You could try storium, @Arkandel. It allows for posting as slowly or quickly as you want, though it doesn't have the room separation and it holds to its own mechanics. You could potentially use a private wiki too, with creative use of namespaces and categories. I think google docs could work too, but it might be a little harder to organize, though folders and well-dated documents could probably swing it.
Posts made by Glitch
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RE: Non-MU* online roleplay
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RE: Pick Your Poison: A Chronicle of Darkness Interest Check
It seems like a majority of the feedback in this thread as far as personal choice has gone was Hunter or M+. If you're not ready to go after that, then it seems like you or your collaborators aren't really up for that sort of game. So yeah, I'd also say just build the game you want to play.
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RE: To dice or not to dice?
I'm a fan of dice. I like the structure and rules. The few times I've ever tried trait based superhero games, it just didn't work for me.
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RE: Kinds of Mu*s Wanted
@DnvnQuinn there is a Dresden Files MUX called Dark Spires that you can check out.
On the fantasy front, it certainly isn't D&D, but there's Kushiel's Debut. It's more nobility and politics than adventures and magic, I believe, but it seems popular around these parts.
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RE: Mutants and Masterminds
Try contact @Gwynn? It looks like they have a MUX that uses M&M.
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RE: Java Buddies?
@Cobaltasaurus
The real error I see is that you've closed your while statement with that semi-colon at the end. This means there's nothing going on inside that loop.
while ( !(Ans == 'F'));
You need to make a block like the rest of your code, with the car question inside of the while loop.while (<letter check logic>) { System.out.println("What kind of a car do you drive?"); System.out.println(" (F)ord, (C)hevy, (B)uick, (M)azda, (H)onda, (S)aab, (V)olkswagen"); String Word = Fred.next(); Word = Word.toUpperCase(); Ans = Word.charAt(0); }
For your letter check logic, you'll learn better ways of doing it, but in keeping with intro level stuff, you want any selection from your list to be true so that you can then use the not operator to reverse it.
!(Ans == 'F' || Ans == 'C' || ...)
Finally, you're already forcing the input to uppercase, so you don't need to check against the lowercase.
I haven't tested any of this code, of course, so this is just an on-paper response.
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RE: Creating characters
I might not be a good person to answer this because I am very much the sort of person that has a hard time staying on a character. A lot of the advice here looks good and some seems to include being less complete in your character write-up, and I certainly hope that helps you, but I don't even have that problem.
From my own experience over the years, I've only had a handful of characters that I can think of that I had any real success keeping for any length of time, and the common thread for all of them was making the right connections early on. What is the "right" connection? For me, it was the availability of a handful of people that I enjoyed playing with who were present when I was. That was it, basically. Every concept I have, every character I CG and get approved, has excited me for some amount of time, but it was never the concept that nailed it so much as the people I fell in with. Also, it couldn't just be one good interaction, or unrelated scene. Chance or circumstance had to get something rolling with those folks beyond the standard coffee-shop name-swap. I just don't have the perseverance otherwise, which is a personal flaw that gets me rather easily, and accurately, hung with the a sign that reads: Flake.
tl;dr Focus on finding the right people at the right time (really important) and worry less about any weakness in your CG process.
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RE: Java Buddies?
@Cobaltasaurus I assume it means through your scanner?
System.out.println("Please select the lower bound: "); int low = scan.nextInt(); System.out.println("Please select the upper bound: "); int high = scan.nextInt(); System.out.println("Your random number is: " + RandomInRange(low, high));
Also, your RandomInRange function should probably return an int and not have a semi-colon at the end,
public static int RandomInRange(int low, int high)
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RE: Java Buddies?
The first thing I did was look at the docs for Random. The docs for Random.nextInt( int n ) tell us that it can get a range between 0, inclusive, and the passed value, exclusive.
The question asks you for low to high, inclusive for both. You could do some number offsetting here with your low and high parameters to get something that would work. (As an example, look at your 1-100 example, by adding 1, you've offset the low and high end by 1).
ETA: Trying to help without giving away the answer, if it's not clear enough, though, let me know.
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RE: Java Buddies?
Yeah, your dot after the
println
isn't going to work. It's the function you're calling onout
and you want to pass it the lyrics as a string parameter. -
Google Search
There's a new google search box in the header. It is not the prettiest thing, but I figured a useful search was more important than the mess that these forums call search.
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RE: Searching?
Yeah, the search sucks. Hardcore sucks. Google search with site really is the only way to get decent results, though it has fewer recent results.
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RE: Evennia - a Python-Based Mu* Server
@Griatch I looked at Evennia once about a year ago, so you may be able to address this if you believe I'm wrong, but Evennia treats strings as first class. Its command structure is based on parsing strings for commands, moving strings around, string manipulation and then a string based response. OOB is sort of tacked on as part of a string prefix, so yes, I could parse it on a front-end, but all back-end processing is too string-based for me.
This is required for the MU experience, but makes it little different than a MU server in yet another language (though I agree a much more approachable language).
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RE: Evennia - a Python-Based Mu* Server
@Derp said:
One of the shared values of this community is for multiple people to be able to functionally contribute meaningful things to the game on a large scale as well as develop more personalized things for their own use.
Community "values" got thrown around a lot in the OR thread, but I'm going to actively disagree with this. The large scale contributions you're talking about are generally shared between game coders (or in the case of @Thenomain, are the same coder), which wouldn't be an issue for two games running Evennia. Secondly, while there are people that enjoy developing small bits of personal code, they're hardly the majority. Beyond some aliasing and some copy/paste code a friend gave them, I'd even put them in the very small minority.
So no, there is no direct path between MU* and Evennia, but lacking a feature that allows "untrusted" coders to tinker is hardly the platform killer you're suggesting. Personally, I think Evennia goes too far as it is in supporting a MU* like experience.
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RE: Evennia - a Python-Based Mu* Server
@Thenomain said:
Mind you, Glitch, you said I was foolish for not giving people on Eldritch a Quota so they can tinker-code.
That's a bald-faced lie!
... it was another game. >.>
Also, I wanted an object so I didn't have to look at stuff I put on my charbit, in an environment where it was already possible. I do think there is a benefit brought to the community through tinker-code, I just don't think it outweighs the considerations of the game runners and coders when choosing a platform that makes their lives easier.
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RE: Evennia - a Python-Based Mu* Server
@ThatOneDude That's an awful idea for Evennia, because it's much like giving every character on a MU a wizbit.
@ThatGuyThere Those are all systems that would do better as globals created by a coder that allows for usage of those systems (up to, and including, a generic room builder). This is a system that wouldn't need to allow for in-game scripting in the style of MU soft-code. It's just that no one has made those systems in Evennia yet.
Like @Thenomain said, it is the mutli-descer coder, or the person that makes their own deck of cards for poker, or an eight-ball object. It's the tinker level of coding that can't be done in Evennia, but which I argue should not be necessary for a game. The gains for usability, extensibility and maintainability outweigh the occasional person's inability to write tinker code on your game.
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RE: Evennia - a Python-Based Mu* Server
I think @Reason and @Derp are talking past one another. @Derp wants in-game scripting and won't look at Evennia for its lack of it. It doesn't have to do with whether or not it's python, but that he can't tinker with code in someone else's game.
I've had this conversation with @Thenomain before, but the number of people who come up this way generally came up through their own curiosity and I think they'd find another route if the platform changed.
In the general case, most people just want to RP in a convenient, pleasant environment. Most game coders want to make usable and reusable code systems. Putting in a complex scripting system for the small percentage of people who refuse to play somewhere that doesn't let them use that game's code to make their own code isn't worth it. At the very least, it shouldn't be a minimum requirement to start making a game, but rather a "maybe someday".
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RE: Java Buddies?
I haven't done any Java since college, but I can also occasionally offer flailing help. Since this is the code category in the code group, though, it's okay to spam your Java queries to the group at large and consensus might save you where individual expertise is lacking.