@ZombieGenesis I'm jealous as hell. We played the AAAAAAAASSSSS off of SFRPG back in the day. I'll be doubly jealous if you're using the card system to do the combats because that made it so much better.
For those not in the know, you could print out these little move cards like "light punch, medium punch, heavy punch" and on the cards would be the modifiers (+2 speed, +2 damage) etc.
Well, when you were "fighting" someone else you'd pick your move on a card and play it face down, then do initiative.
The way it worked was simple.
BLOCK had a speed of like +6 so you'd almost always be able to block FASTER than someone could do a Dragon Uppercut. So "mr badass" would think they're about to clean your clock so they'd play their "dragon uppercut" card face down, but if you ANTICIPATED that they were going to do this...you might put your "jump back" card face down. Voila. You jumped out of the way.
It kind of recreated the concept of 2 players going PVP trying to anticipate the other player's next move. Fun stuff. BUT OH GOD DON'T EXPECT TO FIGHT CHUN LI WITH A STARTER CHARACTER. She's got like 40,000 dots on that WoD-style character sheet.