@Gingerlily said in Politics etc.:
A lot of people have mentioned how cool the politics rp was on that game, I never played there. What was in place to make it work so well for so many people? Could it be adapted to something that wasn't WoD? Tell me more about these boons.
Aside from having the right mix of players and the proper distance of staff (the Head Wiz eschewed RPing; staff members were prohibited from holding all but the most minor positions of power), the political game worked on the following levels:
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Generally low-powered PCs. Most PCs hovered between 50-100 XP, with the big-movers-and-shakers having maybe 50 XP more. This was accomplished with nWoD's GMC/CoD XP system, with escalating beat-costs-per-XP; the more XP you have the more beats needed to get an XP (normally, it's 5 per XP, but it would go up to 6 or 7 with each 50 XP).
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Caps on beats for RP. The most onerous part was how you had to claim beats after RP, depending on the kind of RP you engaged in. RP could be categorized as in-theme, general, goal-driven, etc. You could only claim a certain number of beats per week. This did not just throttle XP-gain; it also directed players to try to get into particular scenes in order to be able to claim those beats. Staff on the back end had to review and approve of all the claimed beats on a weekly basis, which was probably super-tedious.
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Shit to do. Every now and again, there were crises that had to be taken care of in the city: generally, it was occultish shit, but it could be as simple as a Strix or two. If you took care of anything in the city, that could be reported to the local Harpy PCs, which would then create a report that would be published.
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Player-controlled status. The Harpies had the ability to award status, and were player-controlled. You'd think that everyone would want to be a Harpy, except that they were constantly harassed/bugged about status choices all the time, with people wanting to depose them left-right-and-center for being "biased" and "unfair." But this was all IC, and people, I think, knew that. If you were a Harpy that was too biased, you'd probably get your head removed or unseated.
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Boons. The Harpies also kept track of the promises people did or did not keep. Although there was code to list boons, these had to be reviewed and approved of by the Harpies. Again, the players had control of this aspect of the political game, and it was important that they did.
With the above, you had to make friends quick: (1) to get XP quick via RP; (2) to make sure you weren't gacked (which was easier because, again, low levels of power); (3) do shit to get recognized; (4) make peace with and be nice to the right people; and (5) make sure you paid off your debts. And aside from the approval of beats, much of what went on did so among the players.
You really had to win favors fast. I had an in with @lordbelh, but it came with being constantly scrutinized by his super-paranoid Mekhet and doing all of his shit-jobs. It worked well with my Ventrue handy-man concept.