@Roz If you click on the arrow and hold it/drag it down, does it move the reply box?
Posts made by Glitch
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RE: New forum version
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RE: How hard should staff enforce theme?
@Ghost, Clicking on a @Cirno image link will likely result in things you cannot unsee, but it is safely tucked into a link. Just don't give in to the temptation, particularly in situations where you don't want to be seen looking at really bad furry art.
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Category relevance
Please keep the majority of vitriol to the Hog Pit. We've tried to stay very hands off, mainly because we don't want to deal with constant requests to remove topics, or constant monitoring of people's crap. We just want to read and participate in the forums too, so help us by keeping your posts relevant to their categories.
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RE: The elusive yes-first game.
@Arkandel said:
- ( 1, 2, 4 ) CGen has no non-automated approval conditions and there are no 'special' cases; roll what you will. It will check if you have a description and that your numbers check out, then you're on your way. If (due to code limitations) staff has to set things by hand it can happen after characters hit the grid with the understanding you can't use any missing attributes or resources in the meantime, in order to prevent mistakes or misunderstandings about mechanics ('oh, sorry, I thought I could buy Sleepwalker merits as a ghoul' -- which would be an example of one of the 'good, thematic reasons' to say no, as described above).
So, the only determination on whether that is thematic or not is where you fall on the the theme-nazi -> theme-ambivalent scale. In this case, you could likely find consensus, but in more gray-area cases, there's ambiguity and then decision-making. If you define a thematic feel for your game and then don't enforce it in CG, you don't end up with the game you want, but with the one the majority of your players want. If you're fine with that, then you can have open CG; anything else requires a thematic check of some sort, which requires approval (audit) guidelines. My assumptions based on what I know of you is that you would not be okay with the sort of concepts that would end up slipping out of CG with loose thematic enforcement.
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RE: Comic/Superhero based games.
I know on WORA, DnD4e had a fully kitted out, 3e build for MUX. If he's around on here, you might be able to ask him for the code?
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RE: Rhost MUSH Hosting?
For OS, I suggest Ubuntu because of the large number of resources available online. Also, anything on digital ocean is a "cloud server" so I'm not sure what you mean there. You don't need anything special to run a game, their basic linux server will do.
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RE: Rhost MUSH Hosting?
I use digital ocean for my own stuff as well as for these forums. There's a how-to that has some info on setting up a MUX that might offer some hints, even if it doesn't necessarily apply to Rhost here.
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RE: New forum version
@Cobaltasaurus and @Roz The hover over feature doesn't work on the left-side of topic lists, since it's actually a menu item that works like a select if you click it (on unread, for example). If you look to the right, it should show the user name if you hover over the little avatar there of the most recent poster. If not, yeah, don't know what the problem is there.
@Lithium Those are different id'd boxes that I'll check on later.
@Miss-Demeanor Is there no black circle with a little white chevron in it at the top left of the reply area? If you click it, it should slide up and down position-wise. If you click and hold it, you should be able to move it up and down to a position you prefer.
@Cirno User Map was taken out in the newest version.
@Arkandel I expect the best wallpaper ever from your user page.
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RE: Cheap or Free Games!
Of course I download the game and it won't even start. Origin is soooo great.
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RE: New forum version
The block notifications seem a little wonky to me. Sometimes when I click on the "go to last" or whatever, it just disappears without doing anything. Also, I changed the color, so hopefully it's visible now @Lithium, with a page refresh.
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RE: An-E-May
One Punch Man. Streaming at daisuki.
Also, Haikyuu, if you like sports anime. -
RE: New forum version
The site will be down for a short span of time this evening for an upgrade to the forums.
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RE: Pay to Play MUSHing?
I think @Apos made the best argument in that it is definitely a matter of scale. I'd read the same statistic they had and went to look it up and found the article. Only 2.2% ever paid anything and only 10% of that paid anything substantial. The busiest MUSH is Shangrila, which averaged 461 connections over the last 30 days and half of those are likely alts. Even if every last one of them was a unique connection and playerbase was extrapolated out to 10 times that (unlikely, even after years of play, total approved characters on TR only ever reached about 4-5 times the number of connected characters) you'd have about 101 people that have paid some sort of money. Only 10 of those would be paying any substantial amount more than that.
I doubt any 10 mushers are going to be able to support my salary expectations in an on-going manner. Maybe a MUD could make it work, with enough scale, but it'd still be an outlier and, I think, unlikely.
As to the original question, I'd never professionally tie myself to an endeavor like running a MU with money involved, let alone money that I wasn't going to see. Most people start MUs for fun because the commitment lasts only as long as their fun does. It'd take a lot to give up that particular out.
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RE: SPOILERS - The Force Awakens
I'm curious where they got their number. "People who read their site" is vague as shit.
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RE: Spying on players
Like @Groth, I started in a place where staff would commonly be invisible on grid to look for opportunities in starting scenes. Our staff-bits were even IC characters of power or position. Back then, I didn't see anything wrong with that, mostly because I was 1) young and 2) I wasn't doing anything I'd regret on an ethical level even now, though thinking about some of that RP is rather embarrassing now-a-days.
There was a debug channel on TR for the dice roller, not sure anyone actually listened to it staff side, because it was spammy as shit. Don't think there was any real need for it either, the only really memorable time I recall is seeing someone making a lot of combat rolls, getting curious and realizing they were in a temp room just rolling dice. For whatever reason. Sating my curiosity as a staffer for why you want to roll a bunch of dice isn't really a great reason to have logging, though.
In some ways, I miss the spontaneity of that time, when as a player or staffer, a public scene could mean a sudden PrP. Experience and cynicism tell me that at least half the time, the unknown presence of a staffer is for reasons other than the enjoyment of the players present. I'd rather have assurances that dark-listening isn't allowed period than have that spontaneity back, but it's certainly a trade-off.
All MU's provide the code necessary to know every single thing done by any player at any time. You have to trust a game runner to at least some extent. I personally wouldn't be comfortable with the logging of texts sent between characters ICly. I'm not saying there's not value in it for staffers, but it's still a trade-off I wouldn't make.
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RE: Edited timestamps?
The only way to capture what someone wrote at any given time is to quote them. We won't be doing wiki edit/history revisions, though.
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RE: Edited timestamps?
There's a little black boxed in pencil icon next to the "about an hour ago" or whatever timestamp that shows if a post has been edited, how long ago, and by whom. If you hover on it.