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    Best posts made by Coin

    • RE: RL things I love

      I don't know if I have actually lost weight since I started cycling semi-regularly (not that much, yet) and went back to martial arts training, but you know what? I feel so much better most of the time. I can get up in the morning and not feel like half my body is dead weight. I go to sleep at night and actually sleep within twenty minutes, instead of being up for an hour trying to fall asleep. It's pretty neat.

      And once I have to start cycling 5+ km to and another 5+ km from work every day after the end of July, I'll probably be one svelt mother fucker come my birthday in November. And all my neat pants will fit me again.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Spitballing for a supers Mush

      @Runescryer said in Spitballing for a supers Mush:

      I think that 'stagnation' is a better descriptor for the state of Super MU's than 'dying'.As pointed out before, it's largely the same group of players moving from game to game as new ones open and the characters they want to play open up. I confess to being guilty of this as a player....

      But, I suspect that the stagnation is a reflection of comics fandom as a whole. The fandom at large doesn't like change. They don't embrace new idea and concepts easily. I could discuss he whole negative-reinforcement cycle of the fandom-creator relationship, but that's a tangent that isn't going to positively add to the thread & topic.

      For what my opinion is worth, I think what's going to break the Super MU stagnation is focusing on quality of the game experience over he quantity of players. A large player base is fantastic and rewarding, certainly, but you're not going to get it overnight from an entrenched audience that''s resistant to new concepts. Getting the kind of player numbers that you're looking for, who embrace the game's ideas/concept, will take months, possibly years, to grow. You just need to have a lot of patience and a staff willing to do a lot of heavy lifting from an event/scene perspective until the game reaches that critical mass of players and the PRPs become self-sustaining.

      It's also the disease of status quo. people are so worried about their precious FCs being taken down a path a future player might not like (or even sometimes staff just don't want it) that they get all up in arms about it(*). You can't app anything significantly changing the normal way shit works because "what if someone else is upset".

      Why can't someone apping Barbara Gordon decide to take the name Batwoman? Just because someone might wanna play Kate Kane? Hell, why can't Babs become Nightwing? Just because someone might want to play Dick Grayson? These are examples of extremely minor changes, too; you could do a lot more for greater impact.

      If staff (and the culture in general) were willing to go with it, you could find a balance between an FC and an OC Superheroes game.

      And if people dropping FCs and picking them up is a problem, apply Multiverse Theory. It's not that hard, and it definitely isn't out of theme with comic books in general.

      (*) Never mind a large percentage of people wanting to just rehash the same plots (often from comic books themselves) with slightly altered bits to conform to whichever characters are around in any particular game. I'm guilty of it, too, occasionally, but some people it just feels like they are literally following the comic book storyline like a script and get super aggressively defensive when you try to stray.

      posted in Game Development
      Coin
      Coin
    • RE: Chime Patreon

      @Chime said in Chime Patreon:

      but I have the business sense of an octopus in a peanut butter jar.

      Is it full of peanut butter or is it a jar that just once held peanut butter? Because those fuckers are intelligent! They can open jar lids from inside!

      All kidding aside, I will try to contribute as I can, as I think this is the least the community can do to thank you for your efforts and favor. ❤

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      Every time I see the swastika next to an inverted one I get The Bangles's Walk Like An Egyptian stuck in my head.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: 'The Magicians' again -- time period?

      @GangOfDolls said in 'The Magicians' again -- time period?:

      Also chiming in to say modern day.

      I think one of the weaknesses of a 'historical-era' game is that the Magicians as a setting goes out of its way to point out the olden times were real bad times in terms of civil rights and social politics. I'm not keen on a setting that enables racist themes to be more acceptable by dint of it's historical context, etc.

      Yeah, it's a hyper-social-realism that would make it very jarring to play down the stuff that was way worse back in the day.

      posted in Game Development
      Coin
      Coin
    • RE: Fallen World MUX!

      @SunnyJ said in Fallen World MUX!:

      @Thenomain @Coin We decided to ditch Arcane XP because we are using a XP ceiling in Fallen World. We felt since players have a limited amount of XP to toy with that we could allow them to craft their characters as they wished within those boundaries! We are indeed using other forms of advancement for characters other than Experiences, but those are not Arcane Beats!

      I don't really agree with XP ceilings in general, so this doesn't really strike me as a reasonable compromise, especially given my reasoning above. But hey, your playground, your rules.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Dead Celebrities 2018

      @haven said in Dead Celebrities 2018:

      Burt Reynolds routinely beat up Loni Anderson.

      He can eat a dick. In Hell.

      I'm not down with the eating of dicks being used as punishment but fuck Burt Reynolds, the guy was a jackass.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: 'The Magicians' again -- time period?

      @il-volpe said in 'The Magicians' again -- time period?:

      @Derp said in 'The Magicians' again -- time period?:

      How? FS3 doesn't handle magic at all.

      How not? I need to hammer out the details but as far as I can tell, rolling attribute Personal Magicalness + action skill Spellcasting tells you if it worked, and a bunch of different other skills tell if it's within your power, without them you fail without a roll.

      What people mean when they say that is "it doesn't integrate magic well into the combat system".

      But it hardly stops anyone from using the basic attribute+skill system to make magic rules. You're just going to have to go through some stuff to finangle integrating it into the combat code.

      Hardly impossible, depending on both your coding ability and your desire for what magic can and can't do.

      See:

      Spirit Lake
      Gray Harbor
      The Savage Skies

      posted in Game Development
      Coin
      Coin
    • RE: Kushiel's Debut

      @surreality said in Kushiel's Debut:

      To be fair, there's an option #3 there: wasn't online/wasn't interested in either scene, too.

      Option #4: Doesn't even play on the game.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: RL things I love

      @Ganymede said:

      They aren't cute and fuzzy like Bastet.

      Now I want to make a Khan named "Hobbes."

      I wanted to make a Sin-Eater Prey named Calvin whose Geist appeared as an anthropomorphic tiger who Calvin just resignedly called Hobbes.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Player Omsbudsman?

      @lotherio said in Player Omsbudsman?:

      @derp said in Player Omsbudsman?:

      There's an assumption being made here that the only people who would need such a position are somehow "bad staffers."

      Not quite, some folks are saying the perception of having one by some players will be 'there must be something wrong if they need a player representative' - not that only bad staff need one. I'm in that boat, and agree, if staff just work to be trusted they'll be trusted versus requiring an additional staff just to build trust. (not that any or all need this or this advice either)

      Pretty much. If that assumption is being made, I don't see it.

      What is happening is that there is a distinction being made between a person who advocates for players to staff and a person who clarifies and facilitates communication between players and staff.

      The former is indicative of a larger problem; the latter just takes into account differences in human behavior and the nuances of human interaction and communication.

      But they are very distinct.

      posted in Game Development
      Coin
      Coin
    • RE: The 100: The Mush

      @Kestrel said in The 100: The Mush:

      Slap me, I've never seen so much semantic furore over the particular arrangement of 5-10 words before.

      Can we agree that he's an arsehole and move the fuck along?

      I think the thing is that while @Misadventure has been known to be a little pedantic and sometimes quite literal and particularly nitpicky, he's never been an asshole. This, too, doesn't qualify him as an asshole to me; just surprisingly dense on this issue, given my experiences.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Good or New Movies Review

      Endgame.

      Damn.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Player buy-in

      @kay said in Player buy-in:

      As someone who has English as their second language, what does player buy-in mean, please?

      Buy-In is how much effort you're willing to put into something. In this case, into a game's theme and respecting it, making characters that fit within it and function well to help it thrive, and how much your roleplay molds itself to that.

      posted in Game Development
      Coin
      Coin
    • RE: From The Ashes: Detroit by Night

      @crusader said:

      @Coin said:

      Nnnnnot the same thing when you're offering a product you expect people to pay for. Not even close to the same thing.

      It's not the same thing. But it's close to the same thing. You're trying to draw in strangers, and make them interested in what you have to offer.

      I've over it, though. I had my immediate reaction, and now I hope Supes and the game all the best. I hope he attracts enough likeminded people to create a fun and sustainable RP environment.

      I'm glad. It's really easy to get lost in the mire and muck of tearing down things you don't like when it's usually a lot healthier for everyone to let people enjoy things that don't really affect you, even if you don't like it.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Good or New Movies Review

      Lol, I liked it fine. It a neat visual and didn't take anything from the movie.

      ***NSFW content***

      click to show

      Unlike, for example, making Thor's PTSD-based weight gain and alcoholism a joke the entire way through, even when he's talking with his supposedly understanding, empathic, loving mother. I think that bugged me a hell of a lot more than an image of a bunch of women together fighting just for the sake of the image. One's a positive, the other's a negative.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Potential Buffy Game

      @arkandel said in Potential Buffy Game:

      @coin said in Potential Buffy Game:

      It would come with an actual compendium of demons and other monsters; it comes with lore; it comes with an actual system (the cinematic unisystem) that is built to simulate play in a "cinematic" fashion so you can do shit like what happened in the show.

      I suppose what made Buffy special to me (perhaps due to my own age when I first watched it) is that everything was placed at a school and the characters were figuring their shit out - supernatural, dating, sexuality, family, career - at the same time... all while monsters tried to eat them.

      I'm not saying it can't be done with older characters, just that it'd probably feel very similar to other kinds of Hunter-y games then. Different setting, sure, and the lore could make all the difference, but it'd still be quite a lot like those.

      Watch some angel and the later seasons of Buffy (like 6-7) for non-school related hijinks in the Buffyverse, I guess?

      posted in Game Development
      Coin
      Coin
    • RE: Sin City Chronicles

      @Tempest said in Sin City Chronicles:

      Oh, @Coin had a hissyfit. Surprising no one that he reacts like a 5 year old to criticism.

      The problem isn't trying and failing, the problem is the sad way you beg the world for attention while doing so and act like you're doing us all a favor by building another MU with 0 plot or theme or story. You're actually hurting the hobby with your trash by lowering the standards.

      Get over yourself.

      Except it's not a hissyfit. It's a sarcasm-laden reply to your whining about people doing things you don't like while you sit contributing absolutely nothing to the hobby except your enviably forgettable (unless you're being ridiculously spiteful to an impressive degree) presence.

      Maybe if you whined less and critiqued more with an eye towards improvement, or at least did something yourself to contribute, it'd be a different matter. But you don't, and you don't, so it ain't.

      P.S. re: attention, 1) I learned about this project yesterday and am tangentially willing to help, but had no idea @tragedyjones was going to post about it here and 2) please stop with the hypocrisy, as if your rants here are anything other than you screaming 'look at me, look at me, I can contribute by being an asshole too!'

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Accounting for gender imbalances

      @BlondeBot said in Accounting for gender imbalances:

      @Coin said in Accounting for gender imbalances:

      @BlondeBot said in Accounting for gender imbalances:

      That said, comparing a volunteer duty to an obligation is like comparing apples to baseballs. The hypothetical man in this instance has no actual obligations that would cause him to miss work or suffer dire consequences.

      I think that's part of @Ganymede's point, though.

      Then I don't understand the point of saying a person with no obligations has a career advantage over a person with outside-work obligations. Obviously they do. It has nothing to do with gender.

      The person who can show up more often, when asked, on short notice has the advantage.

      Gany was using that comparison to showcase the sexist way men are excused for their extracurricular volunteering and women are blamed for their extracurricular obligations. It's right there:

      There is more definitely an employer bias against people's outside commitments, and I believe they are highly sexist.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: IC Message Code/Alternative to @mail

      @Arkandel said in IC Message Code/Alternative to @mail:

      @Coin said in IC Message Code/Alternative to @mail:

      How awesome would it be if you could clone people's phones?

      +phone/clone <name>

      Some code rolls your Wits+Computer-Diff of the target phone based on factors. If sucessful the code creates a separate folder in your +txt code that houses all the received/sent texts in that person's phone.

      Awyiss.

      Now you remind me of a friend who got an abandoned rostered character on Arx and thus inherited all of the last incarnation's sexts.

      I once picked up a rostered character on some Star Wars game.

      Guy literally had at least four girls he was banging, detailed messages between him and each one of them, and up-to-date relationship files on each one of them. I was absolutely flabbergasted, especially because a pair of them were sisters.

      And then I saw his secret, which IIRC, was something like, 'topple the X family for destroying my father's business and driving my mother to suicide' or something and all of those women were connected to that family.

      I was like, 'holy shit JACKPOT'.

      Unfortunately, he'd frozen because the girls had found out about all this OOC and stopped playing along, and I only lasted like a week on that character.

      posted in MU Code
      Coin
      Coin
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