I know this a million years old but I figured this out:
Both the exit and the room the exit is in have to be owned by the same person, otherwise the parent would not pull the attribute correctly and filter the exits into the right places.
I know this a million years old but I figured this out:
Both the exit and the room the exit is in have to be owned by the same person, otherwise the parent would not pull the attribute correctly and filter the exits into the right places.
It ends up looking like this in game:
==========================> OOC Polis at a glance. <===========================
Cobaltasaurus (): http://i.imgur.com/p9UBjQJ.jpg
Height: 12.3 meters Weight: 9 tons Eyecolor: cobalt
Haircolor: cobalt Skin: Purple AppAge: Eternal
Notable Merits: Striking Voice, Striking Looks, Predator's Gaze, Predator's Bearing, and Feral Mien.
General Notes: Hello! I am testing this staff thing.
Edwin (m): Tall, scarred and haughty (SL:2,SV:1)
Height: 6'4" Weight: 210-lbs Eyecolor: Blue
Haircolor: Blonde Skin: Alabaster AppAge: Late Twenties
Notable Merits: Striking Voice and Striking Looks.
Andre (m): An average height guy with long brown hair
Height: around six feet Weight: muscular Eyecolor: brown
Haircolor: brown Skin: tan AppAge: early 20s
Lazarus (m): Pale and distinctly inhuman
Height: Weight: Eyecolor:
Haircolor: Skin: AppAge:
There's something unsettling about them...
Delfina (F): 5'9" Italian woman. Slender, sassy, silly.
Height: Weight: Eyecolor:
Haircolor: Skin: AppAge:
Emily (f): Self-conscious young blonde bombshell (SL2,SV2)
Height: Weight: Eyecolor:
Haircolor: Skin: AppAge:
Notable Merits: Striking Voice, Striking Looks, and Seductive Grace.
Wyck (M): A young man with white hair.
Height: Weight: Eyecolor:
Haircolor: Skin: AppAge:
Butters (M): A tall cup of go away in a coat.
Height: Tall Weight: Skinny Eyecolor: Bright Green
Haircolor: Black Skin: Beige? AppAge: Late 20s
General Notes: Unseen Senses (Mages, Spirits)
===========================================================> 8 connected. <====
So I've been working on +glance for Fallcoast. It pulls all of the connected people (that you can see, e.g. no dark staffers) in the room with you. It pulls up the following items:
What I have planned?
Should I note these?
I'm not giving the code just yet, because if you're not using Fallcoast's arcane SADNESS for a chargen code it won't pull the merits, and I'll need to recode it to pull merits based off of Thenomain's code. (So, so, so much easier to code, mind you, I'm just not doing it just yet).
If anyone wants to know: I started the new job today. (If you don’t know it’s pizza delivery which isn’t super glam but will help me be independent while I work on getting into UAB and apply for internships with places like Lockheed-Martin).
Mostly did paperwork and then rode along with a driver with experience. Got asked if I smoke yayo by a dude in a parking lot!
Aah, reset password works now!
Thank you everyone so much! You're amazing and wonderful.
So basically it comes down to I have to block gifs for every site (since I use chrome), and there doesn't seem to be a good add on that lets you pick which sites you block it on, or... just quit MSB again.
@skew i just slapped up a basic one based on the code i did for COFAB many years ago. It will prolly need to be fixed up some, but it'll do for now.
Also things are happening:
(note starting XP may change.)
For now I've installed "Gif Blocker" by awesome.hu for Google Chrome. Remove the gif from loading, but you can hover over where it is to see that there's a link there.
Please note I'm not on some sort of gif crusade, but I often look from my phone, or at work and having endless gifs pop up in threads slows my shit down, or makes it difficult for me to actually figure out what is going on. So I want to turn them off for myself.
Is thre a setting somewhere that will allow me to turn off gifs?
i mean in theory people can log in and start making characters, but like you'll have to ask me theme questions since most aren't up yet.
here's basically the only theme that's on the wiki
http://angels.mechanipus.com/wiki/Vampire/Los_Angeles_Praxis
oh yeah some of that is changing still....
So basically you can play when one of y'all decides to help me.
Oh, yeah. I also have to finish the supernatural timeline.
When someone finishes the following items:
@Cynan ugh, help me with my game instead, damnit.
I'm five pages late, and frankly, I ain't got time to go back and read them (sorry) but my thoughts for Lines/Veils.
My +prefs code could easily be edited (and in fact I'm pretty sure I'mma do this for LA)-- so that under 'notes' there's a: 'Line' and a 'Veil' section. And then I could easily have these pulled to +finger. Or have a note in finger that says 'Lines/Veils are detailed please check +prefs <name>'.
As for the stoplight system: You could have +Stoplight, and have it add to the room desc and emit when changed. Default being green, and then if someone feels that the scene is getting too intense but isn't there yet they could: +Stoplight/yellow-- and it would emit to the room and then change the color indicated in the room. Or if it's too intense they could +Stoplight/red, and it'd emit to the room and change the color code.