Kera@HM
Best posts made by Cobalt
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RE: The Dark Side of online Role-Playing
@Carex Please quote in Buttercup's post where they said any of that. You literally have no idea what is acceptable and is not. As I said, it could be about the kid's safety and what is socially acceptable behavior in a family unit. e.g. It is not really socially acceptable to be engaging in sexual activities (whether physical or writing them out) in a public family room. It is also not SAFE for the child to make OOC sexual contact either physical or say through the phone with people they know online.
Buttercup never once said anything about the content of their child's thoughts, feelings, etc. Only that they discussed what is and is not acceptable in the house.
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RE: The State of the Chronicles of Darkness
If Mage 2E doesn't come out soon I'mma cut a bitch.
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RE: Crafting Thread Part ?
Ten million years after I had the idea..... And commissioned two more Mirawris...
And closer up:
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RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)
I'm interested. I have a few thoughts I don't mind sharing here:
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I don't have much in the way of strong feelings for most of the questions asked, so alot of my responses were just 'neutral'. I don't care either way. However...
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I think my biggest issue with Shangrila and it's multiverse setting is that it allows literally anything. Such as @bear_necessities dick cows or the horrors like Baskin Robbins. And that just ... I just ain't into it? I also have a general preference -against- playing with copyrighted characters (super heroes, characters from popular TV shows or movies), or real people. If it's someone's copyright or it's just too weird it makes me wanna run away.
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I don't much care about whatever anyone's kinks are, right? Except... another big problem I have with Shangrila is the ageplay. I would absolutely love it if there was an Erotic MU* that drew a line in the sand and said: No, you can't have underage characters.
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Similarly I'm kinda eeeeeh about non-consent and rape RP. On the one hand if both players are OOCly consenting to exploring that... ok, I guess? On the other hand, eeeeeeh, icky.
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....but I do absolutely love the idea of a robust crafting system and an IC economy on a sexmux. I'll be right there hunting dickcows for making armor with @bear_necessities !
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RE: RL peeves! >< @$!#
Stop telling me that "no one" has a 4.0, and that I shouldn't try to have a 4.0 gpa, because to do so would mean that I would have to perform outstandingly throughout my entire time in college. I'm fucking aware of how much work it takes to have a 4.0. I'm allowed to try for it.
Stop telling me I can't do it, and should just stop trying.
Just because it's too much pressure for you doesn't mean I can't do it. >_<
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RE: Euphoria - Feedback
@Raeras said in Euphoria - Feedback:
I know for me personally it was just RL issues. I loved the concept and my character idea but because of RL stuff I had to scale way back on the places I was playing. So decided to stick with the few sites I was already heavily involved in.
Understood. I think that might be the same for a lot of people.
@bear_necessities said in Euphoria - Feedback:
@Cobaltasaurus I really would stress not trying to fit your game around complaints of people who have left. It's like trying to cram a square peg into a round hole.
I'm mostly trying to figure out if there are any really big glaring issues that I can fix.
@LWhiskey said in Euphoria - Feedback:
Also having to rewrite a character application 4 times over several days was frustrating, especially as it was due to a either a lack of lore files, or a rule change in middle of writing the character sheet. Was happy roll with it, but that took out the initial wind in the sails.
I'm sorry about that. The lack of lore is really important. If you can contact me about what lore files affected you, I can make sure that going forward that doesn't happen again.
@krmbm said in Euphoria - Feedback:
@Cobaltasaurus Your idle policy says 60 days, but you're enforcing it after 30 days.
This is a big, big oof on me. This is one I'm gonna have to flat out own. In the beginning I said I would wait 60 days. Then I spoke with ESG about how things were going and how I saw a lot of people apping for the department heads and not being particularly active, and my worry that that would impact things negatively, so decided to change to 30 days. And I thought I changed the policy, but double checked and I didn't. That is 100% on me. And a pretty massive fuck up on my part.
Anyone affected by that -- I'm sorry. Only two characters were marked in a way that they couldn't easily come back. And of them only one has been storylined to actually be dead. If either come back I'll retcon or handwavium them back to life.
And from now on go back to the 60-day policy as it's written.
@Sunny said in Euphoria - Feedback:
I know "haven't joined" wasn't exactly the question, but for me I just don't have the oomph to try a new game, particularly when I have a rough time with Ares. I'm not capable of adding anything right now, because even current commitment are too much.
It's not you, it's me -- and you're starting up a game months into a global pandemic. Low engagement is a thing.
Also, people are exhausted. If you try to make exhausted people be something besides not lazy, they will go somewhere they can rest. Even the MMO I play on has stopped idle-purging for the time being. The mush I still have a PC on has really really really really really lax idle/engagement policies, and if it didn't, I would've bailed forever ago.
This is really important, thank you. My personal anxiety sometimes makes it hard to see the bigger picture of things. I can be patient, however. If it's just a matter of "not right now" well. The game costs me all of $5/month. I can keep trucking along for a while.
Thank you everyone for your feedback. I think the biggest take away I need right now is a) be more patient, b) be consistent with my idle policy, and c) just ... be patient.
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RE: Good Things
@Luna said:
The weather was nice enough to open the house up, which has been good for my bronchitis. Yay almost 80 degrees!
Yay for cooler weather! (I still remember being in Florida and 80 being pleasant. XD)
@Wizz said:
Today and Sunday are the days I get to talk to my little three-year-old. Always good days.
Awesome! I bet those are definitely great days.
@silentsophia said:
The weather is nice. Cats are chilling. Nice soap got here. Lavender owns.
I'm going to buy [http://www.amazon.com/Monin-Lavender-Syrup-750ml/dp/B000T6AHW6](Monin Lavender syrup), for lavender lemonade and other various lavender things (hmmm, gluten free lavender cookies...).
@Miss-Demeanor said:
My youngest remembered to write down his assignments AND brought his homework home. MAJOR accomplishment.
It's a nice day when I can remember what my homework assignments are without rereferencing the assignment list, or the online course description. Totally know how that goes. XD
@lordbelh said:
My grandma came down with home made pie. It was good.
What kind of pie? My grandmother makes the best pecan pie. I need to teach her how to get gluten free crust.
@Darinelle said:
I cleaned my house, including vacuuming my stairs. It sounds stupid but the whole house smells CLEAN and LEMONY and WONDERFUL, and the stairs? The stairs don't have the pieces of whatever the puppy has shredded strewn everywhere anymore either.
I just feel that much better.
A clean house can feel AMAZING.
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RE: Retail "Horror" Stories
Retail reminds me of how much I hate people.
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RE: Retail "Horror" Stories
FUCK SELF CHECK OUT FUCK SELF CHECK OUT FUCK SELF CHECK OUT FUCK SELF CHECK OUT FUCK SELF FUCK OUT
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RE: A Constructive Thread About People We Might Not Like
@Thenomain My main issue with it is when it tracks cross games. Like, I don't like that very much. I can't really articulate it very well, but it hits my buttons wrong. Like-- I'm ok with the idea of keeping records of what someone is doing on /your game/ to be a jerk to other players. But I don't think anyone has the right to take those records to another game.
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Basic Anomaly +Jobs Functions
(This is a work in progress, I'll add to this over the next few days as I get time. I hope that is alright, @Glitch.)
First Things First! How do I /get/ Anomaly +Jobs?!
** I highly recommend you have installed myrddin's +Bbs first. It can be found at this webpaget. Just c/p paste the code into your mush client, and let it run.
Go to the Anomaly Jobs Google Hub, click on "downloads", download the latest version of AnomJobs. Unzip the folder, and open the AnomJobs text file, and c/p paste all everything into the folder into your client (using a wizbit), and let it go. It'll be a little while. Yay! Now you have AnomJobs installed! You may have a few new objects int your inventory (check with 'i' or 'inv'), if you do you'll want to @tel them to your master room (this is typically #2). (@tel jgo=#2, etc)
Great! Now what?
Now you can begin using your +jobs!
But how??
There are various controls for basic use of AnomJobs. They start with:
- +jobs
- +jobs/mine
- +job #
- +job/add #=<things>
- +job/mail #=<things>
- +job/approve #=<Things>
- +job/deny #=<things>
- +job/complete #=<things>
- +job/merge #=#
- +job/trans #=<bucket>
What does '+Jobs' do? (Or how do I see all of the +jobs?)
+jobs is the command you use when you want to see all of the jobs (in the buckets you subscribe to). The typical display will look something like this:
=======================================| Anomaly Jobs v6.5 |======================================= * Job# Type Title Due On Assigned To Status --------------------------------------------------------------------------------------------------- 1 MUSE Things Forgotten -------- Cobalt NEW 2 CODE Sigsev error -------- Thenomain NEW 3 CODE Note Code --HOLD-- Thenomain --HOLD-- 4 MUSE Muse intro -------- - NEW 5 CODE Total Succs on Extended -------- Thenomain NEW 6 CODE +sheet/show specific items -------- Thenomain NEW 7 CODE BUG: @tel & Not approved --HOLD-- Thenomain --HOLD-- 8 CODE FEEP: +events improvs -------- CobaltCode NEW 9 CODE BUG: Specialty check for wolfbloode --HOLD-- Thenomain --HOLD-- 10 CODE BUG: Sub-Templates --HOLD-- Thenomain --HOLD-- 11 CODE +templte/change -------- Thenomain NEW 12 CODE +poll -------- CobaltCode NEW 13 CODE +loginreport -------- CobaltCode NEW * 14 CODE /booster roll switch -------- Thenomain NEW ====================================| * Denotes New Activity |=====================================
The first column will have an asteric (*) if there is new activity on the job.
The second gives you the job number. Jobs are internally organized by their 'number'. To do anything with a job you need to use it's number.
The third column tells you what bucket it is in-- general request is REQ, you can define buckets (we'll talk about that later).
The third column tells you the name of the job.
The forth tells you it's due date.
And the fifth tells you who it is assigned to.
You can change the layout of how this looks, btw. But I'll cover that a little bit later.
What does +jobs/mine do? (Or how do I see just my +jobs?)
To see jobs that are only assigned (or tagged) to you, type in +jobs/mine. This will give you a list that is formatted exactly like the one from +jobs, but will show only +jobs that are assigned to you, or have you tagged to them.
=======================================| Anomaly Jobs v6.5 |======================================= * Job# Type Title Due On Assigned To Status --------------------------------------------------------------------------------------------------- 1 MUSE Things Forgotten -------- Cobalt NEW 22 CODE +travel -------- Cobalt NEW ====================================| * Denotes New Activity |=====================================
What does 'tagging' mean on a +job?
You may be tagged on a job at some point. This means that someone has used: +job/tag #=You! The job will show up in your +jobs/mine list, however, it will leave this list (untag itself) as soon as you comment on the job in some manner (either via +job/add or +job/mail).
What does '+job #' do? (Or how do I view a specific +job?)
Okay! You know what +jobs you need to do! How do you read them to figure out what they are about? (I mean, you can tell from the title that whoever requested +job #1 wants pie, but what if they want a specific type of pie?)
You would type: +job #
So : +job 1==========================================| View Job 22 |========================================== Bucket: CODE Due On: - Title: +travel Status: Green (New) Opened On: Tue Dec 17 21:40:09 2013 Assigned To: Cobalt Opened By: Cobalt --------------------------------------------------------------------------------------------------- [1+] Cobalt added on Tue Dec 17 21:40:09 2013: We need it. --------------------------------------------------------------------------------------------------- [3+] Cobalt added on Sun Mar 30 01:21:42 2014: +TRAVEL CODE FRAMEWORK - COBALT'S +TRAVEL 1.0 (( I removed a bunch of noise from here, but here you can see another comment added to the +job.)) ===========================================| [Myjobs] |============================================
The header tells you the +job number, and then the banner will tell you
- Bucket
*Title - When the job was opened.
- Who opened the job.
- When it is due -- if there is no due date it just has -.
- Status (this is different with different jobs setup. Sometimes it's 'green, red, yellow' sometimes its 'withplayer, staff'. Check with other members of your staff.)
- And then who it is assigned to.
After the manner, you will have the comments. Every comment will have a number next to it with either a + or -. A - next to the comment number means that the person who opened the job CANNOT see that comment. A + next to the comment number means that the person who opened the job CAN see the comment.
You will note that the comment number seems to jump. This is because anything you do to the job is assigned a number and is tracked internally in the job (we'll look at how to see that later on). So if you +job/assign ##=Cobalt -- the act of assigning the job is given a number.
What does '+jobs/add' do? (Or how do I make staff only comments?)
If you want to make a comment on a job, but DO NOT want non-staff to see it, you should use: +job/add #=<comments.
+job/add 43=I really like this idea, but I am not certain it works within our theme. Maybe we could ask the player to tweak it a little bit? Perhaps she could *think* she is a pixie-faerie rather than actually is one?
This will leave a comment on the job that only other staff members (or players with special privileges can see, but we'll discuss special privs when we discuss buckets).
What does '+job/mail' do? (Or how do I communicate with a player in the job, without closing it?)
If you want to make a comment, or talk to the player, inside of the +job and want to keep the +job open you should use +job/mail #=<comments>.
+job/mail 43=Hey, @EmmahSue! I really like your idea of being a pixie-faerie with the kleptomania flaw! Your character sounds really cool. However, we don't have a 'pixie-faerie' template on our game. Perhaps your character could have another flaw? Delusions (Pixie-Faerie)?
This will send an @mail to the player with the above comments, and will also leave the comments inside of the job visible to the player and other members of staff.
What does '+job/approve' do? (Or how do I close a +job part 1?)
There are several different ways to close a job. The most used one +job/approve #=<comments>. This will close a +job and if you have myrddin's bbs installed it will post the original body of the job, and your closing comments, onto a staff only bbs, and well as @mail the player with your closing comments.
+job/approve 1=Sure, @Thenomain, you can have some pie! RIGHT TO THE FACE!
This will send Thenomain an @mail saying: 'Sure, Thenomain, you can have pie! RIGHT TO THE FACE!'.
What does '+job/deny #=' do? (Or how do I close a +job part 2?)
So you want to tell a player "no". Or close a job out on the negatory. You will want to do +job/deny #=<comments>. Like +job/approve if you have a bbs tracker it will post to the denied board, and @mail the player letting them know.
+job/deny 1=No, @Thenomain, you may not have pie.
What does +job/complete do? (Or how do I close a +job part 2?)
So there is a third option to close jobs. This one will NOT @mail the player, and if you have myrddin's bbs set up will post to a PUBLIC board. Typically this is meant for +jobs that are closed that everyone should be aware of. Code change, grid changes, policy changes. Etc. You should probably never +job/complete a job a player put in. But say you make a big change to the grid and you want everyone to know that the project is done, you can do:
+job/complete 1=Everyone gets pie!
This will post to the public board (if you have myrddin's bbs set up, if you don't the job will just disappear) for everyone to see.
What does +job/delete do? (Or how to close a job, finale~)
There is one last way to close out a job. This command just makes the +job go away. It won't @mail the player, won't post to a BBS, and doesn't make any announcements to people. It is +job/delete.
+job/delete 1
That's it, that's all you have to type. No comments, no words, justs +job/delete #1.
What does +job/merge do? (Or how to smoosh jobs together.)
So you have two jobs that are basically the same thing? (This is typically bug reports, etc.) Instead of dealing with two +jobs you can smoosh them together in one +job. To do this you do:
+job/merge 1=2.
This will merge +job 1 into +job 2. So you will see the contents of +job 1 after the contents of +job 1.
To be continued! I need catch my bus now. :}What does '+job/trans #=Bucket' do? (Or how to move a job from one bucket to another.)
So someone put soething in as a +Request, but it needs to be in code or build or in their sphere bucket? How do you move it? Simple! +job/trans! Just do:
+job/trans 1=Pie
This will move the request from the REQ bucket into the 'Pie' bucket. As a ''NOTE'' this is a good way to save a +job if you've oopsed, and closed the wrong +job. Or accidentally closed a +job when you didn't mean to. You don't have a lot of time, but if you catch it quickly you can +job/trans 1=REQ, and it will keep the +job from disappearing.
throws down a smokebomb, bamf!
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RE: [Request] Policy Template
Here we go in fact:
----------------------------| Crime & Punishment |----------------------------- If it becomes an issue, it will be dealt with on a case-by-case basis. ------------------------------------------------------------------------------
-------------------| Acceptable Behavior on Blood & Citrus |------------------- We have a few guidelines for acceptable behavior but are all based upon two rules that everyone must follow: * Behave like an adult * Treat others like adults PG-13: All public venues, IC and OOC, are to be treated with the spirit of a PG-13 rating. This includes the OOC nexus, public grid locations, large scenes, and all non-group channels. Discussions of a gross or overtly sexual nature are to be avoided. OOC Affection: Player boundaries are not limited to the violent, but the intimate as well. Excitement and enthusiasm are fantastic and we encourage them, but please respect the virtual boundaries of strangers. CAVEAT: All behavior is okay if all people involved are okay with it. If you are in doubt, either ask or don't do it. If you are not okay with a situation, respectfully say so. ------------------------------------------------------------------------------
(Well, that last file is from B&C, not DW. The original DW file also had a note about rape not being permissible unless all parties involved in the "RP" would wanted to deal with it.)
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RE: In development: pure OC superhero game
If you use M&M and I can finally play my mute librarian with shadow powers, I'm in.
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RE: Cobalt's +Glance
It ends up looking like this in game:
==========================> OOC Polis at a glance. <=========================== Cobaltasaurus (): http://i.imgur.com/p9UBjQJ.jpg Height: 12.3 meters Weight: 9 tons Eyecolor: cobalt Haircolor: cobalt Skin: Purple AppAge: Eternal Notable Merits: Striking Voice, Striking Looks, Predator's Gaze, Predator's Bearing, and Feral Mien. General Notes: Hello! I am testing this staff thing. Edwin (m): Tall, scarred and haughty (SL:2,SV:1) Height: 6'4" Weight: 210-lbs Eyecolor: Blue Haircolor: Blonde Skin: Alabaster AppAge: Late Twenties Notable Merits: Striking Voice and Striking Looks. Andre (m): An average height guy with long brown hair Height: around six feet Weight: muscular Eyecolor: brown Haircolor: brown Skin: tan AppAge: early 20s Lazarus (m): Pale and distinctly inhuman Height: Weight: Eyecolor: Haircolor: Skin: AppAge: There's something unsettling about them... Delfina (F): 5'9" Italian woman. Slender, sassy, silly. Height: Weight: Eyecolor: Haircolor: Skin: AppAge: Emily (f): Self-conscious young blonde bombshell (SL2,SV2) Height: Weight: Eyecolor: Haircolor: Skin: AppAge: Notable Merits: Striking Voice, Striking Looks, and Seductive Grace. Wyck (M): A young man with white hair. Height: Weight: Eyecolor: Haircolor: Skin: AppAge: Butters (M): A tall cup of go away in a coat. Height: Tall Weight: Skinny Eyecolor: Bright Green Haircolor: Black Skin: Beige? AppAge: Late 20s General Notes: Unseen Senses (Mages, Spirits) ===========================================================> 8 connected. <====
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RE: Building: A Basic Tutorial
So it looks like the last two items are the object and exit lists of the room parent. Are there anything else I'm missing?
I can probably has those out in a little bit. This got pushed onto the back-burner, and then I stopped mushing so I kind of forgot about it. : [
But I'll fix it!
: ]
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What Do You Want In A New Game (3-options)?
This is just to gauge some general interest. What would you be more interested in a new game that isn't a) WoD, b) Super Hero, c) Historical L&L*
Theme & Setting #1 - Our World of Terrifying Dreams
Game opens on a normal day in 2018. Global warming is causing the weather to be shittier than normal. People are just trying to make a buck and get by. But then it happens. People think it's Korea or Russia attacking, except they soon learn that whatever is happening is happening all across the planet. Explosions, violent storms, and earthquakes all strike at once... Tears in reality open and all manner of monsters, terrors, and myths fall out of them. Spilling into the world in the Great Rending of Reality.You are someone who was there when it happened. You lived through a werewolf attack on your office. Or maybe you were pumping gas when a horde of zombies burst out from underneath the concrete and tried to chew off your arm. Or maybe you were running from your life from strange tentacled monsters when a glowing woman with a sword made of starlight saved you.
Or maybe you're a stranger from The Dream. You were going about your normal life-- hunting vampires, leading a pack of werewolves on a sacred hunt, ruling over your faerie court, whatever it was you were doing --when suddenly your world was rended open and you fell through a portal into a world with far less magic then you are used to.
Are you a human trying to recover from the monsters of the movie screen and your dreams suddenly becoming real? Are you a "monster" suddenly stuck in a world were your magic isn't as godlike as it once was? ...are you a human being slowly being warped by magic that is suddenly in your world?
Theme & Setting #2 - Courts of the Sacred Seeds
Your world is very different from our own. At the age of majority you were given a choice: Which of the Sacred Courts will you join? You were born with an element (unless you're one of the unlucky Seedless), and typically you join the Court that represents the elemental seed within yourself. Is fire Seeded inside of you? Can you summon flames to your fingertips? Can you walk through a blazing fire without being hurt? The Court of Embers is typically where you will go. But maybe you have the ability to call the rain from the sky, or summon droplet of fresh water...
You are Seeded of Storm but you have no court... You might go to the Court of Frost, or you might go to the Court of the Sea. Or you could walk the long, struggling road of trying to found your own Court. It'll be difficult for the Sacred Courts are loathe to let go of their powers. You'll have to fight all of them:The Court of Embers (fire / heat)
The Court of Frost ( snow / ice / cold)
The Court of Groves ( vegetation / nature)
The Court of the Sea ( ocean / rain / salt-water)
The Court of Winds ( air / wind / non-rain weather)
Setting & Theme #3 - Lost in the Stars
You are a member of the crew or a passenger on the Ariadne, the last hope for humankind. The ship was set to find the nearest planet that might be habitable. However, something happened... There's a terrible shaking and lurching of the ship, and when the smoke clears... the Ariadne is no where near Proxima Centauri, in fact no one knows where you are...What you do know is that there are hostile and terrifying aliens, and their ships have just started to open fire on the Ariadne. Escape must be made before anyone can address "where are we".
- The Court of Sacred Seeds would have some L&L theme to it, but wouldn't be a historical "lets crib real world feudal systems".
** This is supposed to be a pole but it's not letting me.
*** I'm not like taking a complete vote of "if this gets enough likes I'll do X" but I have a Digital Ocean giftcard from the PyBundle, and a bunch of Python books. So I might work on something, since I have to use my DigitalOcean funds by August ... uh something.