@Lord-Renegade said in Plots for Spheres:
My problem comes when staff has this "grand vision" and any player diversion from said vision is ignored, or otherwise discounted. Akin to writing a book rather than actually building a story with the players one is leading.
There's two kinds of railroading: (1) where there is a definite, express, or obvious sequence of events to the story; and (2) where the storyteller shuts down any method or tactic that does not lead to the desired outcome.
It's the difference between having to take out a squad of bad guys to get to the goal, and where the GM has put you in a narrow corridor that forces you to open a single door and confront the squad head-on.