@therealfake You are right, I think. It's very much a case of you can't please everyone so might as well please yourself. And one of the keys to a successful game is staff that is enthusiastic about it!
Posts made by Kay
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RE: Fallout Lonestar (Poll For intrest)
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RE: Valorous Dominion
@lotherio said in Valorous Dominion:
@arkandel said in Valorous Dominion:
@lotherio When are the murderbot character generation rules getting added to the wiki? Asking for a friend.
I'm not sure what the murderbot character generation rules are. There's no chance of a character dying in the Pendragon Rules during CG? There was chances for father/grand fathers and such to die if using expanded CG to define what happened with them. There remains a small chance during winter phase to die (due to attribute loss) but in current edition, sickness and plague do not show up in random rolls. But maybe i'm missing something in the question too, I confuse myself half the time.
To explain, he's being cheeky - we were being silly on the public channel on game last night discussing the game's theme as if it were a made up cyberpunk game where you could play mutated superheroic murderbots (with katanas!). I think he assumed you'd seen the conversation. But I am glad you answered the question so seriously because I had no idea the expanded CG had that potential for the father/grandfather explanations! Neat.
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RE: Let's talk about TS.
@tinuviel said in Let's talk about TS.:
@cobaltasaurus No, I meant that action/adventure/casual/etc are all decent TS categories.
To get back to the subject at hand, you didn't mention the glorious part where you could mix these up. Mystery adventure TS!
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RE: Let's talk about TS.
@ganymede said in Let's talk about TS.:
Jake the One-Eyed Trouser Snake.
The Flesh Spear of Destiny.
Russell the Milk-Spitting Muscle.
Misplaced Baby Fist.
Squirtle.I can keep going, I guess.
I feel you should! Extra points if it could also be the name for a D&D weapon or artifact.
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RE: Let's talk about TS.
@theonceler 'thunderous mastpole' (extra points if you have it piercing someone's sails!), 'sex rocket', 'Rolls Royce of phalluses'. My favorite one I saw in a romance book was 'the throbbing expression of his adoration'.
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RE: Real World Peeves, Disgruntlement, and Irks.
@auspice That's... There's got to be someone who can make heads roll because of that. That's not acceptable. I'm so sorry. And what shitty timing too.
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RE: Fallout Lonestar (Poll For intrest)
Build it and they will come, seriously. I think this sounds really different, which I almost always like, and I hope you make it happen.
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RE: Valorous Dominion
@lotherio I really love how fast and easy going you guys are. I really appreciate it!
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RE: Valorous Dominion
@Lotherio I keep forgetting to ask, any chance of you guys making the standard kind of build room for players to just dig and desc their own rooms that you guys can just review and then link to the grid? It might just be my own preference but requesting the build and the descs you want feels awkward, especially if you like a bit more detailed stuff.
On that note I have asked in game a few times but I think you guys were swamped: where on the grid can palazzos go? When I explored it looked like all the current ones are linked to two specific spots on the grid. Is that the only ones or are there others that could be used?
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RE: License to Kill
@chet I am curious too - is it just straight up combat or are there stats for social stuff too? Intrigue etc?
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RE: Valorous Dominion
@lotherio said in Valorous Dominion:
We'll definitely get more hangouts. Feel free to make suggestions too. The market and gardens are up, the sports/leisure piazzas need to go up. I'd like something with the fashion piazza. There is a seedy tavern up (Wandering Albatross), but something more upscale would be nice too to avoid the docks for some folks. Need to get planned locations out there on the grid.
I would love to assist with making an upscale tavern. I promise my room descs are nice and tidy, not +mail breaking monstrosities. Ahem.
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RE: Valorous Dominion
@Lotherio - I was actually going to ask you - it seems the grid doesn't yet have a good social spot for easy mingling and chatting, what would in modern reality be pubs/cafes/etc. I was thinking a tavern would be nice, and I would love to build it and desc it. I know taverns existed already in Rome and Byzantine. I don't know if it would be feasible for Lucrezia or the Ganza's house to own it, but I just want to see it on the grid, and having an NPC own it might also help make it a neutral space. What do you think?
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RE: Character 'types'
I seem to like a strong contrast between appearance and personality. I like playing femme fatales or similar - beautiful exterior, ice cold interior that's either actively calculating or simply completely lacking in empathy. On the flipside, I also like playing monsters with heroic good hearts, or some combination of adorable/sweet and monstrous. I think part of it is just that I'm lazy, and a strikingly beautiful or horrifically monstrous appearance is an easy RP hook. I've also dabbled with characters that were so very ordinary as to almost blend into the background, often with some kind of monstrous thing going on, or terrible secrets.
My current only character Lucrezia on Valorous is a bit of an intentional spin to get away from the above pattern: very pretty exterior with a somewhat scary obsession for knowledge, but she's also probably the most sane character I've played in a long time. She's cool headed but not ice cold. However, her family is, well. Addams Family/Lovecraftian something going on.
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RE: Valorous Dominion
@sunny How do you feel about being part of a gothic, spooky, geeky bunch of weirdos?
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RE: Big city grids - likes and dislikes
@thenomain said in Big city grids - likes and dislikes:
@kay said in Big city grids - likes and dislikes:
Trying to steer the discussion back to likes and dislikes about big city grids - so if you have a game with a big city setting, and there is a grid, what shape do you like/dislike?
Like: Comma.
Dislike: Period with two spaces after it.
For grids I personally prefer all caps with three exclamation points, the description equivalent of the Brutalist architecture for when you want to feel like a room would murder you if only it could move.
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RE: Real World Peeves, Disgruntlement, and Irks.
@rinel said in Real World Peeves, Disgruntlement, and Irks.:
I cut a frozen onion and forgot to wash my hands afterwards and my itched and I scratched it a bit and oh no
Really almost no matter what body part was supposed to follow after the 'my' is bad, but I'm assuming eyes and
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RE: Big city grids - likes and dislikes
Trying to steer the discussion back to likes and dislikes about big city grids - so if you have a game with a big city setting, and there is a grid, what shape do you like/dislike?
The two I've seen is the old fashioned cardinal directions (or equivalent - east/west/south/north or downtown/uptown/river etc) and every room can be played in, OR the tree branch model where you have larger rooms meant to only act as a kind of joint for the rooms that there's actual RP in. Like 'New York' from which you can get to the specific areas. I feel they both have their pros and cons but am curious what other people think, and if there's other models you've seen that you prefer/really disliked and never want to see again, etc.
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RE: Darkwater: The Return
@cobaltasaurus Cool. What was the story behind Kahu and the obsidian mirror one? Were they really proto-Gentry, or was there something else going on?
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RE: Darkwater: The Return
@cobaltasaurus Add me in as another person who'd love to know!