Arise, chicken.
I've run my homebrew system backwards and forwards, and there's nothing to it that can't be done more efficiently with FS3.
So, I'm scrapping the homebrew and proposing a Mass Effect game using FS3.
I'll probably talk with Kraken @ The 8th Sea and the legendary Faraday to see if I can look and decipher the coding, in anticipation of doing some tweaks to the FS3 combat engine. But the one thing I will probably have to have coded from scratch is an engine/code-set that will help me track the IC population's assets and resources.
Let me explain.
The story begins on a planet in the Terminus System, where all of the PCs belong to a small shipping company. Times are lean, so the company occasionally takes black missions to help mercenary groups, the Alliance, or whoever will pay them to move stuff. But then, things go to shit when the Reapers start appearing. And within a few cycles, chaos reigns. What will the company do?
Plots will center around survival and exploitation in the far reaches of civilized space while the home worlds are in shambles. Sink or swim, the company has to fend against other companies and pirates, while taking advantage of opportunities that arise. Completing plots will result in obtaining resources and credits that can be crafted or traded into assets.
Players individually can contribute to the success of the company outside of plots. Every cycle brings delivers Action Points that can be spent to do things that benefit the company. Those Action Points can also be used to gain XP to improve your PC, although it still takes considerable time to do so (under FS3's system). The Action Points system is intended to be a mini-game that ties into the success of the company, and thus the PC-base.
The key is resource management for the company. That's what I need to have coded, and I don't know how well it would work. This is a bit of an experiment as well because, if successful, I can see how the "community" engine/code-bit could be used for other games.
Any volunteers? Thenomain, I'm looking at you.