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    2. golgoth
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    • Profile
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    Posts made by golgoth

    • RE: Mudkraft

      Would you look at that. I saw the little popup that tells me that some of their stuff is from WoW. Neat.

      posted in Game Development
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      golgoth
    • RE: Mudkraft

      @thenomain For me (I loaded the site through a clean box), I saw mudkraft is coming with a countdown of 155 days. Had some artwork of, I am guessing, Warcraft characters (On the right was the Night Elf with horns dude).

      posted in Game Development
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      golgoth
    • RE: Mudkraft

      What is this? World of Warcraft MUD? The last one wasn't bad. Good luck.

      posted in Game Development
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      golgoth
    • RE: Mushing and Dating/Relationships

      I thought dating online was for wierdos until I met someone on a MUSH one night and we started chatting. Months go by, we exchanged numbers and emails... One thing led to another and we started actually dating.

      I think we were together for about a year? Neither one of us quite had our shit together, though so we eventually broke up. It was a super messy breakup, too.

      I check up on her on occasion, because I feel bad about the way we moved on. Last I saw, she was super happy and married, which makes me super happy (I'm married, too!). Man, that was one relationship that I screwed up.

      Anyhow, when I was young, single, and gaming, none of my friends knew it. I was mostly a closet gamer until 2004, which was after my first year of college. I was a fairly promiscuous slut (dudes are totally slutty) from about 15 - 22...

      Let's see... So yeah, I've me a decent number of people who got together on a MUSH and eventually got married (looking at WC:RH, I believe at least 3 pairs of people). I know Firan had a number of people who hooked up.

      Anyhow, I no longer think it's weird that people occasionally meet on MUSHes and fall for each other. It's pretty cool, really. I also no longer hide my incredible nerdiness. Most of my friends know I play text based games. Then again, most of my friends are also programmers, cyber security nerds, etc these days.

      posted in Tastes Less Game'y
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      golgoth
    • RE: Kurst @HM?

      @AQ ?!?!?! Dude, you were an awesome admin. Broke me into playing WoD without feeling like a complete noob. Glad you're still kicking around out there somewhere.

      <<< Daiden Kessler

      posted in A Shout in the Dark
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      golgoth
    • RE: Why did you pick your username?

      I used to play AT-43 (a now defunct miniatures game) and one of my favorite models was a Wraith Golgoth.

      Also, Golgoth was a god that certain lesser beings worshiped in Doctor Who... So there is that, too, I guess.

      posted in Mildly Constructive
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      golgoth
    • RE: Wheel of Time MU(SH|X)

      Good. I'm waiting. Watching.

      posted in Mildly Constructive
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      golgoth
    • RE: A new platform?

      @faraday Woohoo! See, even better!

      posted in MU Questions & Requests
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      golgoth
    • RE: A new platform?

      @ashen-shugar You have me on the wrong end, there. I'm not talking about this as me being the end user admin. I'm talking about this from the framework development standpoint.

      I already know for a fact that Evennia has the capability. Hell, a chunk of Evennia's code is just Django (and Twisted and whatnot) but with the word Evennia sprinkled in... I also don't mean that in a negative way, by the way. They've done a ton of awesome extra customization to get to where they are today.

      Anyway, I digress. Using Evennia's web interface, you can type something like 'help @create' and it will create a popup for you so that you can read the help file while not filling your main text screen. You can implement this to be used for an @mail system. Type @mail <username> and it should pop up a window with the user field already filled in, and the option to add more, have a subject line, and a body box or whatever.

      I also know (I haven't checked in the past month) that they are working on setting it up so some of the stuff that Iron Realms showcases (their chat windows being split off) are built right into the framework.

      Anyway, what I am getting at is: As time goes on, we as developers should start looking at some of these things that experienced users take for granted and see how we can make the user experience a little better. I remember when the new bog standard +bb system started popping up. Holy crap, that was badass. I HATED the older boards people implemented. They weren't intuitive at all (Only ones I can think of at the moment are one of the Lord of The Rings ones and an old B5 one)... This newer generation coming up behind us is likely thinking the same thing about our awesome +bb and @mail systems.

      I'll go to bed now. I'm rambling.

      posted in MU Questions & Requests
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      golgoth
    • RE: A new platform?

      So, like @faraday mentions, AresMUSH (and Evennia), while they don't have all the answers yet, have a lot of them. Did you know that it is relatively easy to implement an @mail system where all of this @mail dude=<title>/<Stuff> or whatever is hidden behind a simple popup where you fill in the fields and vwoosh, @mail sent?

      Same with the +bb system. Make it clickable. Pueblo Enhancements have been around for ages. Speaking of the +bb system. It's just a blog or forum post. Why not export/link all of that to an actual forum or blog? Can be done, has been done.

      Shit, I don't know Ruby / Ruby on Rails and now I'm sitting here thinking how hard it might be to implement all of this stuff for AresMUSH.

      --- ANYWAY, what I'm saying is that: Let's start putting brains together and start collaborating on implementing methods to abstract all of the scary code and put in its place easy to use interfaces that are more or less intuitive? I'm down.

      Edit: I should read the entire thread instead of jumping in at like 25.

      posted in MU Questions & Requests
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      golgoth
    • RE: Shadows of Paradise: help wanted!

      @taika Every time I hear about Drop Bears, I think of Drop Bears from Infinity the Game... Which coincidentally also has something called crazy koala. Both blow up on people.

      posted in Adver-tis-ments
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      golgoth
    • RE: Miami, Blood in the Water

      @shelbeast Ninja do not just stab and kill. They spy, too!

      Edit: I've played a ninja in WoD, too. Had lots of fun with it. I also didn't always emphasize the need for me to "act like a ninja" all the time in the kill stab kill sense. I did a lot of information gathering, a lot of setting people against each other, maybe a bit of sabotage here and there... Killing was pretty rare for me and only once was it a PvP situation... And we gave those two dudes IC and OOC chances to escape, but they agreed that it was way cooler to go out the way they did.

      Sorry for the run-on.

      posted in Adver-tis-ments
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      golgoth
    • RE: Miami, Blood in the Water

      I wanna be a ninja.

      posted in Adver-tis-ments
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      golgoth
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @faraday I was responding with: Twisted/Zope/Evennia seems to get confused with Ubuntu. Or Ubuntu gets confused with the install. Either way, the core problem revolving around the zope issue has historically involved Ubuntu, unfortunately.

      posted in MU Code
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      golgoth
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @faraday Twisted/Zope/Evennia seems to get confused with Ubuntu.

      posted in MU Code
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      golgoth
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @Cobaltasaurus are you putting it here: /pyenv/local/lib/python2.7/site-packages/zope/ inside your game directory? For instance, mine is in: ~/dsdev/pyenv/lib/python2.7/site-packages/zope$

      Also, I assume by the bolded init that you are doing dunder init.py (double underscore init double underscore .py)

      posted in MU Code
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      golgoth
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      Ah! I think I know what the issue is. Give me a second, @Cobaltasaurus. Is DigitalOcean running Ubuntu?

      posted in MU Code
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      golgoth
    • RE: San Francisco: Paris of the West

      @auspice +42. Spirit Wolves? shudder

      posted in Adver-tis-ments
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      golgoth
    • RE: Interest Gauge: City of Mist Game

      Looks like I just got an email for the official release of City of Mist on Modiphius.net and DriveThruRPG.com. This means someone should try and make it a MUSH reality.

      posted in Mildly Constructive
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      golgoth
    • RE: Interest Gauge: City of Mist Game

      Becoming utterly mundane reminds me of that show on the Playstation Network: Powers. The lead detective dude lost his powers in a Big Bad brawl with Eddy Izzard. This seems like a game I could get in to.

      posted in Mildly Constructive
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      golgoth
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