@packrat Some Brother Battle still have/had to manage their pseudo-feudal obligations! (Note: I'm not actually sure, I just wanted to chime in that I absolutely want to see Fading Suns come back).
Posts made by golgoth
-
RE: Fading Suns 2017
-
RE: Coming soon: Lawless Space MUSH
@fatefan Sucks that it's dead. There are tons of things to explore in a setting like this.
-
RE: Across Time and Space MUX - Dr. Who
@botulism Have you taken a look at the Cypher system? Not that it would be compatible with what you're looking at doing, but it miiiiiiight.
-
RE: Silly things you'd been tempted to do on/for a MU*
@jessica_stark Version 2 is about to be out (or maybe it is?)
Altered Carbon (a title of a book in a book series about to become a series on Netflix) could also be designed using Eclipse Phase...
-
RE: Characters You Enjoyed Playing
Still military. Got a new job in it. Retirement is inching closer. I get to travel all over for super nerdy stuff. Georgia sucks. It has two seasons: Hot and muggy, cold and muggy.
-
RE: Characters You Enjoyed Playing
I did a few characters over the years on The Reach, but high op tempo at work more or less pulled me away from MUSHes for quite some time. How are things?
-
RE: Characters You Enjoyed Playing
@miss-demeanor I'm always sneaking about. Hi!
-
RE: Alternative Formats to MU
@roz said in Alternative Formats to MU:
@golgoth said in Alternative Formats to MU:
@arkandel said in Alternative Formats to MU:
These are all solved problems with a basic web interface.
You're right, a lot of this is solved with a basic web interface... But now I'm starting to think: Why can't this be solved using a telnet client? It might need to be coded as a 'per client' thing (at least as far as I'm thinking) but I think I might be able to figure something out sometime. If I get time.
Because telnet is ancient and limiting and will always hold back the ability to advance too far. That's kind of the point of moving on from it.
Then we can move on from it. I'm for having the option to both have my telnet and eat my web client too. Especially until we can finally massage the "dinosaurs" into moving forward, too.
-
RE: Alternative Formats to MU
@arkandel said in Alternative Formats to MU:
@golgoth said in Alternative Formats to MU:
For pages: Click user, send message. That's been done even for telnet based clients, but I think that requires Pueblo Enabled.
So instead of a generic ancient protocol we'd go back to a proprietary one which may or not work for mobile devices and might or not require using a specific client.
So damned if you do, damned if you don't? I, like you on other topics, was using Pueblo as an example. I don't know what you'd need to get 'click user, send message' working any other way off the top of my head, but I'm certain I, or anyone with a bit of grinding out code, can figure out a way to make this happen.
For CGen plus-commands: I haven't found a real quick solution for it, but I can. Players just won't like it since the idea that springs to mind is to force the player to ONLY do CGEN.
It's not just CGen - that's just one easy example. There are so many regular game situations (i.e. after you already have a PC) when commands on MUSH just need to be long - look at the syntax to write a bbpost; that's absurd to a newcomer. Every time I have to create a +note (which in many MU* is necessary if you want to purchase certain abilities or merits) I find myself cursing, and I've been using this crap for years.
These are all solved problems with a basic web interface.
You're right, a lot of this is solved with a basic web interface... But now I'm starting to think: Why can't this be solved using a telnet client? It might need to be coded as a 'per client' thing (at least as far as I'm thinking) but I think I might be able to figure something out sometime. If I get time.
You'd need a module added to your client (you're already using macros, this is a step or 4 further), but I think it can be done. At least for the +notes portion... Probably for the +bbpost problem, too. Click to launch the module, type in your message, hit enter, close the module... ? I'll play with Potato a mudlet sometime to see if I can get that working.
-
RE: Alternative Formats to MU
@Arkandel Just a double post because I didn't see the second and third paragraphs of your post:
For pages: Click user, send message. That's been done even for telnet based clients, but I think that requires Pueblo Enabled.
For CGen plus-commands: I haven't found a real quick solution for it, but I can. Players just won't like it since the idea that springs to mind is to force the player to ONLY do CGEN.
Also, you don't like the arcane plus-commands for character generation? There are several webside ways of form filling that will push what you do over to a character sheet in-game. That's been done on multiple games (New Seattle comes to mind).
-
RE: Alternative Formats to MU
@arkandel If I bother, I'll find a means to add triggers, custom word highlighting, etc, to a webpage client (don't count on it, my plate is full until February) but why not add that functionality inside the game itself? Several games already do it. Hell, several games have been allowing players to do it for years. Macros/timers/triggers... I've seen all of these inside of a game. Custom word highlighting might be tricky, but I'm sure it can be done.
Also, someone mentioned not being able to save logs of their session. I just did a 'real quick look' at a game I thought might have it: Sindome. They have a 'log' button on their web client. Check out their html code for more info on how they do it? Or hell, ask Johnny, I'm sure he'll help you with it (maybe). Hell, I did a search for triggers on their main page and got this:
Macro Help Indexadd - help with adding macros
delete - help with deleting macros
enable - help with enabling macros
disable - help with disabling macros
help - help with this help
triggers - help with automatic macros
general - loose endsTo note: I'm not poo-pooing telnet clients. I am actually trying to pitch my support for doing it 'both ways'.
-
RE: Characters You Enjoyed Playing
There are several favorites that I have had over the years, but a few stand out this morning:
Daiden Kessler: A gimped up Werewolf on HM. It was my first time playing a WoD character and I gave him... pretty 'meh' stats, even for a Rahu (I didn't know better). However, I RP'd him in such a way that I used his flaws as an advantage, or at least I thought I did. I had a huge amount of fun RPing with the many many people who would seek Daiden out for whatever reason. His death was the most badass death, too. I wasn't going up against some badass beastie or anything. He just... Died. And his death was awesome
-
RE: Alternative Formats to MU
I like this discussion.
Did you know that there have been games that have "transcended" MU for 15-20 years now? There are several games that have come (and some that have gone) that incorporated a web based forum into the MUSH client. +bbpost 1/Hello People!=Blah blah blah can be setup to show up on a forum AND the in-game BB so that players can read message board posts in the format they enjoyed. Many of the games out there have set up a way to look at the help/news/whatever files on the site OR inside the game.
Most of the most popular MUDs (I know, we're talking about MUSHes here, but we're also talking about drawing users in) right now also have fully integrated a Web-based client into their game. Instead of replacing a MU-client, the players generally have a choice to connect using the medium that they want. Some games have extra features added in for their website-side clients that MU Client users do not natively have, but these 'extra features' can easily be ported over to almost any MU Client out there. In fact, I can't really think of a current MU Client that doesn't have a means of adding modules to mimic what some web clients offer (other than phones).
Anyway, I'm rambling and not even really paying attention to what I am typing. Hope there is something interesting in my word vomit.
-
RE: ISO Collaborators for Shadowrun
@finn For sure! My favorite period of time with Shadowrun was jumping between Detroit, Seattle, and Denver.
-
RE: ISO Collaborators for Shadowrun
I've been slow to finish up Chargen with Tirit. The course I am in for work/school also takes up most of my free time. I code in short bursts at the moment. @Jennkryst I have had you in mind to notify when we get to a operational state for quite some time. I'll definitely keep you posted.
Same to you, @FoxStevenson. Feel free to stop by the actual site sometime. I'm sure Bremen/Tirit or someone is generally around.
-
RE: Original Sci-Fi?
My point came across wrong. I have never been to a game where it is either strongly enforced or so overly handwaved that it doesn't draw a player in techwise. I have had bigger issues with entering into a game and needing to know minute details about the theme when my character, and the vast majority of the characters in the game, will not and usually should not.
Even then, I fake usually fake it til I make it. If it really came down to it, I personally appreciate references as needed but also mostly appreciate being able to handwave most aspects of whatever profession as needed.
Anyhow: Big pro Sci-Fi. Wanna see more games based around it! Cyberpunk gets a plus, so does Eclipse Phase style (because I can have my horror, cyberpunk, etc as needed).
-
RE: Original Sci-Fi?
Interestingly, a lot of games I have visited have put a lot of detail in the tech (or whatever) so that players who want to can do further research on the topic. They become more involved with how their cyber arm or nanos work and thus become more immersed in the setting.
Of course, some still don't do it and they utilize the same mentality as expressed here... Common people typically aren't concerned with HOW something works, bit just that it does.
I am not a staffer on a major game, but I have never, as a player, seen an issue like this come up where the player hasn't put the effort into learning something about the craft their player is involved with.
-
RE: The Mega Shadowrun Denver Shout
I might pop back on sometime. Deckers are always fun.
-
RE: Alternate Game Systems
Wyrd: Into the Breach is a card based system you might find interesting.