MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. faraday
    3. Best
    • Profile
    • Following 0
    • Followers 8
    • Topics 14
    • Posts 3117
    • Best 2145
    • Controversial 1
    • Groups 1

    Best posts made by faraday

    • RE: Armageddon MUD

      @thugheaven said in Armageddon MUD:

      First of all why would you ask “where’s the best place to hunt?” Out of character, in the middle of roleplay, when you can ask that in character, when you can ask on the discord or the new player questions forum?

      Why? Because that is the norm on literally every other online roleplaying format I've ever encountered. MMOs, MUSHes, Roll20, Storium.... all of them. When you have an out-of-character question that your character would know that you (the player) do not, you ask in the game via the game's out-of-character band (+ooc, PMs, chat, whatever).

      Armageddon wants to do that differently and take all OOC questions off the game to discord/forums? That's their prerogative. It seems unnecessarily cumbersome to pause RP and fire up discord just to ask a question when you can just ask the question right there to the player you're playing with but whatever.

      Asking in-character though, as bolded in your response, is just weird. Did your local hunter get hit on the head and suddenly forget where the hunting grounds were?

      posted in Adver-tis-ments
      faraday
      faraday
    • RE: Movie / TV / Streaming Peeves or Whatever

      @greenflashlight said in Movie / TV / Streaming Peeves or Whatever:

      As you can tell, I am struggling with this one. Most likely, I'm trying to make myself feel safe by pretending I can contribute a helpful solution to an intractable problem.

      Yeah I get it. Whenever a tragedy strikes it's our nature to try and problem solve.

      For me, anyway, the existing industry safety procedures seem pretty darn robust when actually followed. It's really really hard to imagine how you're going to improve safety by making actors with minimal firearms training do anything more than hold the gun and pull the trigger under the careful supervision of an expert.

      Sadly, even the best safety procedures can falter in the face of epic negligence and/or incompetence on the part of the people responsible for implementing them. That's when people get hurt.

      Interesting, from variety:

      Both Merrick and Corrie [prop experts] say that actors are not required to sign off on firearms being empty. Instead they must focus on their performance, rather than be distracted by gun safety rules that aren’t their expertise.

      “I really need to reiterate that the actors have a focus on their dialogue and their emotion and where they got to stand on their lighting and how to react to the other actor,” Merrick said. “Their head is full. And in order for an actor to be fully vested in a performance, they need to have confidence in their surroundings. They need to be able to stand firmly and know that the wall is not going to fall down on their head, they need to know that the gun that they’re being handed is ready to go and it’s safe and it’s not going to hurt anybody.”

      Also interesting is Legal Eagle's take on the whole mess.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @sparks said in Character Information: Wiki or Mu*?:

      but you have the same information on-game.

      Not all of it though. The supplemental profile fields are only available on the web portal, as are the setting/wiki files, etc. Because seriously, double-coding everything is a PITA. The only reason as much of it exists in-game as it does is because there are still so many MUSHers who abjectly refuse to use the web portal at all.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The Eighth Sea - Here There Be Monsters

      @scar said in The Eighth Sea - Here There Be Monsters:

      There's always the reset button if and when a big code overhaul has to occur with this new update.

      Just to clarify - there's no big code overhaul coming with the new update. The only thing changing (much) is the web portal, which they're not using.

      posted in Adver-tis-ments
      faraday
      faraday
    • RE: Movie / TV / Streaming Peeves or Whatever

      @jennkryst said in Movie / TV / Streaming Peeves or Whatever:

      Much like a pilot checks their fuel levels after the ground crew tells them the plane has been fueled.

      The pilot, yes, but not the flight attendant. Everyone has their own job in the pre-flight check.

      Here are some more tales from actors and armorers of how things are done on sets that actually bother to follow the safety procedures:

      “I don’t recall ever being handed a weapon that was not cleared in front of me — meaning chamber open, barrel shown to me, light flashed inside the barrel to make sure that it’s cleared,” (actor Jeffrey) Wright said. “Clearly, that was a mismanaged set.” (src)

      “We open the cylinder and rotate through all six cylinders so you can clearly see that they are empty and that there is no brass inside there,” (pro armorer) Van Sickle said. "The next step in the process is going to the first assistant director, who is the primary safety officer on the set, and allowing them to visually inspect the weapon. At that point, they will call it out to the crew, they will call it out on the radio, that there’s a cold gun on set at that time,” Van Sickle said. “Any member of the crew or the cast that would like to look at that gun and confirm for themselves that it’s empty could do so.” (src - note that they mean look at the gun while the armorer held it for them, not mess around with it on their own)

      "Every day I would show him (the actor) the empty firearm, load six dummy cartridges into the chambers so it looked fully loaded to camera, and demonstrate that it was completely safe by pointing it in a safe direction and pulling the trigger eight times." (src)

      @jennkryst said in Movie / TV / Streaming Peeves or Whatever:

      Because THEN we can blame Alec Baldwin TWICE for this... once for not insisting on saftey on the production side of things, and then again for fucking around after saftey was not followed.

      I have no idea what Baldwin's responsibilities were as producer, whether it was a vanity title or what. It's also unclear whether the violations of safety procedures may have been obvious to him, and what obligation he may have had to speak up. Time will tell what liability he bears.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @roz said in Character Information: Wiki or Mu*?:

      Even I won't argue for that.

      Yeah even a wiki zealot like me wouldn't argue for that. That's what I was getting at when I mentioned "essential game info" being in-game. To expand on that thought - my bar is things that you may want to look up while in the middle of a scene.

      For example, Ares has a whois <name> command that tells you their full name (including rank and callsign) and lets you look people up by first name, last name, or callsign. 90% of the time you don't need the whole spammy finger-style profile, it's just the clunky way we've gotten used to for figuring out "who is this person again?".

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The Work Thread

      @macha Are they trying to make a training video for how to lose a discrimination lawsuit? Because it seems to me that this is how you make a training video for how to lose a discrimination lawsuit. (usual not-a-lawyer disclaimer here, but I hope you are able to get help from one soon)

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @templari said in Character Information: Wiki or Mu*?:

      @faraday To clarify on the lack of search function comment, Arx has a true website, not a wiki.

      Yes, I was aware. I was speaking more in generalities. My point was that having a repository of information you expect people to use and not have search is a problem with that particular repository's design, not a problem with repositories in general. It's user experience 101 type stuff.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @kanye-qwest said in The ADD/ADHD Thread (cont'd from Peeves):

      what the fuck? ADHD does not show up in your urine

      Because ADHD meds are controlled, some providers require a drug test prior to and/or during prescription treatment. It's the same for some folks who are prescribed narcotic pain medication.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @thenomain said in Character Information: Wiki or Mu*?:

      (looks at the thread title)

      Right, it gets down to how much information is necessary to have in the game. For me? I'd rather have an actor name, even one I'd never heard of, whom I could google (or better yet - look up on your wiki page) and be like: "Oh, okay." That's far more effective for me than reading any desc ever.

      Another reason I think descs have fallen out of favor is that the entire system is so dang clunky. You have to put in the static desc, create a bunch of outfits, remember to change your outfit based on the situation, then type 'look' at a whole bunch of people... just shoot me now. A never-changing "hair/build/age" type shortdesc in a room description plus a scene-set sentence about wardrobe and/or injuries is far more user-friendly. Again though - for me.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Valorous Dominion

      @roz said in Valorous Dominion:

      the book says that recommended minimums for a PC who's going to see combat are like - Size 11, Strength 10, and Constitution 8.

      That's with an implicit +3 to Con, though. So it's really 10-11 as the minimum recommended value for knightly combat stats. Granted, knights would be assumed to be above the average citizen in beefcakeness so I guess it depends on whether you mean 'average knight' or 'average peasant'.

      posted in Adver-tis-ments
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @too-old-for-this said in The ADD/ADHD Thread (cont'd from Peeves):

      Keep your chin up and be ready to tell people to fuck off if they start offering too much 'well meaning advice'.

      For sure. There's a lot of undeserved stigma still around ADHD medication.

      I found this video very helpful: How to ADHD - Why Stimulant Medication Helps ADHD -- and How Stigma Can Hurt.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @thenomain said in Character Information: Wiki or Mu*?:

      I consider at least a shortdesc like that to be critical.

      "A cute brunette with cherub cheeks" is fine. But if you try to make me read two paragraphs about that same character? I'm just not going to read it. Full stop. And even if I did somehow get coerced into reading it? All I'm really going to glean from it is "a cute brunette with cherub cheeks". So the full desc offers no benefit over the short desc for me.

      And yeah, I don't know who "Sean Teale" was at a glance either, but all it took was one photo on a wiki page and now the new guy on BSG is cemented in my brain as "that guy from Gifted". That is the power of wikis for me.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Dreamwalk MUSH

      @demiurge No, I was just saying that I don’t think that policy conveys your intent and you may want to reword it to be more explicit. Or don’t. It’s your game and I was never going to play on it either way because it’s not my jam. I’m just trying to save you some headaches down the road. If you don’t like the suggestion, ignore it.

      posted in Adver-tis-ments
      faraday
      faraday
    • RE: Did you get diagnosed with...

      Not yet, though I am certain I have it based on the fact that a) my kids both have it (it's very common for parents to only realize they have it once their kids are diagnosed), and b) I'm basically the poster child for adult adhd and have been all my life without realizing it.

      Having researched getting a diagnosis quite a bit, what I've found is:

      • Many doctors, particularly ones of older generations, are not well-versed in adult ADHD. They have stereotypical notions that ADHD is a "kid problem" and people outgrow it. (Some do; most don't.) If your friend wants a proper diagnosis, they'll want to see someone who says "adult ADHD" amongst the symptoms the treat--that's a good sign that they at least are aware that it exists.

      • An ADHD diagnosis is subjective, which means different providers may disagree as to the underlying cause of symptoms. What's most important is to have someone who takes the symptoms seriously and is going to work with you to resolve them, whatever the cause.

      As for the process itself - a neuropsych eval will be a bunch of questionnaires and observational tests of things like working memory, concentration, stuff like that.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Character Information: Wiki or Mu*?

      @surreality said:

      You get a different impression from these, and it's directly related to character:

      You may get a different impression. @Seraphim73 may. Me? Nope. Those statements tell me exactly the same information about your character. And they say much less about your character to me than your mannerisms, actions and words. Jewelry girl could always be fiddling with one of her many pieces of bling to get the idea across. Goth girl would probably act goth, or her
      poses could highlight how incongruous her manner is with her appearance.

      I think I view descs more like a novel in that regard. I don’t want to pause a chapter midstream to read two paragraphs about what someone looks like. I want the initial summary to be short and pithy and the rest of the details to be worked in organically.

      But again, that’s just preference. Not knocking anyone who likes it the other way.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: NOLA 2: Back in the Vieux

      @sunnyj said in NOLA 2: Back in the Vieux:

      @ganymede Oh, for sure! What I mean is that the more the community of a game puts on PLAYERS that THEY need to ENGAGE and CREATE, I think the more a lot of these lazy players will just wake up to the fact that 'Wow. Maybe I should, I don't know. do something with my time here.'

      My experience is that the more a community puts on players to engage and create, the more those unmotivated players just leave or spend all their time in the OOC area whining about how there isn't anything to do.

      (I don't think it's laziness in a lot of cases, but more a clash of expectations. They come from video games or TTRPGs where someone else doles out the story and they just get to participate in it. The idea of creating the story themselves is a foreign - and often intimidating - concept.)

      posted in Adver-tis-ments
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @kestrel said in The ADD/ADHD Thread (cont'd from Peeves):

      I realise I am not making the best case right now for stimulants as ADHD meds not being "drugs" but look.

      Not really a direct commentary on your story, but there's so much stigma around this that I think it's important to note that stimulants just work differently in ADHD brains than they do in non-ADHD brains. With the right med and dosage, ADHD will not get "high" from stimulants in the same way non-ADHD brains do.

      An analogy is insulin. Give insulin to a diabetic whose insulin isn't working right, and it regulates their blood sugar. Give insulin to a non-diabetic, and you crash their sugars, potentially to dangerous levels. Same drug, same mechanism, wildly different effects because of the underlying body chemistry.

      (Of course brains are complicated, so like you said - it is entirely plausible that the normal dose may be out of whack at times due to various factors. I'm just speaking generally.)

      posted in Tastes Less Game'y
      faraday
      faraday
    • 1
    • 2
    • 77
    • 78
    • 79
    • 80
    • 81
    • 107
    • 108
    • 79 / 108