@surreality said in Which canon property/setting would be good for a MU* ?:
Of course learning a new system is harder. The first time someone plays an established system, they have the same learning curve, however, and it wasn't an obstacle to them then.
If someone doesn't want to learn new mechanics, it is on them to say 'no' to a game that requires them to do so, not on the game's creators to refuse to do something new or eschew anything that isn't repeatedly trod ground to benefit that person's laziness and/or preference.
The odd part of this phenomenon is that, while the World of Darkness' mechanics are simple its content is not. Meanwhile, Arx's mechanics are arguably even simpler, and people will still consider it an impediment to play.
As another example, Star Wars SAGA edition has simple mechanics, but its Feats and Talents require an almost-encyclopedic knowledge in order to manipulate those mechanics efficiently to your benefit. Meanwhile, some people believe that Unisystem or FS3 is hard to grok, when they are anything but.
I think it's just familiarity. I like the World of Darkness because I know the source material so damned well, or well-enough that I can work my way through games easily. It wasn't as easy when I was on Arx not because Arx's mechanics were hard but because I have over two decades of familiarity with White Wolf's stuff.
That said, getting into White Wolf stuff takes a considerable amount of time and guidance. Vampire is particularly complex, even as Mage is system-wise.