@Ganymede said in Attributes or No?:
@Coin said in Attributes or No?:
Also, why is "martial arts" Finesse and Unarmed Combat isn't (or vice versa)? There are a lot of martial arts that I would argue are a lot more about physical power than finesse.
Just because it requires Dexterity *** doesn't mean it's all about finesse. And Dexterity isn't really just about finesse.
I'm not sure why you're bringing this up (or prerequisites at all). My point is actually that there are a ton of what people would consider "martial arts" that are much more focused on what @Lithium seems to attribute to a "Power"-type attribute instead of a "Finesse"-type attribute, especiall when compared to others.
She can certainly decide to define "Martial Arts", within her system, as "unarmed combat requiring Finesse over Power", but I think many people would find it confusing (or reductive). Doesn't much matter, if that's what she wants to do, though.
I mean, as far as I understand those words.
That CoD breaks them down as such appears to be more of a game-bias or choice.
The words mean certain (sometimes many) things by definition, but a game system gives them a specific definition and within that game system, that's what they mean. It's essentially the difference between finesse and Finesse, yes?
So really, yes, Dexterity in the CofD system is all about Finesse, because it is the Physical Finesse Attribute; literally the physical representation of your character's innate Finesse.
CofD breaks them down that way, and thus within the metaphysical make-up of the reality that the system represents, that's exactly how it works. They're abstract.
This is why I am against interpretations of Attributes that are literal based on the words used. To me, Strength does not necessarily correlate (only) to how much muscle your character has packed on or how much raw strength they can display (after all, if it's for lifting, you also use Athletics, and there are Merits that help as well), but rather to how efficiently and effectively the character imposes their Power in the Physical. The same way as Presence is how efficiently and effectively the charactger imposes their Power in the Social, and Intelligence... you get it. This is why Stamina is still a reasonable Attribute to use when you're clinging to a cliff and someone is stepping on your fingers. It doesn't matter how strong you are; what matters is how efficiently your can resist (Resistance category) in the Physical (i.e. Stamina).
I think there should be more emphasis on Attributes, and less on Skills, personally. I like Dream Pod 9's Silhouette system, and the newer L5R mechanics.
I have never played Dream Pod 9, and only know L5R peripherally.