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    2. ixokai
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    I
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    Posts made by ixokai

    • RE: Mass Effect: Andromeda: The Thread

      @Tinuviel said in Mass Effect: Andromeda: The Thread:

      @ixokai It's the same Asari actress. You know, like that one hispanic guy that plays all the gang members in every movie or tv show? Same Asari has to fill all the roles, except the co-star.

      Its growing to be my #1 complaint about the game after the E-dance: it completely ruined immersion to see this bunch of clones who look identical except for coloration and makeup walk by and have me pretend, oh, yay, the asari have joined the nexus!

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      Is it just me or do all Asari look the same? Except for like Peebee, otherwise, its like ... is this a cross-species identification thing?

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      Annoyance:

      All the environment change notices on the ice planet. Sam is babbling my ear off. Its cold. Its normal. Its cold. Its normal. I run by a heater, its normal. I take two steps away, its cold again. Two steps more, another heater.

      I GET IT OKAY LEAVE OFF UNLESS IT GETS SUPER DUPER COLD

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Sparks said in Mass Effect: Andromeda: The Thread:

      Yeah, the economy in Andromeda is suuuuper broken, it seems to me.

      I'm going by the running theory that there are multiple economies for people who say, don't like crafting or scanning and for those folks credits is how they will get their stuff, and for someone like me who is a completionist who likes doing everything? I guess I break the economy.

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Monogram said in Mass Effect: Andromeda: The Thread:

      Or being hit while in cover? That's not annoying at all.

      Huh, the only times I've been hit while in cover was if someone flanked me or some of the super blasts of the larger enemies go through many forms of cover (but often not structural, I've found)

      Does anyone else find money worthless in this game? I have like 40k and can't find a thing to spend it on. No vendors seem to sell anything I can't make and I have gobs and gobs of research data and materials for the making.

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      As an aside:

      I fucking love the jet pack. That whole 'climb over something' thing you do with the ctrl key? Why would you ever do that? Jet pack!

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Monogram said in Mass Effect: Andromeda: The Thread:

      Is anyone else bothered by the tedious little cutscene that happens when you change from one planet to the next? I mean, in previous games, you could just zip your ship around, do your scanning and be off to the next thing.

      Here, it's like this big deal that we have to first-person view the changing from one planet/system to the next and it just gets tedious after away. I just want to scan stuff, don't make it a big deal.

      Also, unskippable cutscenes when I land and leave with the Tempest? What is this? 1998 Playstation?

      Yeah both of these bug me. They're really minor but these irritations add up.

      @Misadventure Despite the fact that this game suffered for supporting both, I'd still play it on PC. I hate shooters with a controller. (This isn't a FPS though, but still I can't imagine aiming with a controller)

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: General Video Game Thread

      @Arkandel said in General Video Game Thread:

      @ixokai said in General Video Game Thread:

      Okay it totally weirded me out for the Roekarr to have credits on their body when I looted them. Just gonna say that's a loot table fuckup there. Which is actually odd because that's one thing I've liked so far: there's a ton of loot but it all has made sense. You get fibers or scales or stuff off monsters, the right kind of salvage off the different kinds of guys, etc.

      Pppft. On WoW you can throw fireballs underwater and loot polearms from boars.

      Yeah but this game has been actually good about that which is why it was so jarring!

      @Thenomain said in General Video Game Thread:

      1. The game was responding to me flipping some kind of conversation flag that I haven't flipped yet and I have no idea what they're talking about. I think I know, and am going toward the engagement that I believe triggers it, but this isn't the first time I had game-flag issues. The other was when I went to talk to an NPC I've visited before and had to go through the initial discussion with them again. Sigh.

      I had this happen once, though it was minor. I went and this one guy was gonna give me some quests and he was all like, 'you arent ready for the base yet but knock these out and itll make you ready' or something like that, when I had just blown up the base so apparently they didn't think I could possibly do the base mission until I got this guy, but didn't. Oops.

      posted in Other Games
      I
      ixokai
    • RE: General Video Game Thread

      Okay it totally weirded me out for the Roekarr to have credits on their body when I looted them. Just gonna say that's a loot table fuckup there. Which is actually odd because that's one thing I've liked so far: there's a ton of loot but it all has made sense. You get fibers or scales or stuff off monsters, the right kind of salvage off the different kinds of guys, etc.

      posted in Other Games
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Three-Eyed-Crow said in Mass Effect: Andromeda: The Thread:

      @ixokai said in Mass Effect: Andromeda: The Thread:

      • I don't know why people have issue with the facial animations and stuff, I don't. But the Uncanny Valley is something that affects different people differently. I have noticed some glitches in animation/camera placement, but.

      Default Female Ryder is pretty bad for me. BioWare Face does not bother me on basically any other game but her...I just could not do it. Genuine weird, and once I saw it I couldn't unsee it.

      Male Ryder and the alternate faces you can turn Female Ryder into were less bothersome.

      Is Default Female Ryder different then Default Twin of Male Ryder? I only know Default Twin so far via ... flashbacks .. but I don't see anything wrong with it.

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Derp said in Mass Effect: Andromeda: The Thread:

      @ixokai said in Mass Effect: Andromeda: The Thread:

      @Derp said in Mass Effect: Andromeda: The Thread:

      Things I'm Less Impressed With:

      • We were promised that there would be more romance options available. If you're playing male Ryder and want to romance a male character, your options are limited to 2, neither of which are any of your primary companions, unlike female Ryder's veritable plethora of options, and the obvious one is out. Which is super lame. Bioware could have delivered on this promise so, so much better.

      Wait, there's 2? I only see Gil as an option.

      I found it... weird, that like, one day I hit on 'the obvious one' and he says he's not into guys and then like the next day he's hanging around shirtless around me and I'm like: ???

      Right? Thank you, Obvious Choice, for being so considerate.

      There is another. You meet him later. Both are human.

      Can you PM me a spoiler? I kinda hate Gil (that poker exchange came off reading as 'and fuck you' with the exchange, really) and want a sense of hope.

      I googled options and every site I saw said there was only one gaymance option.

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      So, my thoughts: I'm trying to not have any spoilers but its a little hard so I'm vaguing it up in a couple places.

      Pro:

      • I think the voice acting is actually great. I find myself watching lips a lot, which since IRL I watch lips when people talk means I'm relating to this well. I especially like the krogan and solarian lips while they talk. They are less... fake.
      • I like the worlds, though I wish they changed more when you get viability up. There's a lot there and I like that you sorta gotta come back to do more stuff:
      • I actually like the kett story. Won't say more.
      • I enjoy combat a lot, though the first time I ran into an Architect-- I was not at allll prepared for that. Just gonna leave that there.
      • I like profiles in theory a lot, though I'm playing a tech specialist in this game so don't see myself taking advantage. My next play through I totally am going to go more generalist.
      • I love Scott Ryder. I think he's hot, I like his voice, I like the slightly snarky but business when it matters moods I always pick with him.
      • I love Sam. I love the whole idea of what Sam is with Ryder.
      • I love the vaults. I love the sodoku puzzles. I'm not especially good at sodoku, actually, but with symbols instead of numbers i'm way better (Numbers have always messed with my mind). More importantly I like that this mini game is actually intellectual, skill based, and not twitch-reaction based like ME1/ME2's mini games are. Some are easy: twice I had some trouble but its just logic, I can work through it.

      Con:

      • The fucking E button. This usually only happens on the Nexus, but by god every third time I want to talk to someone on the Nexus, I have to do a dance and jig and spin around three times counterclockwise before the conversation dot turns into an E dot.
      • I can't tell you how mad the three active powers thing makes me. If there were hot keys to quickly switch from one loadout to the next, say, if I have a 'vs synthetics' loadout and a 'vs shields' and a 'vs armor', etc, then I'd be okay with it. But as it is yes, I can hot-swap skills but its a PAIN IN THE ASS. And as I'm playing an engineer, two of my buttons are the same always, so I'm constantly swapping out button 1 and its super distracting.
      • I hate the new omnitool. It doesn't look like a GUI. It is just this... gold jumble.
      • I hate kett boss fights. They're just tedious. There's not a real challenge to the fight, it just takes forever. I found myself turning the last one down on diff to narrative just to get it over with.
      • The things I see that are clear signs of compromising for the sake of console bug the shit out of me.
      • The little things like... when you get to a planet, it zooms in to do this sorta side shot-- two second pause-- then zooms out with a dramatic sound. I hate this. Those two seconds aren't a lot but when I'm scanning a whole system it makes my teeth ache. Also that I can't board my ship without a 'take off' animation, then can't return right to the same place without a 'land' animation. I know ME's had this before but I was hoping they'd fix it, or at least let me skip some animations. I can't tell you how many times I've docked at Nexus, I no longer need to watch the animation of doing so.

      Review Issues:

      • I know some reviews have complained about the lack of alien species diversity, but I actually think this is both thematic and appropriate. We aren't exploring the Andromeda Galaxy. We're exploring and colonizing a single sector, the Heleus Cluster. If you pay attention to scanning worlds in various sectors in ME2/3, you'll notice a given cluster usually only has one sentient race in it, though there's a couple exceptions. But that's also the Milky Way which has the Mass Relay network that creates a sort of multispecies galaxy. Andromeda evolved its last X million years without following the natural conclusion of what the relays made of the Milky Way. In fact, that there are two sentient races active in one cluster seems remarkable.
      • I know some people complain you have 'yet another ancient race leaving behind stuff', but that's core Mass Effect Theme. The universe is old, of COURSE someone came before you and left behind ruins. And why are those ruins in Heleus? Well you remember where they chose this cluster because the long-range sensors showed a remarkably high number of quality planets?
      • I don't know why people have issue with the facial animations and stuff, I don't. But the Uncanny Valley is something that affects different people differently. I have noticed some glitches in animation/camera placement, but.
      • Some people think it disrespects their time and there's too much side quest gunk: I know my first two planets got to 100% viability and I still had a shit ton to do with them. But I liked it. I liked taking a break from main plot and coming back and helping make my planet better, even though

      Overall: B++

      I enjoy it more then I did ME3 at this stage (roughly speaking). Its not perfect but I know I'll probably play it through at least one more time, that's a lot of hours for the price.

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Mass Effect: Andromeda: The Thread

      @Derp said in Mass Effect: Andromeda: The Thread:

      Things I'm Less Impressed With:

      • We were promised that there would be more romance options available. If you're playing male Ryder and want to romance a male character, your options are limited to 2, neither of which are any of your primary companions, unlike female Ryder's veritable plethora of options, and the obvious one is out. Which is super lame. Bioware could have delivered on this promise so, so much better.

      Wait, there's 2? I only see Gil as an option.

      I found it... weird, that like, one day I hit on 'the obvious one' and he says he's not into guys and then like the next day he's hanging around shirtless around me and I'm like: ???

      posted in Tastes Less Game'y
      I
      ixokai
    • RE: Wiki best practices

      @Tinuviel said in Wiki best practices:

      @ixokai Well you're acting like your way is the ONLY WAY EVER. Not taking into account the simple fact that some people like doing it differently. I would rather put in a little work for some added security, much like Theno. You don't want to do that. That's fine. You're coming across as if the very idea of someone thinking in a different way to you is blasphemous.

      Just let people voice their points without jamming your fist in their mouth. It's not difficult.

      No. @Thenomain made an absolute statement: Never Send Passwords Over Plain Text. This is usually a good rule, but: I think this is bad advice (especially considering you usually send your MUSH credentials via plain text) in this specific context, for the reasons stated. Then he said its better to use email address as a part of authentication: and I think that's also bad advice in a MUSH context for the reasons stated.

      This isn't an 'effort vs security' balance, as its mostly just security theater.

      Besides which, shut up and stop playing moderator. I don't care what you think. If I think @Thenomain is giving bad advice I'm gonna say why I think its bad advice. I am well aware this isn't Hog Pit, which is why I haven't said anything mean or insulting or demeaning about anyone. I expressed disagreement with someone's advice. Deal with it.

      This will be my final response to this absurd meta-discussion of yours about the discussion.

      posted in How-Tos
      I
      ixokai
    • RE: Wiki best practices

      @Tinuviel said in Wiki best practices:

      @ixokai This isn't an argument. Various people are offering advice and suggestions, as requested. If you have a problem with a suggestion, criticize constructively. Don't be a dick about it, this isn't the hog pit.

      I did.

      posted in How-Tos
      I
      ixokai
    • RE: Wiki best practices

      @Thenomain said in Wiki best practices:

      @ixokai said in Wiki best practices:

      Type '+wiki/password' in game. Receive the word: 'transgoggle'.
      Easy. And staff doesn't have to do anything ever again and no bot or spammer will ever get it.

      Sending password over clear-text is never, ever a good idea.

      edit: I should amend this, knowing that I took one bit of information from a wider discussion and jumped on it. I stand by this statement: Don't send passwords in the clear.

      I could not disagree more. If it were a real password or an actual valuable resource, sure, but its not. Its a password that everyone who is approved has access to: its not really even a password. Its something which has no purpose but to make it so people can make accounts with some bit of information obtained in-game that establishes themselves therefore as a) not bots, b) not spammers.

      That's not to say that this system can't still be easy, but it should require a two-factor system such as email. Register and verify an email, and then when someone types '+wiki/password' it starts the process via the registered address. It still doesn't involve any third party, which is easier and is good.

      Oh, hell no. Asking for an email address is a nonstarter. There's too many people who will not give it-- and they shouldn't have to to play a freaking MUSH.

      Dear lord you're making this complicated. It's a wiki for a MUSH. Worst case scenario someone creates a character, goes through the approval process for the diabolical purpose of err, vandalizing our wiki. At which point we shrug, ban them, and revert the changes.

      There is also a fantastic wiki plugin called Extension:ConfirmAccount which also involves zero staff involvement.

      How does that involve zero staff involvement? Quote the page: "and requires the approval of new accounts by a bureaucrat."

      Mind you, these still involve work and our hobby puts a lot of stress on the overhead of game creation to begin with. Until someone creates this for public consumption, it's more something that might be done sometime. For this reason I prefer Extension:InviteSignup, as while yes it involves staff it's quite minimal, can be handled by anyone with wiki-staff, and will give your coder time to come up with something better.

      How is this any better?

      You're defending against some diabolical site admin attaching a snooper to a telnet session to see the super not even vaguely secret 'password' to create a website by... adding various levels of work for varying people for what reason again? What is the actual benefit to any of this complication?

      posted in How-Tos
      I
      ixokai
    • RE: General Video Game Thread

      @Tinuviel said in General Video Game Thread:

      And why, come to think of it, is it necessary for me to hold the button all the time? So much holding it's like Bioware is afraid that if I don't get 'interaction finger' (it's like tennis elbow) that I'll leave and stop loving them. Eesh.

      I think this is console-itis again 😞

      posted in Other Games
      I
      ixokai
    • RE: General Video Game Thread

      @Ganymede said in General Video Game Thread:

      @ixokai said in General Video Game Thread:

      I hate that you get only three active powers at once, for what I'm assuming is console reasons. Fuck you, consoles.

      My understanding is that you can quick-swap your loadouts for active powers. And three active powers is more than the active, button powers you had in ME3, if I recall.

      No, you the main character had 8 buttons in ME1+2+3.

      The companions had only three active powers. And some classes had more or less 'active' powers depending on a particular class (and what bonus power you use), but I just sunday finished a ME3 engineer run through and I had at least 6 total active clickys.

      Certain classes Some characters had more or less active powers, depending on if they have passives or not, but it varied.

      posted in Other Games
      I
      ixokai
    • RE: General Video Game Thread

      I'm loving the shit out of ME:A

      I have two complaints:

      I hate that you get only three active powers at once, for what I'm assuming is console reasons. Fuck you, consoles.

      Two, I hate the new omnitools. They don't look like GUI's, they look like weird golden squareish blobs on top of your arm. I miss the whole haptic interface model of the whole ME universe.

      Oh, and three, there's a solid chance when I approach a character with a dot saying they're talkable I don't get that dot converted into an "E" button to actually talk to them. In many cases I've had to spin around walk away look at other things and come back a few times before the dot converted into an "E".

      Re: Skipping going down to Habitat 7? I... don't think they need a day one patch to allow that, I think they need a day one patch to fix whatever bug let you even DO that. The story doesn't at all make sense if you skip Habitat 7. In fact I did the start through a couple times and didn't even realize it was possible.

      posted in Other Games
      I
      ixokai
    • RE: Wiki best practices

      @Tinuviel said in Wiki best practices:

      @Roz said in Wiki best practices:

      @Tinuviel said in Wiki best practices:

      @Roz Sure, they're not having a problem with malicious people. But this is still about security. Solve all the problems you can, not just one. Captcha is fine, if you don't mind anyone that can look through a wiki to get information (or a game, or whatever source you choose). And if it's game specific, you'd better remember to keep the captcha question and answer up to date. Like how wikis are always up to date.

      You pick a question and answer that's easy/fundamental to the game, not something that changes.

      If it's easy or fundamental, then it's useless as a security measure.

      ... nonsense.

      Type '+wiki/password' in game. Receive the word: 'transgoggle'.

      Easy. And staff doesn't have to do anything ever again and no bot or spammer will ever get it.

      Locking account creation out is a set it and forget it option, that works every time.

      It's -- literally the opposite of a set it and forget it option. Because you set it and then have to create every new account manually. So you set it and -- do it repeatedly every time it needs doing.

      You need to create accounts. Yeah. You don't need to constantly make sure that your security is up to date. One it is set, you don't need to worry about it.

      And you need to actually go through and make all the accounts, either dealing with players not giving you a name/password that works, or telling them a temporary password, or having to ask for an email to send them a randomly generated temporary password... All of this is work.

      @Roz's solution is no work. And damn near perfect security: the only issue is anytime you ban a player, you want to change the password. Easy to do. And how often do you ban players? On Marvel:1963 we've banned ... four. And changed the password each time (we actually change the password as a practice before we hit the ban button).

      We were asked for best practices. Not what's easy to do.

      Yeah, and you aren't giving best practices.

      posted in How-Tos
      I
      ixokai
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