MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. ixokai
    3. Best
    I
    • Profile
    • Following 2
    • Followers 3
    • Topics 18
    • Posts 686
    • Best 270
    • Controversial 14
    • Groups 3

    Best posts made by ixokai

    • RE: Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted

      @Tirit said in Deep Shadows - Shadowrun 5th Edition MUSH - Help Wanted:

      @ixokai I felt the same way a year ago. Which is why I got frustrated. Ultimately decided to hang up the hat for awhile.

      Ours is alive now. If you know Python, I would love to chat and see if maybe we can get a hand.

      I know Python -- my day job is as a Python programmer, in fact. But I've only explored Evennia a mild bit. Granted, from what I learned of SR5 it'd be a lot easier to program in Python with a real language then it would be in Mushcode. But SR5's chargen seemed to be one of the most obscene things I've ever seen when I was considering coding it.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Horror MUX - Discussion

      @ominous We're like Dolls from Dollhouse. Or, an American Horror Story. Our Archetypes are people, kinda. And over time I'm going to enjoy most of all figuring out what parts of my character are really him and what is his programming, no matter the form. The Facility allows long term character growth.

      Note that once a new story starts we do not remember anything of the old story. Its only during the interludes that we remember everything.

      posted in Mildly Constructive
      I
      ixokai
    • RE: New Project?

      Okay, RDC, my long lost friend, your vote options are absolute ASS.

      I want to play Demon so bad I would do literally anything. I would host, code, and pay you as game-god a monthly stipend. I mean not like a lot but hey, have some coffees. Then I would promise to say something nice about you every day. Plus other benefits. I don't even know what the benefits would be, I'm just expressing my pro-Demon stance here.

      So I voted for the only option that included pro-Demon bias, Mage/Demon/Beast only in Washington. Though I have no particular interest in mage or beast in washington (or at all: beast seems tweaked, though I'm not opposed to it entirely, if I can play a Demon.)

      But just saying, these options are ass. They largely do not let me say OMG YES DEMON in a way that is sensible.

      posted in Mildly Constructive
      I
      ixokai
    • RE: New Project?

      @sunnyj said in New Project?:

      Werewolf, on the other hand, I feel lost all of its charm, and it hadn't much to begin with. It got TOO streamlined and 'neat'.

      I don't follow Werewolf, I have PTSD from Anytown MUSH over werewolves, so.

      That said.

      EVERYONE I know or have heard from hates werewolf 1e. You're the first person in a long time I've heard like, oh, 2e? Blah, I miss 1e.

      So I don't know, there's something about you here I'm not getting.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Horror MUX - Discussion

      First story was fun; I wasn't able to participate as much as I'd like but that was entirely on me because I had a work deadline that came up and surprised me. Still!

      I look forward to the next story. Already have some ideas of who The Avant-Garde is going to be.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Horror MUX - Discussion

      @bear_necessities said in Horror MUX:

      I read in this thread I think that this isn't a good game for a casual player. I have been wanting to check it out but I have about 2 or 3 hours an evening to devote on work nights. Is that enough time or should I just avoid?

      It depends on casual; 2-3 hours an evening seems okay? Its if you can only play like once a week or once every other week where it likely will totally sweep past you.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Coming Soon: Arx, After the Reckoning

      @Apos said in Coming Soon: Arx, After the Reckoning:

      I think most roleplayers are generally pretty okay with new formats as long as they are enjoying the RP.

      I don't know about that. I know more then a few people who MUSH on only MUX or Penn and the idea of playing the other is almost unthinkable, so thrown are they by the relatively minor differences (compared to, say, muds vs mushes) between the servers...

      People like habits and breaking them can seriously chase someone away.

      That said, I hope you succeed!

      posted in Mildly Constructive
      I
      ixokai
    • RE: Do you RP to play a character, or get a character so you can RP?

      The former. A character is a little bit of multiple personality disorder developing in my brain, to the point where I can almost imagine hearing my best characters talk and express what they'd do in any given situation.

      The more I indulge that little bit of insanity, the more I get to know the character, and either I like it and let it keep growing, or I don't, and I do a mental flush and send it into oblivion.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Cultural differences between MUDs and MUSHes

      @ThatGuyThere said in Cultural differences between MUDs and MUSHes:

      @lordbelh said in Cultural differences between MUDs and MUSHes:

      This is something I'd agree with, but it also runs directly counter to the idea you have to ask before joining a scene (asking means you can be denied, which means people can totally have private scenes anywhere they like.)

      To me the asking to join is not about getting permission, but about acknowledging there is a scene in process and being polite. I would consider anyone who said out right no to the question to join more then a bit of a dick. that still said i will tend to minimized interaction with those that don't ask. It is one of those polite non questions that helps social situations function. Like the How are you doing? to a stranger in RL you aren't seeking a real answer just giving them polite acknowledgement.

      Me, I always ask and I mean it when I ask; there's multiple reasons why someone might not want me to join. One of the biggest being that the more people there are in a scene the harder it is to keep up with the scene. Sometimes I can RP but my attention is divided, so having a scene with maybe 2 or at most 3 people works ideal. I still pose at about the same speed, can still do the stuff that requires my attention, and we're fine. But in such a situation a 4th is just more then I can handle. If you just come in and RP in this situation, I'd exit the scene.

      Now, if one's in a public place, there's no obligation to ask, but I consider it polite to do so. I know if I'm RP'n in a public place there's a chance someone can come in, and they're free to do so, even if it goes over my attention limit and I must exit.

      Granted, I almost never say no, even if I don't feel up to a scene that includes X odd people. My fun's not more important then their fun so I try to deal with it for a bit then withdraw, usually.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Cultural differences between MUDs and MUSHes

      @Ominous said in Cultural differences between MUDs and MUSHes:

      @faraday said in Cultural differences between MUDs and MUSHes:

      • Ask before joining a scene in progress.

      This is the most asinine rule I come across in this hobby, particularly if there are private rooms to use. I am fine with people saying "We're on a dinner date, so, no, you can't sit at our table," but to deny my character being allowed in the room at all? No, I'm going to pose my character striding over to your character's table and pouring the glass on wine on your head. Take it to a private room if you want to control who can join the scene.

      To me? This makes you an asshole.

      Its just completely disrespectful of other people in a collaborative environment. Asking to join a scene (of which I've heard a no maybe twice-- ever. In 2+ decades) isn't about being a jerk, its respecting that the ongoing scene might have reasons you can't just join in. Some are OOC. Its got 4 people, one of the players there just can't handle a bigger scene. This isn't unreasonable.

      And if you are really going to pose your character striding over and reacting, you're like, that kinda asshole that doesn't get cleaned. But I think you're just showing off there and aren't really going to react ICly to OOC responses.

      Why is being polite and showing respect asinine? Especially since the denial is so incredibly rare as to being extremely exceptional?

      posted in Mildly Constructive
      I
      ixokai
    • RE: The Shame Game

      @Pandora said in The Shame Game:

      The Shame Game on MSB is pretty amusing as long as you don't take it too seriously. I participated in a thread in the Hog Pit and through nothing but trying to explain my points of view wound up at like -124 reputation. Having a differing opinion on MSB is something to be ashamed of then?

      I really don't get why people care that this internet number goes up or down, or it their post's number goes up or down, but evidentially this internet number matters to people.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Gauging interest in a 20th Edition Game.

      @Lithium said in Gauging interest in a 20th Edition Game.:

      @ixokai Can't please everyone.

      Can't indeed.

      For OVampire, if I had any power to care for vampire agian (I don't), I'd want a game to be Camarilla only and focus on intraclan conflict. Anarchs are crushed, reinforce the Brujah theme of rebellion and Gangrel theme of outsiders. Or, Anarch only: the Cam bastards are out of there and we're all somehow making our own, but what it his world we're making? Or Sabbat only, ... insert insanity here ...

      Tossing in cross-sect conflict in OVampire just tosses out huge themes that those sects embody.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Logging your activity

      @Thenomain said in Logging your activity:

      I am from such an older age of online text gaming

      Who isn't? I've been doing this for 23 years now.

      Back in the day something like a wiki was nearly unthinkable. When I discovered LAMush and their automated system to dump help/news and what amounts to character's +finger to upload to the web it was astonishing to me.

      Back in the day I remember the OOC Masquerade and how super serious some games were about it.

      Things evolve.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Generic sci fi game.

      @Ghost said in Generic sci fi game.:

      @ixokai To each their own. I'm just that guy that is of the opinion that part of the problem on far too many games are that there's very little harvesting and a whoooole lot of old, tired, ancient character nonsense.

      On a lot of these games it's just plenty of ancient characters with sheets so maxxed out that they've started to have to take stuff like Skill Focus: Underwater Taxidermy, and far too many players are comfortable doing really stupid heroic things IC on the belief that your character will never die until you choose for them to die.

      Creating a new character every season is attractive to me because it would be challenging and keep games from becoming stale.

      I'm very aware of the dinosaur problem, but there's other ways to address it. I want my characters story to begin and end in a meaningful way, not end in an arbitrary point because a meta-story is now done, even if my personal story has gaping holes I didn't fully address or solve.

      posted in Mildly Constructive
      I
      ixokai
    • RE: NO-GO IPs for MU*

      @bladesurfer said in NO-GO IPs for MU*:

      I think one of the biggest reasons that they say 'no' is because they have to 'defend their copyright' or else it can be lost. So if you ask, they have to say no.

      I think another part of this question is 'Which IPs have come after MU*'s to Cease and Desist?'

      Except.. this isn't how copyright works. You can't lose copyright. You are under no obligation to defend copyright. If you don't defend copyright you in no way shape or form lose it.

      That's trademarks, an entirely different type of intellectual property.

      posted in Mildly Constructive
      I
      ixokai
    • RE: We Need a Game Set In the Roman Empire.

      @Avarice said in We Need a Game Set In the Roman Empire.:

      @Seraphim73 Technically I still have it up. We still need to play test the system. That all said, if there's interest, it's something we could look at again...I never finished coding the combat system though.

      I'm just saying I would play the ever loving shit out of a Codex Alera game. The big question is: WHAT FURY?! Oh god the decisions.

      Everytime you mentioned this on the 100 I had to have some private time to myself over the idea.

      posted in Mildly Constructive
      I
      ixokai
    • RE: A Modern +Finger?

      Thank you God for not including &afinger.

      There's nothing at all less cute then people who think its cute to respond to a +finger with some commentary.

      Beyond that, I like "Availability" to be part of the regular attributes. That, and maybe PlayedBy, considering how so many games use that. Yes, someone can put it into their custom things if they want, but what's your "standard set" sort of defines a bit about your culture as a game.

      Hm, which makes me think you should probably make the standard set configurable. 🙂 But I over-engineer sometimes.

      posted in Mildly Constructive
      I
      ixokai
    • RE: Does size matter? What about duration?

      I try to write my pose within 6-8 minutes, but sometimes it can take as long as 10-15, but this is rare. Usually it means I've told someone I'm slow cuz work or something IRL is going on, or if I'm in a combat scene in another window (which, again, I warn my partners). Sometimes its much shorter, 2-4 minutes. It just depends.

      The size? I have no idea. I tend to pose big. And the later it gets, the bigger it gets. But what's big? Less then 5 lines (as defined on an 80 char width wrap) and I feel I'm not really contributing.

      Over 20 happens sometimes. 10-ish is an ideal sweet spot.

      Again, it varies.

      posted in MU Questions & Requests
      I
      ixokai
    • RE: Gamertags

      Steam: ixokai
      Origin: ixokai
      Battle.net: ixokai#1770

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mage: the Ascension Online

      wait.

      "automated turn based combat"

      for Mage the freaking Ascension.

      The consensus war theme where you can do anything with the spheres and paradigm .... has automated turn based combat.

      Okay, right, so-- no.

      I mean good luck with all that you want to do and I wish you all the luck in the world. But wow, no.

      posted in Adver-tis-ments
      I
      ixokai
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 13
    • 14
    • 6 / 14