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    Posts made by Ganymede

    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Thenomain said:

      1. Know a little bit of what you're going to do in your next pose. Not all of it, but some of it.

      This answers such a huge peeve I have, especially when @Ganymede says to "pre-pose".

      Uh, I can't break this one. Someone help me out on this one.

      I do not understand what you're getting at here. Care to rephrase?

      @Lithium said:

      It's that I, myself, literally have no idea how you could come up with the idea that there is zero separation between our characters and ourselves.

      An illustration.

      My PC, Erin, punches your PC in the face. Your PC reacts by getting angry. Your PC could have reacted by punching back, presuming that this is within the realms of how your PC would have reacted in a similar circumstance; however, you OOCly made the choice to react by getting angry.

      Suppose, out of those two choices, you decide by rolling a die: even, get angry; and odd, punch back. You still decided OOCly to make the choice by die roll.

      I see both of your perspectives, and don't find them as mutually-exclusive as they may seem.

      Hopefully, that helps you two in your spat.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @HorrorHound said:

      That moment I realize in the game I tried to @mail Ganymede.

      I'll change my @alias to avoid confusion.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @tragedyjones said:

      Good luck, @Ganymede . Getting players to reply to shit which is 100% mandatory can be nigh impossible.

      This wouldn't be the first time I've tried this. I've done it at least half-a-dozen other times.

      Part of the exercise is figuring out who has the energy and willingness to comply and try to help us get things going. And once I get a handle on that, I know who to turn to when I have a plot-idea to run. If people complain about being excluded, I can simply point to this request, and point out how their failure to respond led to an apparently-erroneous response.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Couples who MU together

      @BobGoblin said:

      I've come across a few of these in my days. Been seeing it a bit lately on a few games that are a bit more competitive and wanted to get the communities viewpoint on something.

      Is it reasonable to treat the PCs of a couple as alts? Not in the you can't RP together sense but in the can't cause direct benefit to the couple's character sense?

      No. Breaking the Fourth Wall is for Deadpool. Playing with a spouse is functionally no different than playing with any member of a troupe, which means you would have to bar troupe members from being a benefit to one another. And then, there's no reason for a troupe.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @mietze said:

      Yep, I think it's was a great thing to ask for. Some people might not choose to participate but I think it's all valuable info.

      It is.

      You don't have to participate, but failure to participate means I have less information on which to draw from to create interesting scenarios for an individual player or a group. That's all. I'm not a mind-reader and I'm not omniscient; I don't know what salient things have happened since the PC was approved.

      Thorne's player gave me an excellent precis on his PC. And now I know a bit about the player's motivations behind the PC.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: DMs, GMs, STs: Do you fudge rolls?

      @skew said:

      When you are controlling the story, NPCs, etc, do you fudge rolls?

      It depends on the situation and the players, and the system.

      I know that doesn't help, but remember that MU*ing, like gaming on a tabletop, is a collaborative effort. You have to know the expectations going in of the players. If they are the type that prefer story over mechanics, fudging would be fine if it helps the storyline move. If they are the type that prefer the mechanics, then stay hard on the rolls and don't fudge. Some systems are more forgiving (WoD) than others (Earthdawn) when it comes to good and bad rolling.

      The hallmark of an experienced GM is in making these calls on the fly, but it does start with the situation, players, and system.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Someone make a damn CofD/Storytelling 2 game worth playing, kthx

      @mietze said:

      It's just an invitation to give a blurb about your PC/goals, what you'd like to see, if you're willing to run prps with seeds given by staff, ect.

      I'd have termed it a survey rather than homework.

      It is a survey. I asked for it.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Battletech Tabletops and Mechwarrior Online?

      I'm going to second MechWarrior 4: Mercs. It's a pretty good game which requires a brain or two. I also liked the Mech Commander series, but it wasn't as popular.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Changeling: The Lost Update [CofD]

      @tragedyjones said:

      Guys someone make a ctl game so I can maybe try it for once.

      No one ever likes my ideas for this kind of game.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Mortal Kombat MUX

      @Coin said:

      You could have coded combat where you decide on a "strategy" per "round" (with three rounds). Best of two wins the fight. Of course, with this, part of the roleplay and fun of the game would become creating interesting "strategies" that you can apply based on your character's stats, etc.

      Sounds like Endless Space, which isn't a bad thing. It's quick and simple, but I think the people that will be attracted to the theme aren't going to like a simple system with that. You'll probably need to add some crunch in order to differentiate the relative merits and flaws between Sub-Zero and Scorpion, for instance.

      posted in MU Questions & Requests
      Ganymede
      Ganymede
    • RE: Mortal Kombat MUX

      @ThatGuyThere said:

      I think the hardest part of the translation would be having it so people lock in maneuvers before the reveal. Basically code illiterate myself so not sure how difficult something like that would be to set up.

      I'm not so sure it would be that difficult. You could use a timer and require an input within 30 seconds, else default to doing nothing in response to the attack. Not exactly fair if you suddenly have to take a shit, but you should have thought of that before entering a street fight.

      posted in MU Questions & Requests
      Ganymede
      Ganymede
    • RE: Kinds of Mu*s Wanted

      @Alzie said:

      Everyone is talking about the witcher 3's mechanics, but the writing was probably the best thing about it.

      I said the same thing on Reno to Pinball about The Last of Us.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Kinds of Mu*s Wanted

      @tragedyjones said:

      Someone unban Cirno so he can talk about the lack of people of color in The Witcher.

      Why the fuck would there be people of color in that world? It's clearly full of white people with white problems.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Good TV

      @Arkandel said:

      My sports movies/TV shows peeve FOREVER is how hard it is to pull off a basketball one.

      You didn't like He Got Game? Or White Men Can't Jump?

      As racist as it might sound, there are few good basketball movies because there isn't an audience for one. White people have been nosed out of the sport for a long time now.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: More Fitness

      @tragedyjones said:

      Doublepost: I received an unsolicited comment that I was losing weight today.

      That's awesome. Congratulations. I need to work harder at it.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Rotating Theme

      You can rotate theme without changing the setting, or forcing players to change their PCs. There are many themes to explore in "zombie apocalypse," as evidenced by the longevity of The Walking Dead.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Kinds of Mu*s Wanted

      @Arkandel said:

      The Witcher 3 was probably the best game that's come out the last 2-3 years, as far as I'm concerned. It's so good, and it's enormous, you can play forever. It's a true successor to Skyrim in that way.

      It's better than Skyrim; it has decent voice acting and controls.

      I'm still playing it, but I think I'm going to take a bit of a break. The world is so vast that I kind of forget I'm supposed to be doggedly chasing someone down.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: The State of the Chronicles of Darkness

      I like how he throws Changeling and subsequent series under the bus.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Kinds of Mu*s Wanted

      @Misadventure said:

      Sailors and Strumpets.
      Jennys and Jakes.
      Charm and Courage.
      Bodice Ripping and Bloodshed.

      So, you want a game based in the world of The Witcher. I concur.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: RL Anger

      @Arkandel said:

      @tragedyjones Dammit, did it get hot in here just now or what?

      Time to take it off like you're home alone and dance in front of the mirror while you're on the phone, checking your reflection and telling your best friend: "Like, girl, I think my butt gettin' big."

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
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