I wrote fan-fic about The Legend of Zelda: A Link to the Past when I was about thirteen. It's all been downhill since then.
Posts made by krmbm
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RE: What's your nerd origin story?
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RE: Bloopers
@Ninjakitten said in Bloopers:
@krmbm ...MSB isn't or Mildly Constructive isn't? 'cause if it's the latter, the Hog Pit is just over there...
Mildly Constructive isn't the right place. And I'm not sure the game is really worth dragging into the Pit. You can kinda look at the giant stop sign on the portal and take your queue from that: If you still play there, that's on you, dude.
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RE: Bloopers
Not the right forum for the deets.
Suffice it to say, they've turned off the portal and the scenes feature. So I had a character there for a minute... and now I don't.
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RE: Bloopers
Oh, this must be Wildfire Cove.
That place is so many kinds of nuts.
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RE: Picking the community's brain...
Other than the Ares thing... There's a place opening next week that would probably tic most of your boxes.
I do feel your resistance to Ares. As someone that can MUSH-code my way through pretty much anything, it's frustrating to feel hamstrung. But - ultimately - I got over it, because Ares is goddamn spectacular for players, and @faraday is really awesome about adding quality-of-life improvements and answering questions. The only time I really use my client any more is to chat and pose - and both of those can be done through the portal; I just tend to use it more for "non-real-time" things.
Anyway. I wish you luck with your search~!
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RE: MU Things I Love
When you have three scenes on a Saturday and there are some good lolz in each of them. Thanks, @thesuntsar and @bear_necessities and @Snackness - and a couple people whose handles I dunno.
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RE: Wheel of Time
Was talking about this with someone yesterday.
Still a thing?
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RE: How to BeipMU: The best MU Client for Windows
Yeah, I don't Discord enough to bother joining a server. So, if anyone does and wants to send feedback? Being able to move the tabs to the top would be awesome.
So far, I'm really liking everything else - especially OMG in-line spellcheck, how I missed you!
Thanks for the guide, @skew.
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RE: When To Stop Listening To Those Voices
@Apos said in When To Stop Listening To Those Voices:
What's the scene about, and what are the other players in the scene enjoying about it? How will your pose further that and help move things along? Write with those in mind and they'll probably respond to it.
But also?
Write with your enjoyment in mind. If you're not enjoying a scene, your RP won't sparkle. If it doesn't sparkle, you're more likely to get lost in the shuffle.
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RE: Wheel of Time
@Arkandel said in Wheel of Time:
In my opinion this is the most dangerous design choice for a WoT game. The more geographically spread out it is the harder it would be to ensure RP happens without liberal handwaving or constant Gateways commuting people around like a fantasy airline, yet once you narrow it down to one area then that becomes the focal point of... well, everything for the entire game.
Yeah, that's why my whole comment is predicated on the idea that you have to allow for fast-travel. Having two areas is super! Having two areas that you can't easily move between is the opposite of super.
In the books it wasn't a huge deal since everyone and their dog was a super channeler who could open Gateways at will. How a MU* chooses to address geography will determine a lot, IMHO.
Agreed. I would hand-wave the difficulties of travel to allow for two flavors, personally, but will be interested to see how this plays out.
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RE: Wheel of Time
@Arkandel said in Wheel of Time:
My - probably unpopular - opinion: Keep Aes Sedai playable by all, make male channelers playable only by application (i.e. allowing them only for select trusted folks and carefully curating their numbers), but permit them to be around.
Not completely unpopular? I would play this game.
In the books, we know there are male channelers other than just the false dragons and Rand. Having them hanging around Tar Valon would be putting them in pretty serious peril, but if there were proper world-tweaks, it could be do-able.
Having two playable areas the way Cuendillar did would work for that. Tar Valon and Cairhien or Caemlyn. Just allow that either Traveling isn't so fucking hard, or the Ways are still passable between those two cities, and voila: you don't isolate characters from each other, and you still have a place where Channeling is commonplace and one where it's OMG BURN THE WITCH.
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RE: Wheel of Time
@gryphter said in Wheel of Time:
There are so many groups and organizations in WoT, from your Andors and Cairhiens to the Tinkers and Illuminators, White Tower, Black Tower, Darkfriends, Black Ajah... the list could go on. The way that Arxcode would empower those groups to feel real and wield real power over the world, as well as compete with and influence one another, feels like a fit to me.
Yeah, I think if you were going hard into Daes Dae'mar - playing Cairhien maybe? Having a civ-simulator would be yay.
But still.
Fuck @actions.
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RE: Wheel of Time
@gryphter said in Wheel of Time:
Once we start to meet others, the sense of power really changes -- yes, our principal characters begin to grow stronger, but we're also treated to a view of the world where channeling is increasingly common and the things Moiraine did in the EotW become downright pedestrian in comparison.
It seems to me that, in the beginning, Moiraine fatigued just from doing her little spells, and Lan was all "THIS IS HARD ON HER YOU DUMB BUMPKINS" when she did whatever it was with her staff at the town meeting and then when she stepped over the fence in that town by the river (I can't remember the details now, and am too lazy to check). Cut to the battle at Tear, and she's torching Trollocs like a boss. Same character, same power levels, just later in the books.
It felt less like readers had gotten more taste of the One Power than Jordan as a writer had gotten more taste of the One Power and wanted to step up his game.
To me, anyway.
Edit to add: I definitely agree that either way is playable - high power or lower. But it needs to be documented what power levels we're really looking at. I prefer the "OP is rare and precious and should be used sparingly" vs. "I use magic for all the things," but I'm down for either.
I suppose what it boils down to is I love WoT. If a game exists that isn't a sand box, I will show up, no matter the details. I would love love love to see it in Evennia rather than Ares, though that seems to be a minority view, but I like the Arxcode base for WoT in the way it handles orgs and economies of resource, as well as other things.
From a player perspective? I disagree. Ares is significantly more end-user friendly. My dislike of Arxcode's excess complexity and difficulty to learn for a new player is pretty well-stated, so I'll just leave it at: I would much rather have a simplified system that's fun and easy to use and has a nice web front-end than a bunch of code that makes me growl and jump through hoops instead of actually RPing.
I like roleplay. I really dislike ticking +boxes.
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RE: Wheel of Time
@gryphter said in Wheel of Time:
I think the heavy hitters from the novels need to be present in the world, but not played; they should be busted out, as suggested above, for course correction and background flavor.
I'm on the exact opposite side of this fence. I much prefer having the main canon characters not exist at all.
I really like the idea of setting it right at the end of the Aiel War. Maybe spin the ending a little differently so that there was some kind of loose truce (allowing for Aiel to be playable, since people love them for some reason).
What are your thoughts on the power levels, out of curiosity? Are we talking the early books, where Moiraine is considered completely bad-ass because she can make her staff glow? Or later, where people are lobbing fireballs like it's NBD?
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RE: Wheel of Time
@Kanye-Qwest said in Wheel of Time:
what is this FORCED DIVERSITY
I actually agree with you on this, big-time. Restricting Channelers to women and Warders to men is a-okay to me.
It was just that, the last time this conversation came up? People seemed to feel like this was a deal-breaker.
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RE: Wheel of Time
Yeah, Ares is knocking it out of the park on Spirit Lake, with the ability to portal-RP and read forums, mail, etc. The quality-of-life improvements are coming pretty quickly, too.
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RE: Wheel of Time
@Rucket said in Wheel of Time:
- Time-frame wise, would probably be best to center it towards the books, but take out feature characters. Give PCs a time to shine as this is 'their time around the wheel', so to speak.
This has always been my preference for WoT settings. AU, so the world remains familiar and easy to play, but the heroes from the books aren't around.
The only hard part of not setting it after the books is how you allow for male channelers.
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RE: What's your favorite MU* client?
I use Potato.
But SimpleMU is my favorite. It's just now reached the point that most games take advantage of colors too much to stick with it.
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RE: Constructing a FAQ (and what ground to cover)
I mean, I know @faraday is already in this thread, but: https://aresmush.com/mush-101
There may be one or two sections that are Ares-specific, but - if you just wanted to give someone a run-down of what MUSHing is and what we as a community generally agree upon as conventions - this has a ton of great info that could be used for FAQ-building.