Going down the list....
@tragedyjones said in What would you want in a Shadowrun game?:
- Chargen Method (Priority, Sum to 10, Point Buy, Modules)
Not priority, because we hates it. Point Buy/Karma is ideal, because it's the closest 1:1 chargen:on-grid thing. Modules, though.... I LIKE MODULES... in principle. It even gives you some tie-in opportunity with others. The issue is that karma costs are non-linear. House Rule them, and we good. Other things to consider: nuyen. Cause gear eats into your potential skillz.
- Setting (Seattle, Denver, Tokyo, London, etc)
On a boat... A SKY BOAT! HELICARRIER?
SHADOWRUN: AVENGERS IN THIS BITCH.
Setting isn't terribly important, because Cyberpunk. But it needs boats, for sure.
- Metaplot (Should there be one?)
Indeed.
- Should people be required to BE runners?
No, but there should be restrictions in place for people who do not engage in illicit activity. I feel this is the biggest hurdle, especially for people coming from a WoD frame of reference.
- How often would you want to go on runs vs have social scenes?
ALL RUNS ALL THE TIME.
- In-game Nuyen tracking: Y/N?
Yes. Nuyen makes the world go round. Charge for rent and lifestyle stuff (with the fancy breakdown so you pick all your stuff. SOMEHOW.)
- What supplements would you include?
Supplements are the hard part. Because a lot of the shit in them is... shit. If it were SR3, I would throw every gun and car you find in the books out, and build them from scratch with the rules in CC or R3R, and then have new pricing for everything. Because book guns, you will find better guns for cheaper.