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    Posts made by Coin

    • RE: Good or New Movies Review

      @Cupcake said in Good or New Movies Review:

      @Jaded I enjoyed individual performances, mainly Ian McShane and Daniel Dae Kim and the girl playing Alice.

      But the film was pretty much doomed as soon as they cast Jovovich. Not necessarily because Jovovich is a bad actress (which she kinda is) but because with rare exception, her movies are always high level ridiculous.

      From what I've heard, it's not "ridiculous" that's on everyone's reviews of why the movie is bad. Hellboy can totally house a lot of ridiculous elements and still be great, as a concept.

      posted in Tastes Less Game'y
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      Coin
    • RE: What's your nerd origin story?

      @Arkandel said in What's your nerd origin story?:

      @Killer-Klown I like this take because it makes us sound less like basement-dwelling antisocial nerds and more like brave pioneers who endured social ostracism for noble reasons. 🙂

      so you like lies.

      okay.

      <.<

      posted in Mildly Constructive
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    • RE: Good or New Movies Review

      I feel like people are expecting these movies to just be like a constant stream of gasp-worthy surprises. Like, probably not, there will probably be a majority of the movie where it is logical action and sensible character moments, lol.

      posted in Tastes Less Game'y
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    • RE: Good or New Movies Review

      @ZombieGenesis said in Good or New Movies Review:

      @Coin I meant Infinity War. Though given the amount of stuff that has come out in the trailers I kind of feel like I have seen Endgame.

      Really? Because while the latest clip is a bit more than what I expected at this point from the Russos, they haven't really showed anything beyond that. I thinkl people are super sensitive to trailers now-a-days.

      posted in Tastes Less Game'y
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    • RE: Good or New Movies Review

      @ZombieGenesis said in Good or New Movies Review:

      RE: Shazam, I loved it. I think it's right up there with Aquaman and Avengers: Endgame. I liked it so much I'm planning on seeing it again. Is it perfect? No, but the problems I had with it were very minor. I thought the cast had great chemistry, it mixed humor and seriousness very well, and I left wanting to see more.

      Did you, like, already see Endgame, or..? LOL.

      posted in Tastes Less Game'y
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    • RE: MU Things I Love

      @Ganymede said in MU Things I Love:

      @Pandora said in MU Things I Love:

      Emphasis mine; the amount of side-eye this would get in most places these days is hilariously depressing.

      The side-eye was fine. There was supposed to be side-eye. And there was: there were rumors and everything. ICly, he was asked about it. ICly, he faced accusations. But, then, I was playing with mostly adults.

      I later played the daughter on another game, where she had grown up. And that, in and of itself, was fun, albeit in a twisted way.

      Sometimes playing that sort of family relation to old characters can be really great, yeah.

      posted in Mildly Constructive
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    • RE: MU Things I Love

      @Ghost said in MU Things I Love:

      @Coin There's also Temporis.

      Only an amazing Ventrue would have forced a True Brujah to reveal those secrets.

      I'm using nWoD/CofD, you're using oWoD. I mean. Either way, he's a sun-loving surfer way after he starts stopping time and breaking the fourth wall, so.

      And now we're seriously debating this, lol.

      posted in Mildly Constructive
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    • RE: MU Things I Love

      @Ghost said in MU Things I Love:

      I just realized that Zack Morris from Saved By the Bell is prime Ventrue recruiting material.

      "Sir, take a look at this candidate. By age 16 he was the secret power behind his school, a music producer, and sold the services of his friends to his monetary benefit."

      "Intrigued...do continue."

      I mean...

      @Too-Old-For-This said in MU Things I Love:

      @Ghost He also had the ability to stop time for however long he needed to arrange everything to his liking.

      This would remove him from candidacy as it is obvious the Silver Ladder got to him first and Bayside is his Cryptopoly.

      posted in Mildly Constructive
      Coin
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    • RE: Good TV

      @Cupcake said in Good TV:

      Why does no one show love for Into the Badlands? It's an amazing show, and I'm super bummed that this is its final season.

      It's not that there's no love, it's just that I am tapped out for love for Into the Badlands after two years and honestly, as good as it is within its genre, there are things that are, IMO, stylistically and conceptually blowing it out of the water (see: Doom Patrol).

      But I do need to catch up with Sunny and the Gang.

      posted in Tastes Less Game'y
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    • RE: Good TV

      With its latest episode, Doom Patrol has really cemented itself as the best television series of 2019 so far. Easily. I think really only Legion might be able to match it, and I'm honestly just not convinced it can. American Gods could have but this season is falling super flat in the most crucial ways (other stuff is fine).

      posted in Tastes Less Game'y
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    • RE: General Video Game Thread

      Finally played (and finished) God of War 3.

      Damn, that end is brrrrrutal. I kept hitting the circle button wondering when the fuck it would end, lol.

      Then I started the new God of War for PS4. >.>

      posted in Other Games
      Coin
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    • RE: NPC Roster

      @Wretched said in NPC Roster:

      @Tinuviel Thats part of what I am debating internally right now. Just how much control to give. I really like the idea of writing up a solid history, influences, motivations etc, make an outline, and just give it to the players, but having a few control points might be a good idea ass well.

      @Ghost They will be an Antagonist faction so they are unlikely to just give people things, but if they do, there is definitely a high cost.

      But you are right, a lot of folks wanna run PRP's where they always win, and this Family is intended to both lose and win, back and forth. Because a Villian that is used as a constant punching bag is boring. The hope is to set them up in a way that is interesting enough that people might get invested in the villains too. Want to see them win, just for the chance to bring them back down again.

      Perhaps invest certain members with 'Plot armor'.

      Cops and Clergy and most other organizations in the game are corrupt, it is WoD After all. You mentioned Gotham, and that's about how secure our prisons are... >_>

      @Coin I admit I am not great at those 'point systems' like you describe them, coupld you elaborate a bit more? In my head, the Plots, the laws that they might pass, the factions they might seek to undermine and control...

      Like I am thinking at the beginning, one of these guys is the Mayor.

      I can elaborate more later when I'm not going out, but basically what I mean is: you don't want just plot to dictate what can and can't be done; you want an abstract system of checks and balances and +/- to 'get things done'. Otherwise, you end up being the sole arbiter anyway in the end, because 'plot'. Or you get infighting among Player STs who 'wrote this story a certain way why are they fucking up my rpzzzzz' etc.

      posted in Game Development
      Coin
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    • RE: NPC Roster

      @Wretched said in NPC Roster:

      So last night I expanded on this a bit, and so far a few people have mentioned positive things, and i am looking for more feedback.

      So there will be Families on Miami, no surprise, and we were also building an NPC family, intended to be deeply imbedded in local politics with hooks all over the place in most spheres.

      The Idea is this: What if we handed that entire family, to Player ST's. Like take a huge set piece, that can affect the game, spheres and institutions of the game, that are all connected to a larger thing, and just hand it to the player base to run plots with. Differing and even clashing ideas from ST's can be family infighting. With a little structure built into it, but minimal staff interfearance.

      It'd be a bit of a trust exercise back and forth, but one of the bigger things I hear about on games in the past is feeling like you cant affect anything in the game. This could ne just one way to do it, Sucess from the 'Evil Family' would grow thier influence, failure means they are driven back a bit.

      I feel like I'm finding the shape of a cool idea... I just need to make sure it's not just old food in my teeth.

      Anything that foments RP is good. You really will need a system for "Affecting the world" though. Like, a point based, 'x number of successes on y number of [theme] actions to achieve [goal]'. Or something.

      posted in Game Development
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    • RE: General Video Game Thread

      @Thenomain said in General Video Game Thread:

      @Sparks said in General Video Game Thread:

      @Sparks said in General Video Game Thread:

      I enjoy the DA games greatly, but there's little question which BioWare franchise truly owns my heart.

      ...as attested to by the fact that my housemate is now listening to the Mass Effect soundtrack while she writes, and hearing that distinctive music is giving me a little dopamine hit of happiness that very other video game soundtracks—as much as I might love them—can inspire in quite the same way.

      Inon Zur absolutely can write a goddamn moody piece and I still love DA2’s soundtrack because of it, but damn if the Mass Effect trilogy doesn’t nail loneliness, exploration, and struggle throughout. And The Citadel is fun throughout but still undeniably Mass Effect.

      tl;dr: I Agree

      —

      @Coin : Fuck you for quoting the entire thing. Just saying.

      —

      @Testament :

      Because you can't really review something that's 'memorable' or 'intimate'.

      Like hell you can’t. There’s a reason I watch Movie Bob; he does this all the time.

      And I talk about it with Sparks and Gany. You’re right that these are not objective (back when you said that DA2 was “objectively good”, incidentally), but a good reviewer will explain how these elements affect their review. Many do.

      Also, Merril is a fucking idiot.

      She is also quite brilliant. She is young. She is trying to change things. She is desperate. You can watch her pain and her change. She is a realistic character in an actual story.

      DA2 has very few of these.

      • Varric and his brother (really the story).
      • Merrill and the mirror and her place with the elves as someone expected to lead them one day.
      • Hawke’s mom. (Short but powerful.)
      • Hawke’s uncle, if you’re lucky.
      • Avelline coming to terms with herself.

      Everything else you see little bits of. Pedo noble. Hawke’s surviving sibling. Er, the dreamshaper kid. Even Anders, who is meant to be a major npc.

      I admit I don’t have time right now to read the rest of your post because you know I have mentioned at least one of your criticisms toward people who think DA:I is better than DA2, so I’m not that worried.

      —

      @Ganymede :

      I just think that DA2’s stories were not good enough to make the game good. I can continue, but this particular thread of discussion is pretty much worn out now. I’m not trying to convince anyone DA2 is garbage, tho it’s good to see where people find love and fun in it.

      —

      Also: I fully feel that Citadel was the real end of the story, they just needed to finish up the plot.

      Hrm?

      posted in Other Games
      Coin
      Coin
    • RE: General Video Game Thread

      @Testament said in General Video Game Thread:

      Goddamn that's a lot to unpack. I really did just want to come home, eat my sandwich and fall asleep. And now I have to sit here and defend my point of view.

      You absolute assholes. All of you.

      The problem with DA:I I find is it's story. In particular, its villain. Or lack of one(again, until Trespasser). Corypheus is little more than a cipher for the plot. That's it. The villain of DA:I is so one-dimensional that I just couldn't care. There was no investment for me. To be perfectly honest, I didn't give a shit about the ending of DA:I until that final scene between Flemeth and the Actual Villain who actually has real motivations and real reasons for being a bad guy. And the best part was if you look from a certain light, his reason are somewhat justifiable, if from an extremist standpoint. And that's compelling. That's interesting.

      That's what Mass Effect 1 does so well. Goddamn did I hate Saren. The first fight with him on Virmire, he gets away before the bomb detonates, I remember being so goddamn livid. He beats me to relay gate on Illus. But it all pays off, and you have the mother of all goddamn set pieces in gaming with that charge up the Council Tower on gravity boots, with Sovereign just lurking in front of you, shooting your way past Geth and Krogan. That's memorable. That leaves an impact.

      The same with Dragon Age 2. Two points really. Challenging the Arishok and when Anders blows up the Chantry. They're memorable, they have impact. I think back to DA:I and there's nothing that really comes to mind. There's no one 'Oh shit' moment. At least, not until the very very very, last two minutes. To me, it wasn't worth that. Especially when I had so little build up.

      And it's insulting that I had to slog through what could be between 30 to 100+ hour(depending on how much you did or didn't do)game to get to that point. Once I came down from the "OH SHIT" moment, I realized that, "Hey, fuck this game." for doing that. Never mind the handful of plot holes that DA:I just kind of leaves wide open, even questions asked in DA2 were never actually fully answered. Just kind of, which only left me with more questions.

      The Descent DLC did not do DA:I any favors by opening up a whole can of 'WTFuckery' when one really unpacks the ramifications.

      The whole graphics bit I can handwave. Partially because I don't care. But if @Thenomain is gonna sit here and say that DA:O had better visuals than DA2, you're off your rocker. I mean, I really hope you're not gonna suggest that DA:O had better facial animations than DA2. Because...well, it didn't. DA:O was about one step above TES Oblivion in ranks of facial expressions. DA2 had a lot more color. Everything seemed to 'pop' out more. There was a vibrancy to the look of things that I appreciated. In DA:O things looked drag and dull. DA2 kind of almost looked cartoony to a certain degree, and well, I kind of liked that.

      But when we talk about story, and I've already talked at length about my issues with DA:I, let's go ahead and look at DA2. The reality is that there was two stories. There was everything before the Arishok was killed and everything after. That point is where one story ends and the other starts, with various strands connecting side stories together. You could say that it's one long line of cause and effect, suggested by the fact that Hawke is the real villain of DA:I. Without Hawke, none of DA2 or DA:I even passes. I wonder how s/he sleeps at night, being responsible for an entire war. But that's pretty tangential right now.

      DA2 was something different in storytelling according to video games. Or at least, BioWare games. Because really, most BioWare games up to that point had a particular set formula. I'm not going to list that formula, but if you've played KOTOR, ME, DA, and Jade Empire you know exactly the formula I'm talking about. Hell, I could Google image search if I really wanted to.

      You know what, screw it, I will

      alt text

      What DA2 wanted to do, or at least tried to do, what throw this whole method into the grinder. There was middling success. Instead of travelling to those three different locations/planets/cities/whatever, with that one bonus one after the third, it kept things in one location and expanded from there. I could see an attempt at making things more scaled down and intimate. In some respects, I saw a certain amount of Fable in DA2. The idea of playing across one character's life, or at least, a large chunk of their life. This was different. Did it succeed? I think so, at least partially. It almost felt like it was trying to be a tv series instead of one long movie.

      I look back at the number of various stories in DA2 and I name at least seven impactful side stories. I can't remember a one with DA:I. No, I can't remember two. Cassandra's knights getting wiped out and the fact that Varric's bow is actually named after someone named Bianca. But those are more companion stories so of course you'll remember those better.

      I think there was a better message being sent with DA2 that just got lost in translation when people bring up enemy spawns with no tactics, the button mashy combat, the recycled dungeon environments, the list goes on. What I love DA2 is that it tried to do something different. It may be remembered for all it's faults, but people are far too quick to ignore the fact that it had a lot of good going for it. What it had better than other DA to date was character development. We saw characters age. Some mature, some not. We saw their lives move in their own directions while staying somewhat near your character. They weren't just tired to your hip, following behind you wherever you went. They had their own stories, and often times, you were just there to help. Most times when it came to your companions, you took a backseat. And that was cool. It's not all about you, Hawke. There are other people in this world, and life goes on, despite what you're doing. Some what to start a family, some want revenge, others want a prize, some just want to survive. Characters in DA2 felt honest, and I haven't seen that in many games.

      And while I bashed on DA:I handily, I don't hate it(despite having the weakest cast, Iron Bull notwithstanding). It was perfectly suitable for what it was trying to do. I did like the weapon crafting, I will say that. It just wasn't memorable. And that's where DA2 shines.

      And that's the problem with saying that DA2 is a good game. Because you can't really review something that's 'memorable' or 'intimate'. These are intangible descriptors. Does saying that I think DA2 was more emotive and provacative make DA:I less so? I don't know. I'm sure it's different for someone else.

      The point here isn't going to sit here and try to change opinions. Good fuck, I stopped trying to change opinions years ago. I suppose explaining why I like something more than another thing doesn't invaldiate the other thing. I like them both perfectly, just one I happen to enjoy more.

      EDIT: Also, Merril is a fucking idiot. Don't get me wrong, I like her, but goddamn is she an idiot. Yeah, let's consort with demons. Nothing ever went wrong there.

      Some one has an opinion.

      posted in Other Games
      Coin
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    • RE: Good TV

      He is, perhaps, the only thing that has stayed true from season 1 to season 2.

      posted in Tastes Less Game'y
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    • RE: Miami, Blood in the Water

      @Jennkryst said in Miami, Blood in the Water:

      From the ground up... to add Mummy?

      omfg jennkryst

      stop trying to make mummy happen.

      fetch happen

      posted in Adver-tis-ments
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    • RE: Why no Mortal Kombat MU?

      @Ghost said in Why no Mortal Kombat MU?:

      And outlaw hard C's.

      It's not coded; it's koded.

      Unless it's names, like Cassie Cage and Ermac and Scorpion and, lolololololol, Jacqie which I feel they specifically did to give the whole k thing the finger, lol.

      posted in Mildly Constructive
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    • RE: Why no Mortal Kombat MU?

      I'd honestly play the hell out of it. You might have to hyper detail the combat system (and perhaps even automate it) though since that would be the point.

      posted in Mildly Constructive
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    • RE: Good TV

      @surreality said in Good TV:

      Someone, please tell me I am not the only one watching Doom Patrol.

      I'm finding it wonderfully absurd, but with a fair measure of soul, too.

      (Yes, I have a weakness for the 'team of misfit fuckups' trope, deal with it.)

      Doom Patrol is some of the best stuff on TV atm.

      posted in Tastes Less Game'y
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