Settlement-building has been done on a number of MUDs; however, I think those are all civ-likes rather than actual 'hey, you can make a village at this place with X resources you can get in game'. I would suggest making the construction of the settlement itself something abstract. If your concern is gameplay, however, abstraction isn't a privilege you can afford, so make it reasonable costs. x wood, y iron, z food or something. Or give it as faction perks. Maybe estabilish bigger cities they can spawn villages off of, and have these factions vying over control of the cities to control the areas surrounding it (Ultima Online comes to mind when it's about this. UOF had a similar system with the way they dealt with factions).
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Posts made by deadculture
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RE: Seeking Input on a Game Idea
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RE: Cybersphere Nostalgia Thread
@tangent Any stories you'd share? Honestly, it's rare enough to see cyberpunk games around, and I played for a shorter time in comparison to you and @admiral. Still had an interesting time.
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RE: Cybersphere Nostalgia Thread
@Admiral Sounds like an admin that shoulda been fired.
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RE: Cybersphere Nostalgia Thread
@Admiral Well, share a good story, then a horror one. I'm still interested.
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Cybersphere Nostalgia Thread
I'm going to assume it's more than just me, @surreality and a third person who've played Cybersphere. As far as cyberpunk games go, that and a Shadowrun MUD that was kinda cool were the only ones I've played with serious RP. I'm curious to know if people still play, or have thought about going back, etc. Also horror stories but since that's more of a Pit Crew thing we can skip on that one.
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RE: RL Anger
@Vorpal I think EoE made me seriously think how fucked up that entire plotline was. Or Shinji catching a grope on Misato at the very end.
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RE: RL Anger
Sometimes people should exercise their right to keep their mouths shut whenever it's them doing something against some sort of regulation. See: @Cobaltasaurus's case.
Sad as it is, she (customer X) should have stayed silent.
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RE: Faction-Based Villain Policy Idea
The stagnation is resolved by scarcity of resources. They either continue to fight and the paradigm is kept dynamic, or both their sides will start failing by default, allowing a third faction to swoop in and start becoming aggressive and expand at the cost of the other two.
It also helps if there is a player's guide of a sorts on the wiki to give incentives for people to lose their characters or accept their loss more gracefully. Maybe an understanding that no matter how good the RP is between you and Lyn the Twi'lek with curves that would drive a Corellian smuggler crazy, there are bigger things in the universe at stake, and who's to say your character's sacrifice will not give your side the oomph necessary to push back the enemy fleet?
A second edit to say: I would also give villain players the chance to 're-imagine' their characters. The best villains are persistent threats that once thwarted, go into the background, but then come out with full force. Or even villains that are likeable/relatable because there are human elements to them. I'd refer to Brandin of Ygrath for an example of the second (Tigana) and maybe Morgoth/Sauron for the first.
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RE: Near- and Middle- Eastern/Persian Centric Urban Fantasy
Al-Qadim like? I'd play!
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RE: RL Anger
@Sunny Beautiful. Should have sent him a 'yw'. Or her, anyways.
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RE: RL Anger
First in a series of Corporate Mishaps:
Random banks texting me that I have pending debt, when I in fact do not, and they do this to try and either trick some fools into paying up debts they paid in full already or to stress your day up.
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RE: Rick Sanchez' Banning
Having read the context of the situation, it was well deserved.
If you can't take the heat of your trolling, don't troll.
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Coder Wanted for 7th Sea Chargen [RHOST]
Hi.
I'm making a 7th Sea first edition MUSH (I hate 2nd edition and everyone I spoke with shared the same sentiments upon reading the preview booklet that was released), and I have chargen code about ninety percent ready. Unfortunately, my coder's been struck with a bad case of RLs and I'd like to have character generation, sheet and dice finished before June or July. The server is Rhost-based; I believe Advantages and Backgrounds are the only thing left in the actual sheet code, but we still need a die roller, and some other functional things.
The setting is an island that belongs to no particular nation, but with an abundance of Castillian influences since they were the ones who took it back from the Crescent Empire; it's pretty much an exile's haven, since people who have been chased out of all countries eventually find themselves there. On the outskirts, there is a village for outlaws as well; those deemed too dangerous to live in the island city the game is set.
I probably won't post my googledoc here, but send me PMs and I'll see about sending the theme document over. Thanks!
[EDIT: https://docs.google.com/document/d/1iiHTp7H-CaFGj3mPeH_fyg93eMCMheAMPtOXXXLK_wA/edit?usp=sharing This is the theme. If this document is not view only, please let me know. :)]
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RE: Web-Based Ticketing Software
Since you're doing it from the web, maybe some sort of control-through-wizard-account for stat adjustments or whatever else needs to be handled MU side would be good.
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RE: XP systems
I like automatic increase for most things, except those you can't get straight away without IC justification (such as getting some special psychic power or whatever). Why begrudge someone their sword/courtier/whatever raises?
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RE: Bump In The Night: A Chronicles of Darkness MUX
Guy Gavriel Kay is great at both world-building and characterization. Comparing a GGK novel to a GRRM one is like comparing gold to bull crap.
I realize this has nothing to do with the topic at hand. Game on.
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RE: RL Anger
@somasatori holy fuck, dude. You will have to let me know which songs.
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RE: RL Anger
@Apos Well, the thread's name is RL Anger. They're allowed to be loud about it, much in the same way not confronting them about it is my polite way to await for a better topic to be brought up. However, as this is a vent thread in many aspects, perhaps not likely to find meaningful discussion here.
EDIT: Not that I doubt them. Only people who take the hit know they've been hit, to put it in the simplest terms possible.
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RE: RL Anger
@Kanye-Qwest Because 'are you okay' can sometimes elicit the very standard 'I'm alright' response, even when it's not really true and the person is shaken the fuck up.
I prefer to say, in the end, 'That sucks, man' or something equivalent. Unfortunately, in forums I cannot provide any sort of human warmth, so I will remain silent and let the person vent. Instant messages are a different matter, of course.