#. %N uses an @name, %# uses the dbref (database reference number), which is an absolute reference to the enactor of a command, and is the most reliable way to grab stuff.

      I did a small tweak...

      &tdice object=$+check *:@select 1=[hasattrval(%#,%0)],{@remit %L=<Dice> [name(%#)] checked %0 for [die(1,[xget(%#,%0)])]},{@pemit %#=<Dice> You do not have that stat.}
      

      That version worked on my testbed.

      EDIT: You could also just switch @select for @switch as well, it works the same overall on my Penn testbed.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: RL things I love

      Getting back into old, fun hobbies.

      Friends of mine got me to come out and play casual MtG last weekend. It was a blast.

      Also, Marvel, you will forever redeem yourself if THIS REMAINS A PERMANENT THING AFTER SECRET WARS.

      http://kotaku.com/tomorrow-s-spider-man-comic-undoes-one-of-marvel-s-stup-1708455771

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
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