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    Posts made by Glitch

    • RE: Zero to Mux (with wiki)

      Hey @Dazed, it seems @Wodchelle had the same issue not too long ago. If you look up about 4 posts, you can see where she ran into the same problem and I answered, so you'll want to check that. I promise to update the guide with the new info!

      posted in How-Tos
      Glitch
      Glitch
    • RE: So not only is there no "ignore" feature...

      I looked at that plugin before, when it was asked for last time. It was incomplete at the time. Looking at it again, I'm not sure it matches with the version of the forums we're running. Finally, I haven't felt like making it compatible/finishing it. So no, there's no ignore user feature.

      posted in Suggestions & Questions
      Glitch
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    • RE: RL Anger

      It's because it's said with love.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      I can't tell if this is winding up or not, but if there's still the will to keep on keeping on, it might find a better home in the politics group suggested by @Cirno.

      Can't make any guarantees about safety from a dogpile, but the group and category are there, for what it's worth.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @Cirno said:

      Have you considered that black people can stop police violence by forming armed militias?

      It worked for Cliven Bundy and the Tea Party, remember them?

      I don't see that as anything even approaching a solution. I doubt it will ever be a thing, but you know what would happen? A lot more black people die and things get way worse for them at a little more inconvenience for "white folk". Positions harden, whatever support there had been for the message of black people evaporates and then it's just angry people fighting to fight and most likely dying.

      So no, I won't be joining your militia.

      posted in Tastes Less Game'y
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    • RE: RL Anger

      It's not a one-way street, @Cirno. And seriously, how does it meaningfully impact your lives? Well, considering BLM is based on the premise that some cops are more likely to use deadly violence against black people, it seems a better understanding and integration could help. Also, pulling away gives little in the way of a voice to a disadvantaged group, which means it's even less likely there will be meaningful change in police procedure.

      Like it or not, communication is the only way to foster any sort of understanding. If you've given up on that, then there are not many places this conversation can go.

      posted in Tastes Less Game'y
      Glitch
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    • RE: RL Anger

      Homogeneous groups become echo chambers of stale ideas and beliefs. Without constant exposure to outside influence, chances for empathy or understanding of those outside the group is slim.

      posted in Tastes Less Game'y
      Glitch
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    • RE: SPOILERS - The Force Awakens

      So I thought it was great. I would also like to think that the similar plot elements from the originals was to say: We love the old Star Wars as much as you do, let us prove it to you, introduce our new characters and reaffirm our commitment to it. We will tell new stories in the upcoming episodes, so please trust us.

      That's my hope, at least. Regarding Kylo Ren getting the smack down, I think it had a lot to do with killing Han. They show us throughout the movie that he has questions and doubts and there's an easy parallel with Darth Bane when early on, he became much weaker with the force when he couldn't give himself fully to the dark side. I think the clincher was, at the end, when Snoke said to have Ren brought to him to complete his training.

      I'm also curious to see where they go with Finn. Rey and Poe both have their archetypal roles, with Rey even having a bit of Han about her. I'm excited to see what they do with him.

      posted in TV & Movies
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    • RE: Evennia - a Python-Based Mu* Server

      Okay, so I'm looking at evennia again. Before, I'd mentioned that everything was strings and was told that that was indeed not the case once things got into the internals of evennia. I assume there is a misunderstanding, then, about what I mean. For example, the dice command.

      All of the returns are interpolated strings. So yes, I can out of band it and be like, msg(oob='you rolled a 2d6 for 10!'), and it would technically send the message back oob, but it's still a string. I don't have the dice rolled, or the user who rolled it or any of that automatically. All of that info is interpolated in the string response itself.

      This is what I mean by saying it is string-based. Does making it a json object (or dict) with worthwhile information mean rewriting all of these commands? Do I have to turn a front-end message like:

      {
        cmd: 'roll',
        args: [{ count: 2, sides: 6 }]
      }
      

      Into roll 2d6 before sending it to the back-end in order for it to be understood?

      Does the parser accept any structured oob as long as it has some key that allows it to pass args to a command?

      posted in Mildly Constructive
      Glitch
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    • RE: Can we have a politics group?

      Category is here, you can access it if you join the politics group.

      posted in Suggestions & Questions
      Glitch
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    • RE: Can we have a politics group?

      http://musoapbox.net/groups/politics

      posted in Suggestions & Questions
      Glitch
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    • RE: Coming in 2016 - Bump in the Night

      Five bucks a month wiki and game: http://musoapbox.net/topic/138/zero-to-mux-with-wiki

      posted in Adver-tis-ments
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    • RE: Kushiel's Debut

      @deadculture Not that I'm saying you're wrong or anything, but how does +fingering a player and then showing a player with a similar name in the who list prove a connection? Maybe I'm missing some telling detail?

      posted in Adver-tis-ments
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    • RE: Time for a New WoD Game?

      As far as I'm aware, @Sunny's Dust is a catch-all, though it is Chronicles, not the old tired crap that is nWoD.

      posted in Mildly Constructive
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    • Regarding Force Awakens Spoilers

      The topic has been moved to the TV and Movies group. If you want to discuss it, go there. Keep spoilers there. The group is free to join or leave, so you can leave to keep yourself spoiler free.

      posted in Announcements
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    • RE: Queen's Blade: The Dark Rebellion

      Man... what the heck am I helping you link?

      posted in Mildly Constructive
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    • RE: Queen's Blade: The Dark Rebellion

      Hrm, I wonder why it's not working?

      posted in Mildly Constructive
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    • RE: Queen's Blade: The Dark Rebellion

      For images, use:
      ![this is my title](<link to image>)

      You can leave the title blank:
      ![](<link>)

      posted in Mildly Constructive
      Glitch
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    • RE: Non-MU* online roleplay

      Yeah, but that all seems like it'd be beyond a version 1 need. Channels are available, @nicks are possible for lists of recipients (though obviously this doesn't solve the temporary channel thing) and places code is assuming scale that isn't necessarily going to materialize, so I hardly see it as an immediate need.

      Generic character sheets with settable values and a roller are the real version 1 needs, I believe. To be followed by task and task tracking, perhaps forums (though that can definitely start or stay as web-based). Convenience functionality, like making it easier to page certain people, shouldn't be a priority.

      posted in Mildly Constructive
      Glitch
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    • RE: Would you play a MU* replacement?

      I'd check out Evennia. The dev drops by here to talk about it and it's pretty far along. It might not be what you're looking for, but it's definitely a possibility.

      posted in Mildly Constructive
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