@Arkandel IDK, you tell me. I lost interest in the argument.

Posts made by Kanye Qwest
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RE: Marvel: 1963
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RE: Marvel: 1963
@Arkandel While I am more than willing to accede coin's point that this is not IMPOSSIBLE, I don't think I got my point across.
The issue isn't: I'll never be as good as Superman at solving these crises, so why bother?
The issue is: I came out to help with all these crises and in the end Superman just punches a nuclear bomb to death and we all go for shwarma.
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RE: Marvel: 1963
@Coin Uh, your face is silly, but you don't see me bringing THAT up.
And sure. I could also sit in my room and draw comics tailored around a character named Squirrel Girl that make her undefeatable. The point of playing on a game is often to experience story spun out by someone else, in a more personal and interactive way than reading a book, right?
It's definitely not impossible to find that tailored for whoever on a game, sure. But is it likely there will be plenty of times where Superman, Wonder Woman, Batman, or Green Lantern show up and save the day during that storytelling? Yup.
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RE: Marvel: 1963
here's the thing: if you're playing an OC on a superhero game, a hero that can't be as strong or cool as Superman, but Superman is actively played?
What are the odds you are ever going to get that cool moment of being the guy to Win The Day, if Superman can just fly up and shoot bricks out of his eyes to repair a wall?
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RE: Marvel: 1963
@Coin Pity upvote since you spent all that time researching.
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RE: Marvel: 1963
@Coin
Because mutants, I guess. There's a plausible and near-inexhaustible cast of blank spots for mutants in the Marvel universe. -
RE: The 100: The Mush
@Miss-Demeanor Gotcha. Ok, yeah - that's not great unless they are playing to fulfill a specific role (I think plot antagonists being played by staff is fine, so long as they are identifiable and take down-able.) I guess this is just such a tricky balance. You don't want your staffers to not have fun, but if you are running a game to feature their alts then you get the complaints being seen here: IE make it obvious from the beginning, or invite-only, or what have you.
@ghost Keep playing what? I forgot how to play the only instrument I ever knew.
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RE: The 100: The Mush
Is there anything wrong with staff alts helping to move plot or disseminate RP hooks? I just don't see why that needs to be labeled an accident, if that's what's being implied?
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RE: The 100: The Mush
@ixokai said in The 100: The Mush:
The thing with the 100 is... almost none of these people are strangers. Now they don't all know eachother great, but they aren't strangers. You're new to the game, but your character has been around for the last two weeks, everyone probably knows his or her name, some details. Depending on how long they were boxed, they might know more.
I tend to have my character assume a certain familiarity with new people, and just try to work them in as if we at least passingly know eachother. No one's a stranger here.
So are you being extra nice OOC to make sure the players involved are ok with your antagonism?
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RE: Comics Stuff
@ThatGuyThere said in Comics Stuff:
@Kanye-Qwest
I agree some of the reactions I have seen are a bit much. Let the story finish before tearing it apart, and the mind control plot is not new to comics or Cap himself.And slight correction on Caps creation he was not created to show the defeat of what amounts to Nazis but literal Nazis it was 1941 after all.
No, he was created to defeat "Hydra", which, while clearly a Nazi standin, is not a sovereign government led by Adolf Hitler.
But right, as Coin said - those Superman stories were elseworlds. And while I'm sure this Cap storyline will end up impermanent, or retconned, or banished to an alternate timeline...for now, that's not how they are presenting it. They are saying the real, no-bullshit Captain America has been a Hydra (Nazi) agent all along.
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RE: Comics Stuff
@Thenomain said in Comics Stuff:
I just don't usually see where one inconsistency (never aging because of constant reboots) is acceptable and another (sleeper agent) is not. To me, it's because of the fiction implied by the established foundations.
It's because Captain America was created by Jewish writers as a way to show the American way defeating what amounts to Nazis. Even his creation was sort of a thumb in the eye to that, as Steve Rogers was a frail young man who got turned into the ubermensch by the US.
So, maybe they are going to make this some triple cross, whatever, mind control, random comic book bullshit plotline. I'd say they PROBABLY are, as you can't just leave Captain America a Hydra agent and expect to get more ongoing stories out of the character.
That's cheap writing, but it's also the bread and butter of comics. Still, you wondered why the inconsistency was not ok for this char, and that's why people are freaking out about it - prematurely, if you ask me. It will be just another bad storyline attempt to generate interest in characters that have been around so long every other story has pretty much been told.
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RE: Cultural differences between MUDs and MUSHes
@Gingerlily
You just lost the game. -
RE: How does a Mu* become successful?
@Wretched
There's nothing 'power mad' about telling an abusive babyplayer to go sit in their rooms and calm the f down. You aren't being an asshole if you demand to be treated with a minimum of human respect. -
RE: Does size matter? What about duration?
I want the appropriate pose. Depending on the scene, that could be a one line pose with a two word sentence. It can also be a multi-paragraph monster.
As long as the person (people) I am roleplaying with are actually putting in effort and not making me bear the entire burden of moving the conversation**, I don't care how long or short their poses are.
**I hate being in a scene with someone where they answer your questions/statements and give you nothing to build off of going forward. It puts the pressure on me to come up with a 'new' conversational or physical angle in every pose, and it's exhausting.
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RE: RL things I love
@Coin Yes! I build AP nasus and get kills under turret as soon as we push in. Nobody expects that damage.
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RE: How does a Mu* become successful?
Evennia. So nice.
Having staffed on a tinymux game, I am elated with the ease of doing admin through a web interface. I just zipped through and edited the 's' off the end of a half dozen crafting material types for consistency, changed the name of another material and all the dependent recipes on a whim, and was done. 45 seconds.
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RE: Cultural differences between MUDs and MUSHes
@ThatGuyThere To be fair, my daddy always told me if you shoot someone in the gut, you have one hour to decide if you want them to live.