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    Posts made by Coin

    • RE: The Shame Game

      @Ghost said in The Shame Game:

      But let's be clear here: The Hog Pit isn't about 'shaming' people in this neo-pop-psychology 'OH MY GOD STOP TRIGGERING ME!' millennial sense. Set ALL of that pop psychology for big bucks aside.

      The glory of the internet, and in forums, is that people cannot be silenced mid-flight. On MSB, you can put your thoughts out without --

      I'mma let you finish, but I don't really agree with your opening statement, which means the rest of this is poop, which means I'm not going to read it, effectively interrupting and disregarding everything else you wrote.

      Just FYI.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Player Onboarding

      @Kanye-Qwest said in New Player Onboarding:

      @Coin So jokes are trolling, now? In the most abstract way, I guess, but I just googled trolling to make sure my understanding of it is the general one:

      make a deliberately offensive or provocative online posting with the aim of upsetting someone or eliciting an angry response from them.

      I'm going with nah.

      I dunno, I also view making light-hearted sarcastic jokes as trolling... just bening trolling.

      Sort of like how you can have a benign tumor.

      It's still a tumor.

      It's just, you know, not malignant.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Player Onboarding

      @Kanye-Qwest said in New Player Onboarding:

      Oh man, his name is John. Let the stalking commence! Hang on while I google "John" to see where he lives.

      I know you're just trolling, but lulz, fuck you. XD Even if your name is something ugly and weird like Catriona that no one in their right mind would name a child, there's probably still too many for its public knowledge to matter. Giving equal consideration to everyone, regarding how boring their name is, is just good manners.

      [pays the troll toll]

      Your bridge needs mending.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Player Onboarding

      @Arkandel said in New Player Onboarding:

      @Coin My name is John.

      Yes, I know.

      I just used ambiguity so as not to tell everyone on the forum your real life name in case you didn't want it known. God, you really don't know anything. 😞

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Shadowrun: Modern

      @Arkandel said in Shadowrun: Modern:

      @Coin Maybe it's my own RPG coming-of-age but my non-Tolkienesque races all came from Dark Sun.

      Them dwarves on Athas aren't short and if you meet a tribe of halflings it's a good idea to start running. Even their magic rules were amazing and fit the world really well.

      The whole setting... sigh.

      Doesn't really matter where you get them from; if you want non-Tolkien-esque races, you need to actively promote the differences, is all I'm saying.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: New Player Onboarding

      @Arkandel said in New Player Onboarding:

      Maybe link CGen to a web form? You go there, fill out your character sheet and it spits out the +commands needed to get what you wanted, so you just copy and paste it into the client.

      Then have a very clear, concise, basic index to the most common game functions right in the opening screen. page, newbie channel, meetme, emit.

      This could be cool.

      I think experienced players such as the ones mentioned in the thread already are very important, it's true, but it goes maybe beyond that. Once we get a newbie it's much easier to keep them since what we do - the persistent IC world stuff - is sort of niche, but getting newbies is a problem. Hell, newbies knowing MU* still exist as anything but an ancient relic of the pre-MMORPG past is a problem.

      So... being ambassadors for our hobby in venues other than MU* might help, too. Not going aggressively after it, we don't need to be gaming's equivalent to vegans and announce our existence/superiority uninvited, but making sure to mention the idea in peripheral, related discussions on forums, chat channels etc as it might organically be on topic could be a good idea.

      This, too.

      Or a terrible one, what do I know?

      Well, is your name a variation of John? If so, you know nothing.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: New Player Onboarding

      @Lisse24 said in New Player Onboarding:

      I've been playing with the idea of having players either identify themselves as experienced, ready to go, or as new players wanting help, the first time they connect.

      The idea being if they identify themselves as wanting help, a message would emit to connected staff and players who are interested in helping newbies so that they know to reach out to the player and make sure that they get help.

      This is a pretty good idea. It might even be cool if there was a HELP channel that you got automatically added to if you chose the non-experienced option, so any helpers on the players side that were on the channel know, when you get logged onto it, that you're actively looking for assistance.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: The Shame Game

      @Tyche said in The Shame Game:

      "Men walk this tightrope where any sign of weakness illicits shame, and so they're afraid to make themselves vulnerable for fear of looking weak." - Brene Brown

      I think she's saying that it works, but she just doesn't like it.
      And she spelled 'elicits' wrong.

      I don't know how you came to that conclusion just from that quote. Also, without seeing where you got it from, I can't tell if the misspelling was hers, or the fault of whoever transcribed it.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Shadowrun: Modern

      I think the stigma of elvers/dwarves/orcs being "Tolkien"-heavy is going away, slowly, and we can help.

      Make your elves/dwarves/orcs super modern. Strip away their usual behavioral tropes. Look also to other types of the same: lots of Nordic dwarves were neither short nor stocky, and while Dunsany (and later Tolkien to much greater effect) popularized the tall, noble elven race, there are lots of legends abnout elves being short, lithe, and trickstery (like the elves in The Enchanted Forest Chronicles, or Legend). Orcs, being largely a Tolkien creation, have little basis in myth, but trolls can range from rock-skinned things that petrify in the sunlight to large, hairy beasts that haunt bridges and request weird tolls. Maybe in your version of Shadowrun, every Troll has the compulsion to pick an intersection--and charge a toll; maybe those intersections don't need to be physical, and people can get creative...

      I don't know. If you want to break the mold, you can.-

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The Shame Game

      @Lithium said in The Shame Game:

      @Coin That's not what I said at all.

      I can't fathom how you got that from what I wrote. Seriously.

      I said /IF/ you're afraid of your opinion being judged, don't voice it.

      That's the only time I ever even made /any/ allusions to not voicing an opinion at all.

      What I /SAID/ was that all opinions have the same propensity of equal weight regardless of who says them. It's an opinion, it is not a fact. Therefor people will judge the opinion based on their standards, that's all anyone can do.

      I sometimes wonder about this place.

      Kay.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: [Interest Check] Original vampire-based supernatural MU*

      Really like what you have so far. Ping me privately if you want some design help and stuff. I'm interested.

      That said, I think you're missing a golden opportunity in the "Dictator" position; it should definitely be "Caesar". XD

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: The Shame Game

      @WTFE said in The Shame Game:

      I can and will not speak for others. I can and will, however, speak for myself.

      I don't believe that shaming changes anything essential in a person. Shamed people will not suddenly say "I was wrong all along; I will mend my ways". Belief in this is nonsense.

      Yet…

      There remains an effect that can lead to change, even in a person's essentials. See, many of our behaviours are ingrained habits which have internalized to the point of being identity. Shaming people's behaviours gets them to stop doing it (whether they agree with the change or not). If it gets them to stop doing it long enough, the habit is replaced by a new habit; presumably one that is less offensive to the people around them (however you define "around them").

      Basically, if there's enough removed positive reinforcement in a person's social group, behaviours--and eventually attitudes--will change. The key word there is "enough". And it depends also on the perceived social group.

      So the shame game here can have an effect. It's not guaranteed to, but it is an ingredient in effecting change. The fact that it is also fun for the people playing it is a bit of icing.

      (This is over and above the other reasons cited above like documenting misbehaviour, providing an "audit trail" so to speak, providing a voice in a forum not controlled by game owners, etc. These, too, are an issue. I'm just specifically addressing the "shame" angle.)

      This is also why it's necessary to speak up when your friends or other people say racist, sexist, or other discriminatory things in your presence. I think we've all held our tongues at some point or another to avoid drama, but there's something to be said for being the one willing to take the social gut punch and clear their throat (loudly) when someone is being a douche.

      @Lithium said in The Shame Game:

      Reading a book doesn't make anyones opinion any more or less valid than anyone else's.

      All opinions are worth exactly as much as anyone is willing to give them worth.

      All opinions matter more, or less, than someone else's depending on who is hearing the opinion and who is saying the opinion.

      Just have your opinion.

      There is zero need for justification.

      Your opinion will be judged on a person by person basis, possibly with up or down votes or replies.

      If you're afraid of your opinion being judged, don't voice it.

      lulz, what?

      So because there is zero need of justification for an opinion (which I disagree this was, it was actually more akin to a reasoning, not a justification) that means that they shouldn't express it? How reductive of you.

      if @Cupcake wants us to know where they got the notion in the first place, why is that a bad thing? I haven't read anything they've said that leads me to believe they are using some book to justify their point of view--they just read a book, found this interesting, and brought it up. It's even helpful to have mentioned the book because some of us might want to read up on the topic from a professional, whether that professional's research is of any value to you or not.

      @Thenomain said in The Shame Game:

      @surreality said in The Shame Game:

      @Cupcake We are all the person with the self-awareness of a turnip sometimes. Every last one of us.

      Some more than others.

      @Coin...

      Hrm? Sorry, I was busy being awesome somewhere. What did you need?

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Where have all the crunchy games gone?

      @mietze said in Where have all the crunchy games gone?:

      I was introduced the same way TGT. I still find WoD to be rules intensive, or at least, no less so than SR, Twilight 2000, CP2020, Earthdawn (well okay, that one was a little nutty--one of my friends was a playtester/ran stuff for us, I loved it, but when I tried to figure it out on my own later, no dice, I hear in later editions it got a little better though), and GURPS.

      What I really enjoyed about MUSHing was getting to have more RP immersion than usual in tabletop MUSHing, while still getting to the rules. I found I didn't last long on do whatever you want consent places because it was nice to have both. I started MUSHing in the early mid-90s on Shadowrun Seattle, which at that time was very hardcore. I wonder if it's not MMOs that have siphoned stuff off a bit; if all you care about is PvP you can do it in a faster no drama (for the most part) than you're ever going to experience on a MU**. Though I know many people that do both. 🙂

      MU did lose a lot of people to MMOs. And even those it didn't lose completely, it still lost in some capacity because both MMOs and MUing are hella time intensive.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Shadowrun: Modern

      @deadculture said in Shadowrun: Modern:

      @Thenomain If you do make a Shadowrun game, will you make the chargen/code for it available?

      Yes. He would. Because he's Theno, and it's in his nature to share.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL things I love

      @Arkandel said in RL things I love:

      @Coin said in RL things I love:

      @Arkandel said in RL things I love:

      @Coin Nah it's not ruined, your mom loves Friday nights.

      She probably hates this one. She's going to have some major jetlag.

      Jetlag can bite my shiny metal ass. 😞 I've tried every trick in the book , none of them work. On overseas flights I get there, it's morning, I'm all primed to last for the day and go to sleep at a proper time... then by 4 pm or so I'll sleep in an upright position if I have to since my brain's like "fuck this, shutting down".

      I have actually never suffered from jetlag, but I also haven't flown since my very early twenties, so I have no idea how my adult body would handle it. But back then? Jetlag was my bitch. I was also pulling 28-30 hour days (i.e. span of time I didn't sleep at all). So it wasn't difficult.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL things I love

      @Arkandel said in RL things I love:

      @Coin Nah it's not ruined, your mom loves Friday nights.

      She probably hates this one. She's going to have some major jetlag.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: CoD - Victorian - Penny Dreadful-ish.

      @Arkandel said in CoD - Victorian - Penny Dreadful-ish.:

      @Autumn said in CoD - Victorian - Penny Dreadful-ish.:

      I'm not sure if it was "a tide of outcry" (the population was never really high enough to generate a tide of anything), but it did indeed go from 1899 to modern. There may have been another game by the same name, but the Spider London Mage game definitely underwent a timeshift. And there was also The Greatest Generation, which probably didn't help with name confusion.

      Do you (or anyone else for that matter) know why the timeshift happened? I mean was Victorian Age not working for them for some specific reason, was it part of the plan to timeshift eventually for thematic reasons or?

      I'm willing to put down some money that it was because Spider was frustrated she couldn't text people IC.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL things I love

      @Arkandel said in RL things I love:

      @Coin said in RL things I love:

      Fridays.

      Graffiti on a wall near my bus stop a few years ago I always liked: For every Monday morning there is a Friday night.

      Yes, but Monday mornings suck twice as much as Friday nights rule. I am way tired on Friday nights way more than I am peppy and ready to go on Monday mornings.

      TL;DR: Your graffiti memory sucks, I am glad I could ruin it for you, because I'm a jerk.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL things I love

      Fridays.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The 100: The Mush

      Somewhere in the world, there is a park where there are an infinite number of basketball courts. Now, you have to pay a small amount of money monthly to use the basketball court, and it's really less a basketball court and more an area where you can set up hoops, and bring your own paint to paint the lines, maybe polish the floor yourself. You also want the people who play basketball with you to look cool, so you design the jerseys and shorts, too! Anyone who plays in your basketball court can bring their own ball, though, just in case you're not around with yours! But there are an infinite number of these courts, and anyone can have one if they have a little money and the motivation and time to put into it. This is not a public court at a park that needs to be shared. So if I pay for the court, and I put in the time and effort to make it nice and have the hoops and the painted lines and all that shit, and then I say: "Anyone who wants to play, can come play, but on this court, we only play HORSE," then guess what? If you don't want to play HORSE, you don't get to use the court. You also don't get to use the court if I don't like you. Why? Because it's my court. And if I want, I can make it as exclusive or as public as I want, applying whatever filters I want, and deciding whether or not certain rules of the game are applicable--or not.

      Basketball is MUSHing. The court is a game server. The painted lines and hoops are setting and code. The rules are ... the rules. And the ball is plot. Sometimes I bring my ball out, sometimes you have to bring your own. Some courts require you to bring your ball more often than others.

      This isn't that hard. If a game is promoting a type of play you don't like, don't play. It sure as shit doesn't sound like the people having a good time are actively going out of their way out of character to force other people into having a bad time. They're just playing in a way that other people don't like. Tough. Especially since I'm positive some of the people complaining have, in the past, decided that their fun was above other people's and they could just do whatever they wanted and be fucking dicks because "well, that's just my character".

      Relatedly, no one needs a reason to dislike someone else. Some people just don't click. If Johnny and James are best buds, and James and Terry are good friends, but Johnny hates Terry, then if James tries to force them together so they can be a Power Trio, James is an asshole. Conversely, if James goes to a party with Terry, but doesn't invite Johnny, Johnny has no fucking right to be pissed off, because he hates Terry--why the fuck would James be an asshole and put them together in an uncomfortable situation?

      Games work the same way, both with playstyle and with people. If I am in a group with Johnny, who hates Terry, I am not going to invite Terry to the same group. And if I play on a game that has a playstyle Terry likes, but Johnny doesn't, there is no reason to change the game, it's just not the game for Johnny.

      This is kind of like going to a consent-based, traits-based superhero game and whining because they won't use a system. The only difference is that playstyle changes, grows, and is harder to recognize immediately. But it's still the same concept: if the game doesn't operate in a way you like, it is not the game for you. You can say "this is why it's not", but if staff says "well, then this isn't the game for you", then that's pretty much it, man.

      This doesn't excuse people from being assholes, but this sort of "public games are for everyone, if they aren't, don't advertise them as public" bullshit has got to stop. Public games are public, but that doesn't mean they're for everyone. These things are not synonymous. Stop conflating the two, this isn't government and your taxes are not paying for someone's MU.

      If we want to build a better community, we need to start by defining which parts of the hobby we all have in common, and which parts are particular. Playstyle is the latter.

      posted in Adver-tis-ments
      Coin
      Coin
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