@Bobotron said in Game Concept: Paying for rare things:
This isn't about ridiculing a concept for 'speshul snowflakeness'. It's about finding another way to allow something that is problematic, or should be rare, in a different way than an application, a cap, or staff fiat. It gives player agency to the choices they make. Sure, everyone on the game might go OKAY I WILL BE JEDI AT 6 POINTS or somesuch, but the THEORY behind it is sound, as many of us have witnessed first-hand. It could be applied to the Jedi issue in SW to help alleviate some of the above insanity.
This argument presumes any insanity on an SW game if people are given the freedom to choose.
This argument also presumes that a larger occurrence of purportedly rare concepts is problematic.
I understand the system and how it is calculated to work. I'm arguing that there was never a problem to begin with that needed to be addressed with system modification.