@surreality said in How much Code is too much Code?:
To me, it feels like homework and paperwork work-work.
Yeah for me a lot of it just feels like busy work. OMG I need to remember to spend my XP / do my +tasks / feed my harvesters / do whatever +job foo is necessary to earn my paycheck / sit for 10 minutes on a +shuttle…. ARRRGH. No. I just want to tell stories with other people. Get all that other junk out of my way.
(This is not a knock against anyone who likes that stuff. To each their own. I just intensely dislike it personally.)
@arkandel said in How much Code is too much Code?:
In a way and from a certain point of view a lot of code butts up against actual RP in ways that can't always be predicted.
Very true. Though I think anything that directly impacts the characters, not the players (such as XP in your example) is always going to butt up against RP. What blindsides me sometimes are subtle things like @SG (I think it was) saying that they didn’t like to RP any more on BSGU because people were mostly using scene temprooms instead of grid rooms. Which is a valid point, but my experience was the exact opposite. So I agree - code can impact the game in surprising ways.
@thenomain said in How much Code is too much Code?:
To help staff and players facilitate gameplay. Not "have fun", because as above it's subjective…
I would go a step further and specify "facilitate the gameplay the staff wants to foster". There’s nothing wrong with telling folks ‘no’ because a requested command doesn’t fit your vision for the game, even if that might please 8 (or even 80) players.
@thenomain said in How much Code is too much Code?:
@ashen-shugar said in How much Code is too much Code?:
That's when you tell them to just screw off and go away right?
Yeah, like either you or I are any good at that.
Apparently I’ve honed that craft more than you guys
@ashen-shugar said in How much Code is too much Code?:
This essentially sets anyone connecting from the matching sites FUBAR and SLAVE, which disables every single command (including LOGOUT and QUIT) that the player can issue while on your game.
They find it annoying. Fancy that!
That really works? It boggles my mind that it would irritate anyone any more or less than being sitelocked. Like… you just click the disconnect button? Goes back to: people never cease to surprise in the ways they interact with code.