@lordbelh said in Space Lords and Ladies:
@deadculture Spreadsheets are useful in determining balance and math before you go into coding it, while its in an adjustment and streamlining process. I don't see the problem. I would see the problem if what was shown on those spreadsheets were what I had to deal with in an actual game.
That is what was implied.
I would suggest abstracting the troop numbers without worrying about their statistics, and just providing bonuses for their use situationally. I would also use a RPG system that has mass combat and naval combat already detailed so you can rid yourself of a great deal of work.
And the same RPG systems that have the two things I outlined above LIKELY have estate management, investment and other systems. I don't see a MU working as a strategy game.