Note to self: super prison
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Posts made by Kay
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RE: Kay's Playlist: Crucible City (first one),TR & HM & Darkwater etc
Another update! RIP Darkwater II, it was good to know ye, and hello brainstorming OC superhero games.
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RE: Darkwater: The Return
@cobaltasaurus Remember what I said when you first mentioned needing to end the game: we had all thought this was long since dead and gone. You brought it back and gave us several months worth of following up with old characters and their stories. More importantly for me personally, on an OOC level, you gave me the chance to reconnect with some amazing people that I'd lost touch with.
You didn't let me down. I mean of course we all would have liked to end the game with the big finale, but again: RL comes first. Your health and happiness and all that OOC stuff comes before any game.
If possible, can the wiki for the game stay up for a bit? I know of at least one player that had taken a vacation and hadn't come back yet before the closing was even discussed, and I am not sure they even know of MSB, so it would be nice to have a way for them to find this and maybe reconnect with the rest of us. Some players have moved on to other games, but there's a little group of us that are talking about going to the Miami reboot of Fallcoast when that happens.
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RE: What does Immersion mean to you in MUs?
@ashen-shugar What extremes were those?
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RE: In development: pure OC superhero game
Bloat edited, officially taking this thing from interest check to in actual development. (Not that anything's changed other than my intent, but hey!)
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RE: In development: pure OC superhero game
Archiving original post since I'm about to edit the heck out of that bloated thing: This is something I have been looking for since I came back to MU*ing. As I can't seem to find it, I am starting to eye the possibility of just setting up a game. I am leaning towards something more pulp or noir in flavor, 1930s-1940s big city setting. It might just be a pipedream but I thought I would do an interest check. I have no idea on what system, either.
ETA: So after input and discussion with both friends and relative strangers, I think I'm going to go for what I think is a pretty good compromise. Modern or slightly in the future. Metropolitan focus. But some kind of split grid approach where different parts of the grid are more friendly to different flavors. So one part would have that noir/mystery vibe, one part would be more shiny high tech, one part would be more for silly gadzooks hijinks, etc, without splitting things up so far that people can't interact and find RP. Maybe one big city with different neighborhoods? I'm still thinking about that one. Probably start out with just the basic city with those extra flavors just hinted at/mentioned, then actually expand as the game grows.
Game system wise, M&M3E has come up pretty strongly. I also realized I do have the GM's guide and player's hand book for the latest 3rd Ed, so am going to peruse that to see what I think. That said it's still up in the air, and I would love more input and thoughts on people's preferred systems for this stuff. I'm familiar with M&M from Crucible City, but I know it's not easy to get into for new people.
ETA 2: Looking at ICONS - https://greenroninstore.com/products/icons-superpowered-roleplaying-the-assembled-edition - for the system, and a friend of mine brought up the idea of pocket dimensions, which offers the option of having a little "1940s in a bottle" option. I like that idea a lot, and could expand that to offer those other flavors like horror and the like, while still having everyone be in the same place.
ETA 3: I think a shared power origin could help fuel RP hooks for those that opt to go that way. Maybe have there be some particular evil corporation out there that likes to try and create mutants for them to control, standard stuff, maybe a super villain that likes to create robots/summon else dimensional beings/whatsit, an unknown genetic strain that sometimes becomes dominant and changes the human into an Advanced Human, the destined wielder of the Force of Blah. Etc, etc. Probably somewhere along the lines of five to seven or so more common sources, and if none of them fits the player can just create whatever suits them.
Also, space! Earth is going to be the equivalent of Australia as far as other aliens are concerned. Massive cred to @Flitcraft for this idea. It's a place used as a dumping ground by various stellar polities. They drop criminals and wannabe Napoleons and various undesirables here, with the understanding that the few that aren't killed by the native species (i.e, humans) still won't be able to get off the backwater piece of rock. I am debating if there might or might not still be the equivalent of local 'space cops' touring the area on a regular basis to make sure there's no equivalent of life boats gunning for Saturn or such.
ETA 5: Going to have the setting be a fictional part of Washington, a county that doesn't exist iRL that is a stretch of land going out from the western coast like a wing. It holds the metropolis that is the main grid and some other bits and pieces.
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RE: Big city grids - likes and dislikes
There's a feeling of permanence to a @dug room. You will see other people use it on where, you will see the name when you go past the exit, it's there. It's like the difference between McDoc the NPC just being posed in the background of a scene versus being a fully fleshed out NPC on the roster. A feeling of something being a permanent and in varying degrees important part of the game versus something disposable, immaterial.
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RE: Big city grids - likes and dislikes
@runescryer yep, that's good old places code! I love using it so that when you join and then type look the room desc changes.
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RE: Big city grids - likes and dislikes
@runescryer said in Big city grids - likes and dislikes:
@faraday Yeah, like you said, everything comes and goes in cycles. At somepoint, there'll be a game with the nested +view structure resurrected for private spaces in a public room.
Do you mean places code? That sounds like places code.
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RE: Valorous Dominion
I suspect there might still be some people lurking around wanting to play but not sure what. Perhaps I can help!
I finally finished up the story for House Ganza, and a little prompter at the bottom on what we're looking for. Embrace your inner Goth. http://valorous.wikidot.com/house:ganza
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RE: In development: pure OC superhero game
@lithium That seems like an easy and straightforwards fix, I like it! Thank you.
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RE: In development: pure OC superhero game
@sunny Ack! No, you're right. A week is way too short. Actually, really thinking about it, what I'd do in that situation is ask the rest of their team at the two week mark and see how long they'd want to wait to proceed.
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RE: In development: pure OC superhero game
@Runescryer - To respond to the log discussion in the grid thread, my default assumption is that there'll be a Logs section on the game's wiki that players can post logs to. I agree that you need that to be able to get a sense of what characters are like and (for players considering joining the game) is the best way to get a sense of what the game is like. I'd probably offer the standard xp awards for people that run events and are part of events that then get logged and posted on the wiki, too. Extra incentive, and rewarding the extra trouble!
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RE: Big city grids - likes and dislikes
@runescryer Probably better to take this back to the game thread I had - don't want to divert the discussion. I'll reply to you on there!
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RE: In development: pure OC superhero game
I have the next two days off, so am hoping to get a bit more brainstorming done. Latest idea is to have the setting be in a fictional addition to Washington state, like a wing off the western coast that is its own county and has the yet-to-be-named metropolis. More liberty to do some world building without having to keep the RL Seattle or whatnot in mind.
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RE: Big city grids - likes and dislikes
@runescryer Oh! Is that why they're used! No no, definitely no activity requirement. I mean maybe if someone's a team leader or something if they idle for a week plus they get replaced or the like, but. No need to play x times week or whatever to keep your character. I'd just have the regular that if you've not logged in for a month you go in the freezer or such.
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RE: Big city grids - likes and dislikes
@runescryer I'm so not used to autologgers, though I know they're all the rage these days. I was thinking more like a character on/off switch, like how you set your @adesc or that you want to see ansi or the like. That way also players that don't want ambient noises at all can switch them off always. (Disclaimer: am not a coder)
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RE: Big city grids - likes and dislikes
@runescryer said in Big city grids - likes and dislikes:
@kay It's a great idea. Maybe if there was a way to turn the ambient 'noise' off when a scene is running to cut down on the updates and spare the log?
Having a switch for it sounds logical to me! I am sure there's some easy way to make that happen.
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RE: Big city grids - likes and dislikes
What do you guys think about grid descs that are non-static?
I.e changes depending on the time of day and/or season and/or weather, assuming that is part of the game code?
Or has the occasional automatic @emit like 'A cold breeze whispers through the alleyway.' or 'Something splashes in the water amidst the reeds.' or the like.