@SG said in Generic sci fi game.:
hahaha, the SIM city godzilla shows up?
More like what you'd expect in an Alien film. Example:
Scenario -- The Old Colony: PCs start off at the landing pad, the first wave of new colonists to a long-lost-but-found colony at the edge of known space. They've got enough supplies to keep power to one part a large complex, and enough food to last for about a month.
PCs gain Action Points (AP) every day (1 per day). You can use code to spend AP and add to the local communal stash of supplies, representing scrounging and scavenging. If there are hydro machines around, you can harvest food from them. If there's a moisture collector, you can harvest water. Your collective PCs drain the communal stash, so it is essential for people to work together.
Or, you can use your AP and harvest stuff for a private stash. Because, fuck everyone else.
Plan to build things with supplies. Plan on tasks for certain PCs. Whatever. Hopefully, everyone can coordinate and prosper. That's the goal.
Problem: aliens. You need to fight them off. They break your shit if you don't respond to them. Worse, they may eat you. Staff can drop them in, and players can have their PCs fight them off. Drama! Violence! Fun!
So, see: you can have builders and soldiers, together at last.