MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Jennkryst
    3. Posts
    • Profile
    • Following 8
    • Followers 1
    • Topics 8
    • Posts 1196
    • Best 390
    • Controversial 1
    • Groups 3

    Posts made by Jennkryst

    • RE: ISO Collaborators for Shadowrun

      5e lacks rules for being free spriits, so no there.

      AIs cannot be built using the lifepath system, so also no. Pooooooop.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Shadows Over Reno

      @Auspice said in Shadows Over Reno:

      I swear the timezone thing is a no-win scenario sometimes.

      [...] 5:30p PST / 8:30p EST seems to be the sweet spot, but you've gotta be able to jump right into the action in 1 or 2 rounds.

      Never-win for meeeee.

      I have the stupidest fucking work schedule, and I don't get home until 2200-2300 EST. Which means I never get in any plots. The one +event on Reno I signed up for was scheduled incorrectly, so while I was initially going to only be an hour late, turns out it was actually 4 hours late. And the scene was over by the time I got home. Fun stuff.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Looking for Help: New Game, D&D 5e TinyMUX

      Offering all my flake-filled help, under the condition that it go to a level-less system, and get swapped to spelljammer, because SPEHSS.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Social Conflict via Stats

      I recall how in cWoD, and maybe nWoD, it lists examples of how proficient any number of dice makes you. And 5 Persuasion involves something ludicrous like 'convince a man dying of thirst to give you his last gallon of water in the middle of the sahara during a drout' or something (shitty example is shitty).

      I posit that someone with Persuasion 5 should know how to do this, and can manage to pull it off despite potentially fucking up a line delivery here or there. James Bond delivers absolutely atrocious one-liners, and yet... he is Bond.

      While I concur that the glitter example will likely not happen, I propose an alternative: improvised weapon: pencil. Deny their use at your own peril, for the Joker will come and show you a magic trick (tangential idea for Reno: cross-skill specialization to use subterfuge.magic tricks for every roll ever. Must dress as stage magician and have a sidekick to distract people (Let's talk, @Ganymede))

      Other silly ideas: limp-wristed fighter who poses flailing in the most un-martial arts-y manner ever (I am looking at you, drunken master style), gangster who shoots wildly into the air and has the bullets somehow still manage to do their parabolic arc to murder folks (based on that one sniper who shrugged, shot a round 45 degrees off target, and still hit), and the hacker who uploads malicious code to places through satellite imagery that scans binary written out via stone message not unlike one might use to write an SOS on a deserted island.

      The dice gods are fickle. Why, someone with an incredibly low politics score might even win an election over someone with politics 5 and multiple specializations. Shit just happens sometimes.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: +poseorder and +repose

      It has been ages since I've been there, but the ExaltedMU has this. It either posts directly to the wiki for you, or puts it in a copy/paste format so you only have one step.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: Dahan d6

      @Lotherio IS IT THE WEIRD MATRIX THING, MAYBE? Someone wrote up a D6 Matrix thing which is lolzy.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: Social Conflict via Stats

      Fate does this beautifully, because you can cross-combat. Bring your witty reparte to a sword fight and walk away the victor while doing nothing but pithy quips from Princess Bride.

      As for social combat in general, I have very controversial opinions on it that I can go into in a later post that will proooobably make everyone hate me, if we really want to go there.

      posted in Mildly Constructive
      Jennkryst
      Jennkryst
    • RE: Dahan d6

      @Lotherio They are coded for Penn, which could be the issue.

      They are two different things. Like d20 is different from WoD. DSS suffers from being coded when automation was the big thing... +attack compresses something like 4 rolls into one, with the drawback being that you have to code your own NPC target dummies for anything other than PVP.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: Dahan d6

      @SG said in Dahan d6:

      Or this one:

      http://www.mushcode.com/File/Dahans-D6-Skills

      Almost certainly that one. The ooc code itself is crazy similar to DSS, so inputting the daya is easy-ish. If memory serves, the code is so bulky because it also has chargen stuff with it.*

      *I am often wrong!

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: Dahan d6

      No. Also called the Dynamic Skill System, DSS is what they use at Age of Alliances, and also what SerenityMU used.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: Resident Evil: Redefined

      CAN I PLAY A BIOWEAPON?

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: Dahan d6

      I MIGHT have the code, little to no familiarity though.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: FFG Star Wars?

      @Misadventure It's Fantasy Flight, so at worst, it is going to be decent. Complicated as hell until you get the hang of it, but I have never played any game they have made and not had fun.

      .... but yeah, them dice do make for some silly stuff.

      posted in MU Code
      Jennkryst
      Jennkryst
    • RE: FATE/FUDGE RPGs?

      It's been a couple years, so I dunno anymore.

      posted in Tastes Less Game'y
      Jennkryst
      Jennkryst
    • RE: FATE/FUDGE RPGs?

      Dresden was proto-FATE, so it might have gotten changed.

      posted in Tastes Less Game'y
      Jennkryst
      Jennkryst
    • RE: FATE/FUDGE RPGs?

      You don't even have to target them. You could spill water on the ground and add SLIPPERY as a possible aspect to tag for literally everyone in that specific zone. FATE is super flexible.

      posted in Tastes Less Game'y
      Jennkryst
      Jennkryst
    • RE: FATE/FUDGE RPGs?

      It's not even using your own aspects. You attack, but instead of dealing direct damage, you tag them for, say... 'bruised ribs'. And you get 6+, but they only got 2+. So now, you have a 4+ aspect you can tag, FOR FREE, at any point. Stack them on. Until you have a bunch. Tag them all. GG.

      posted in Tastes Less Game'y
      Jennkryst
      Jennkryst
    • RE: FATE/FUDGE RPGs?

      Also remember to abuse every aspect you can. We got to... +32 on a thing once? It was stupid.

      posted in Tastes Less Game'y
      Jennkryst
      Jennkryst
    • RE: Star Wars: Age of Alliances

      @Teto

      !!!

      Rey is (was) awesome, and I regret poofing from the game before more RP could be had.

      AoA, meanwhile, folks got handed capitol ships, and I just sit over there trying to get two damn cyborg parts added to the +sheet and ignored. Thus, I poofed, as mentioned. Will track @Teto down.

      posted in Adver-tis-ments
      Jennkryst
      Jennkryst
    • RE: FFG Star Wars?

      Because I love thread necroz, bumping this to see if it ever became a thing?

      posted in MU Code
      Jennkryst
      Jennkryst
    • 1
    • 2
    • 45
    • 46
    • 47
    • 48
    • 49
    • 59
    • 60
    • 47 / 60