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    Posts made by Cobalt

    • RE: nWoD2 (GMC) support systems?

      @Coin said:

      And yet apparently it's really difficult to implement, or at least time intensive. Having something ready-set-go for games would be amazing, frankly.

      I mean. Not really?

      Take the AnomJobs install file: Find/Relace all 'job' with 'comm'. Change some permissions for +job/create, +job/complete. And you're done.

      (Okay, that's probably not all of it and anomjobs is a pain to work on. Nevermind.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel I'm not planning to open like, tomorrow. ^^;

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel

      What plays well together and will eventually have a 2.0. AND will have something that can be tied toward cross-sphere. Werewolf has spirits which can be everyone's problem. Demon has angels which can be everyone's problem. Vampire ... doesn't have anything.

      Mage + Werewolf doesn't play well together.
      I don't know how Demon + Mage would play well together.

      I might be back to running a single sphere game.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: nWoD2 (GMC) support systems?

      @tragedyjones said:

      Oh hey @Cobaltasaurus, this is higher end "designer" code I guess, but if there was a system that could calculate your weapon(s) into initiative, since everyone, myself included, forgets them...

      So that would fall under a equip/combat code.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      What spheres play best together? The things that have rules out for the currently are:

      • Mortals (+)
      • Vampire
      • Werewolf
      • Demon

      From my understanding Demon is pretty ST intensive, is it not?

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Dragon Age: Inquisition

      @HelloRaptor said:

      @Cobaltasaurus said:

      I should buy this game again someday and beat it.

      Why would you need to buy it again? o.O

      I gave it back to GameStop at some point?

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: nWoD2 (GMC) support systems?

      @Arkandel said:

      How about +comm jobs? Something being able to get started, CCed, left and closed by players without staff intervention is invaluable.

      That falls under 'basic mu code', Ark.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: RL things I love

      I spoke to the compsci department head today for the first time and was pleasantly surprised that my first impressions of her were wrong. She is actually quite nice and warm, rather than what I had assumed was bitchy from an email and passing her in the halls at times.

      Ugh, I've become such an Oregonian that I assume a lack of eye contact and smile, or a thank you when holding a door openor "hi how are you" when passing by means rude.

      Also heaven forbid you don't hold the door open for the person coming in behind you.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: RL Anger

      @Derp said:

      I learned to really type like a pro when I became a musher, and then got a job as a research assistant. A full year of doing something sixteen hours a day makes you pretty good and speedy, but I have not yet mastered blind accuracy.

      I wouldn't say that I have mastered blind accuracy but as long as I keep my fingers on the home row I do pretty good even without looking at the screen.

      I never look at my hands. That came from school. They would put little box things over your hands so you couldn't see them as you typed.

      Typing on average 90 wpm and being able to get up to 180 wpm comes from mushing.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Dragon Age: Inquisition

      I should buy this game again someday and beat it.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: nWoD2 (GMC) support systems?

      Wildcard has log code I might see about looking at. I think it originally came from darkspires.

      Gamma One had code that stored at episodes (staff run scenes) and anyone could read them in game, but also had code to spam the scene to you in a copy/paste format specifically for the wiki.

      posted in MU Code
      Cobalt
      Cobalt
    • nWoD2 (GMC) support systems?

      So I'm trying to think of a list of coded systems that a WoD game might wNt/should have. Basic every mu code like who and jobs not needed on this list. Basic wod code like chargen and energy spend or xp stuff not needed either.

      • pledges
      • monthly spells (spells in general)
      • buffs (spend glamour get + whatever to start for a time, per rules)
      • spell support ( cast that sores your spells plus spell cloaking and stuff for a +scrutiny roll)
      • feeding/hunting for vampire (track blood supply in a grid square, track who hunts where, etc)
      • locus
      • hmm
      • rituals for werewolf
      • rites for vampire
      • psychic stuff
      • telepathy/random vision plot seeds for prophets (with specific plot things being able to be put in)
      • I miss the malkavian madness network from LAmush.

      Any thoughts?

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Specific MU request

      @Arkandel said

      I'm on Eldritch, I know folks, in fact some of them have been playing with me in one form or the other for years. Of course the game isn't cliquish - for me. For another it can be a different story.

      A side note: I'd freaking love to get more RP on eldritch. I'd play with anyone.

      posted in MU Questions & Requests
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel said:

      Is the idea that more established players should be given more of a say in sphere affairs?

      Yes. No. I don't know. Maybe?

      I need to think about that a little bit. On the one hand, yes more established players should have some say, but on the other hand that doesn't seem very nice to newplayers. 😕

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel said:

      The process for how to vote (I assume you mean OOC, as not all status is decided democratically IC) probably warrants discussion on its own, but I agree it's a good way in general. Potential issue: clique wars.

      I was actually pretty okay with how we did on HM in vampire. Idunno how well the players liked it but --

      Everyone in the covenant/clan got a vote. Their status was the weight of their vote, and the votes had to come out into the positive to pass. (I might suggest adding it has to be in the positive by that level. e.g. you need +3 to gain status 3. But that might be an extra layer of unneeded stuff.)

      So for example:

      LoKey wants to go from Consilium Status 1 to Consilium Status 2. He gives his reasons -- they can be laid out in an OOC manner: "I organize and run a lot of events, I'm actively out and participating in things that are run, and do my best to share that plot with other people. I try to help integrate new PCs. LoKey is available for all new comers, gives important information, and runs X events every Y weeks/months".

      L-la has Consilium Status 1, she votes yes (+1).
      D00m has Consilium Status 2, he votes no (-2).

      That puts LoKey's vote at -1. He needs to get at least +2 more in positive vote/status. He can try and get someone with status 2 to support him, or he can try and find a couple of status 1.

      @Tempest said:

      The idea of "Player XP" being the only XP seems to just be punishing people for having multiple characters on your game. It's like a weird alt-cap-but-not-really. You can play a vampire and a mortal, but your mortal is doomed to never rise above CG level abilities unless you are willing to let your vampire get less XP than other vampires.

      ???

      My model was ST'd XP + Auto XP = Player XP.
      Beats gained IC/through activity = Character Specific?

      e.g. Everything you do on a character goes to that character. Things that are OOC go to you as a player, and you decide who it goes to.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Arkandel said:

      @Cobaltasaurus said:

      But re: Status, the merit.

      I have a pretty crazy idea of doing like a country-wide consilium / praxis thing. Where the most status a PC can get to is status 3 (because 4 and 5 means you're working at the national level rather than the local). They'd be like a huge council or primogen/priscus council going on, and stuff -- I haven't slept so I've not got many more thoughts worked out from there. There would be 'local' mini-domains throughout the country, but everyone ultimately had to obey the laws of the Big Wigs Outside The Area. The setting could be somewhere close to like the Mage/Vampire-Capital that they could brush up against the national level problems, but far enough away that they aren't in the thick of it.

      This idea wouldn't work very well for werewolf. But I think it's kinda eat for mage/vampire. Also frees up the issue of approving new pcs like "are you a member of the consilium? Are you new? I NEED YOU TO PRESENT YOUR PAPERS!" 'cause everyone would be a member of the consilium/praxis already.

      As you say, this works better in some spheres and worse in others. 'Status' unfortunately isn't even comparable to Renown (how other Uratha/blooded feel about you doesn't necessarily reflect on how the Lunes do) so it's hard to draw an equivalence there.

      How are you thinking status is gained, for starters? Obviously (?) it can't merely be bought in this context since, well, 3 XP isn't exactly hard to come by. Hell, people would have it in CG. On top of it keeping track of achievement may be hard - at least without making people jump through loops (publishing logs, etc) which I openly despise. So the method staff needs to have to decide who's worth that rise in influence should be debated as well.

      Typically I don't think people should pay XP for status. I don't think it should be something that's purchased but acquired through play. Especially since it's really subjective. If people think you're an idiot, you're not getting above status 1. If people are afraid of you? You might have status 3 depending on how afraid of you are they are. If people think you're really helpful but not very powerful? You might have status 2.

      I know people hate it because it becomes a popularity contest but I think that status should be something voted on by other players, and probably NPCs. (e.g. you can use social dice against NPCs, or favors, and etc to get them to support your PC for status.)

      The big question about status, other than the above, is what it does. Giving extra access to RP could be a unique enough way - letting your PC go have an one-to-one chat with a legendary NPC for example, or small things to gain face such as being allowed to sit with the Prince rather than the rest of those peons during sphere-wide activities - but ultimately it'd still fall into staff's laps to do something with it, and staff at least traditionally are overworked as it is. Especially in such scenes. It's not always possible to throw those extra bones to the high status people.

      I have ideas about having fleshed out NPCs all with different 'special' things to them, and one or two assigned to different staffers to play on a semi-regular basis, but reporting back to the Head Storyteller. On what happened in those scenes, etc. At which point status could be used to gain influence with these NPCs, etc.

      And as @tragedyjones mentioned status itself does have some built in benefits in GMC. It can be used to reduce other people's pools, and idk. I think you can use it in social situations when it comes to rolling. (I might make 'gracefully handling a social roll' as an incentive for a beat.)

      A final observation: A scale of 1-3 is limiting in practical terms. It's almost binary - offering characters more 'steps' (i.e. making it 1-5 before you break to the national level thematically) might be preferable so there is gradual advancement without reaching the cap after only a couple of jumps up. It's the same thing on a smoother curve.

      That kind of misses the point of what I'm proposing. Which is probably my fault for not being able to express it. The point is to have a small scale amount of status. If the max status you can acquire is status 3, then being at status 1 or status 2 isn't really that bad. The majority of characters stay at status 1 in games, as it is. Status 2 then becomes "pretty active/respective/whatever", and status 3 is "paragon of activity/respect/whatever". Status 4 and 5 reserved for NPCs, or PCs that are transitioning into NPCs / retirement / death / whatever.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Tempest said:
      Try to remember we're all here to have fun.

      Tangent: When my ex removed autoxp from gamma one because "people needed to earn xp" it meant that it was almost impossible to get xp because it was all +vote based, and I knew then that I would never run a game without some amount of autoxp.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Random GMC game brainstorming

      @Ganymede

      Re: Spheres--
      I actually don't want to run a single + mortal(+) game, be it mage or anything else. My experience with single-sphere games is that they don't pick up traction. Now, maybe this would be different with mage, but I don't think so. You invariably get a handful of players who are at the start dedicated and are around-- and then drop off the face of the planet and the game languishes and dies. (This is what happened the first time I did DW: The Magening.)

      Also, selfishly, I like a variety in what I can story tell. Mage is really great for a lot (abyssal non-sense, spirt-stuff, astral realms, and just plan magic). But I do like my hedge adventures, and I do like crazy vampire beast monsters (I love The Unholy).

      This is just me personally, and if anyone else gets brilliant ideas for a mage + mortal(+) game from this discussion (PLEASE MAKE THE GAME, I would play).

      @Arkandel @Glitch @Coin
      RE - XP: The more I think about it the more I really like the idea of a certain amount of XP each week going to the 'player'. (Like the way ST'd scene beats go to a player, and you can +Xp/transfer them on Eldritch). ST'ing a scene would also go to player XP. Then you can have character specific XP that is earned through activity on the grid in the following ways:

      • Participating in Events (1 or 2 beats, unsure)
      • Aspirations (completing a short term, making progress toward a long term)
      • Conditions (resolving or when a specific thing is met)
      • Taking dramatic failures
      • Any other way laid out in the GMCRC

      @Ganymede, again! ❤

      RE: Social System / Influence. Ugh. I'm sure it works really well on RfK, but that doesn't sound like something I'd really enjoy. Either as a player or a staffer, but then I only enjoy "politics" with a small group. I don't enjoy running political games. : /

      But re: Status, the merit.

      I have a pretty crazy idea of doing like a country-wide consilium / praxis thing. Where the most status a PC can get to is status 3 (because 4 and 5 means you're working at the national level rather than the local). They'd be like a huge council or primogen/priscus council going on, and stuff -- I haven't slept so I've not got many more thoughts worked out from there. There would be 'local' mini-domains throughout the country, but everyone ultimately had to obey the laws of the Big Wigs Outside The Area. The setting could be somewhere close to like the Mage/Vampire-Capital that they could brush up against the national level problems, but far enough away that they aren't in the thick of it.

      This idea wouldn't work very well for werewolf. But I think it's kinda eat for mage/vampire. Also frees up the issue of approving new pcs like "are you a member of the consilium? Are you new? I NEED YOU TO PRESENT YOUR PAPERS!" 'cause everyone would be a member of the consilium/praxis already.

      @tragedyjones I am! 😄

      ETA: I'm up ~24hrs at this point, so like. Whatever typoes and incoherency is in this post is staying.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • Random GMC game brainstorming

      @Arkandel said:

      As for 'you have to be this good to play <X>', that agrees with me even less. It's one of those solutions that do more damage than the problem they're trying to fix.

      Like. If I ever actually do open anything. It'll be a while. Next time I actively work on a game (of my own), I want to do a lot of world building, history, theme, and etc. And I'd want a really good "newbie guide". Two of the first mushes I ever played on had basically all of the rules available via +news, +help, and +explain or +info commands. Which. Frankly, is what I'd probably do.

      (I know that LAmush was full of crazy drama, but damn the amount of detail, work, and effort put into it was something I haven't seen on any game sense.)

      @Ganymede said:

      @Misadventure said:

      Let's brainstorm a setup for Mage!

      I vote a game that is Dangerous.

      I vote for no more than 1 5 in an Arcana per character.
      I vote for 2-3 4s in Arcana per character.

      I vote for a place with International travel.
      I vote for a place where something BIG has happened, and Mages are off balance.

      I vote for 1 alt per player, no exceptions.

      Like. Maybe. Probably. Depends on if it were only mage. Or if it had other spheres as well. If something like... Mage, Vampire, and Werewolf? I'd say 1-super, 1-mortal. Mage & Werewolf? 1 alt. I guess maybe my thoughts:

      • 1-2 spheres = 1 alt.
      • 3-4 spheres = 1-super, 2-mortal
      • 5-6 spheres = 2-super, 1-mortal
      • EVERYTHING = 2-super, 2-mortal (??)

      I don't think I would want everyone to be able to be in every sphere just by making alts.

      I vote for the implementation of a social influence system, which is so often overlooked.

      I kind of like the stuff @coin or @Eerie did for Eldritch's neighborhoods. I'd like implement something like that if I had my way. I'd also probably try to come up with some sort of social influence system. But I can't even think about what it would be atm. Something 'fun'.

      I vote for awarding XP for specific RP goals, achievements, or events only.

      What do you mean here? Like no +reccs? I'm good with no +reccs. (People can have badges instead.) But like you get a beat for finishing an aspiration. You can earn beats via actions in scenes. I'd very likely stick with giving beats out for plots run (note: staff would be able to take advantage of this as well).

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Steamy!

      @Miss-Demeanor said:

      Tammy Falkner's Reed Brothers novels.

      What's this?

      posted in Readers
      Cobalt
      Cobalt
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