I vote for
Or
@faraday @bored @Runescryer - Thank you for all the feedback and comments! I apologize for any confusion: I'm not looking for input here specifically for my game, I am looking for input on big city grids in general. It's always helpful to know what's popular and what isn't, and might help other people who are looking to make MU*s too.
I thought I should split this into its own thread, since the big city is a popular setting for many games.
I plan on having my superhero game set in a bustling metropolis. I am looking for input on what kind of grid set up you guys like and dislike. What makes it easy for you to get around? What makes it easy for you to get immersed into the game? Pet peeves? Pet favorites?
Re SimpleMU, I genuinely tried other clients when it was no longer supported, I really tried. But...
Ack! The game went down. @Lotherio - Everything ok?
EMERGENCY SHUTDOWN: chunk swap file write, 57308 remaining, errno 28: No space left on device
Going down - Bye
Status: unable to connect to this site:
( #10061 ) The connection was refused by the server, verify your address and that the game is currently operating.
Updating main post with bit about space!
Have you checked out ICONS, any? That's what I am eyeing, though I admit I haven't gotten much past cracking the book. But I was able to roll up a plausible character in fifteen minutes which is a personal record.
@ashen-shugar That sounds like a very fun idea, I would be interested in playing on such a game too! It won't be this game, I am going for a medley of power types and levels, but perhaps as things develop you will find something intriguing about it nonetheless.
@lemon-fox I am definitely going to have some kind of pre-established tv network focuses on news about superheroes and villains like any other celebs, and there will be some kind of show starring a made for tv team. We had that happen on the original Crucible City and I loved reading those logs, so much fun.
@fatefan Yes, I love the Wild Cards series. Astro City is another favorite. I definitely want that "quilt" effect of a vast array of different hero characters working (more or less) together.
@packrat it's a bit early yet for me to say yes or no to any specific concepts, but if you are serious about the question, I have a return question: why would a dragon be fighting crime in a big city? And would it be in permanent dragon form, or are we talking shapeshifter?
Enamelware is amazing. I invested in a mid-grade enamel coated frying pan and the thing can and will give anything a lovely golden crust given proper time and temperature. It's amazing.
Been pondering the setting some more. I'm not going to go with a "this one thing happened and that's where all superpowered humans come from" solution, though I've played on games with that in the past and enjoyed it. I am going to offer a couple of ideas that more than one PC might have gotten their powers from, though it will in no way be mandatory. But I think a shared power origin could help fuel RP hooks for those that opt to go that way. Maybe have there be some particular evil corporation out there that likes to try and create mutants for them to control, standard stuff, maybe a super villain that likes to create robots/summon elsedimensional beings/whatsit, an unknown genetic strain that sometimes becomes dominant and changes the human into an Advanced Human, the destined wielder of the Force of Blah. Etc, etc. Probably somewhere along the lines of five to seven or so more common sources, and if none of them fits the player can just create whatever suits them.
@rebekahse It's pretty good! At the time of writing this (just past 1AM US Pacific time) there are seven people on, and just earlier we determined we had players from pretty much all over the globe, Europe, Middle East, US west coast. I think I heard someone being Canadian around here too, but that might just be an urban myth. During US daytime I'm seeing 22-25 on regular.
Re: attracting new people, I'm going on a nostalgic trip down memory lane about Crucible City MUX right now, and I found an ad I'd posted way back when on atomicthinktank, the old Mutants and Masterminds board, and I realized we did actually successfully recruit people who had never MU*d that way. At least for that one game. So that might be an approach, putting up ads on the forums for the specific system one's using? https://atomicthinktank.com/viewtopic.php?f=10&t=482&sid=5442578c00a7ec8d88ae2fd25e8b5ef3
@lithium said in Interest check: pure OC superhero game:
@kairos said in Interest check: pure OC superhero game:
IMO, the potential pitfall of an OC world is the amount of explaining staff have to do for people to get even a halfway decent gasp of it and even then they're probably still going to do things that are iffy-to-gamebreaking without meaning to because their conception of the setting is different to Staffs without a lot of active policing.
And while that's true of Earth or Earth Analogue settings to a degree, at least you can expect people to be familiar with the basic rules and history of the world. And if they're not, there's always google.
This is, of course, not to say 'don't do it'. Just 'doing it is going to be a LOT more work'.
Not necessarily. You can have an OC game set in an already established world if you really wanted to. Something happened, all the established heroes had to lose their powers/die in order to defeat it. Now a new generation is rising up, etc.
I'm not going to do that, but it'd be interesting to see. I think the main problem is that both DC and Marvel universes have some FCs/NPCs where you can't really kill them that way. So sure, there's no Batman or Wolverine, but there's still all these other pre-established characters. And then you have things like the Phoenix Force. On the other hand, maybe that stuff doesn't really matter as long as there's a clean slate for the heroes your players will be playing down on Earth. If someone were to make a game like that I'd certainly check it out.
@carex said in Interest check: pure OC superhero game:
I say if you are going to have super-powers do it in future or even better on a new planet that humanity started to colonize but something about the world started mutating people and giving them powers. If you are going to be OC, then make the world OC as well.
Well, of course the setting is going to be original too, but superheroic mutants in space sounds like a different game than I'm after. Why not set that up yourself? The more OC games we have the better, I say. I'm pretty happy with my compromise of having a modern day or near future in a metropolis on an Earth pretty close to ours. A friend of mine brought up the idea of pocket dimensions, which offers the option of having a little "1940s in a bottle" option. I like that idea a lot, and could expand that to offer those other flavors like horror and the like, while still having everyone be in the same place.
@Kairos - As mentioned above, I'm not going to go with a scifi setting here. Earth Analogue for sure.
@dontpanda He was eaten and erased from memory? What game was that? I am intrigued and confused.
Re: recruiting new people, I think it's easier if they've already had their "gateway drug" to the realms of text-based multiplayer RP. I went from playing Infocom games to playing in the old AOL Red Dragon Inn chat rooms to someone then recruiting me to try a MUD. I ran from that, but was curious if there was more, maybe better? So then I searched and found non-MUD MU*s and, well, 13 years later, here we are. These days I'd guess maybe the gateway drug would be play by post? IRC? ... I'm so out of the loop.
Going to echo @nyctophiliac - the friendliness of the staffers and the friendliness of the playerbase is a big part of what reeled me in after the amazing setting had me hooked. I am a little nervous about the long term health of my delicate gothic ivory tower character, but I already have backup concepts if she does trip and fall and catch the bubonic plague.