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    Posts made by krmbm

    • RE: Ruins of Pern - Discussion

      @auspice said in Ruins of Pern - Discussion:

      I still run into people who try to say Anne was open-minded because she had gay characters and it's like weeeeeeeeeell..........

      I was just having this conversation the other day.

      Like, it was nice that there were actual gay characters in her books (originally published in like 1969). But she doesn't exactly deserve props for being open-minded.

      #gayhormone

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @saosmash said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      I still don't understand what the heck a msbwiki would even be for

      To ignore until someone has a hissy fit about something they don't like and reminds everyone that it even exists.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @caryatid said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      On another forum I visited regularly before it died, they had an advertisement section, with ads locked only to the person who posted the ad, and then a reviews section, where people could throw up posts about their experience on games. It was not a no holds barred section of the forum, there were still civil rules of engagement expected, but you could bring in the positive and the negative there.

      It might be a decent option.

      If it's the forum I think it was (hi Pern), that review forum pretty much never got used. (Granted, the entire forum never got used for several years, but...)

      I don't care much for the idea of locking ads once they're posted. I like seeing bumps, and have bumped ads myself if I play somewhere.

      As for the "absolutely no negativity" caveat... I think there maybe ought to be a "then no posts saying how awesome the place is, either." The ads should be just that: ads. No "I LOVE IT HERE, TOO!!" from players. Game-runners can post ads, bump their own threads with updates, etc., and all discussion goes elsewhere.

      Otherwise, it's absolutely just an echo chamber.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Ruins of Pern - Discussion

      I'll be interested to see an AresPern.

      Losing/bucking a lot of the Pern conventions when it comes to code (e.g., dragon-objects, firelizard-objects ew, etc.) will be nice.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Snackness' Playlist

      Oh, hello, dollface. ❤

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: Cobalt's Playlist

      @cobaltasaurus Cheers, yo. If things turn around, give us a holler. If not, take care, and always gl;hf 🙂

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: hey you

      Oh wow. That sucks. 😞

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: A Shout Into the Deep Dark Void

      If you want something super-easy, try Calaveras - http://calaveras.wikidot.com

      This site is dedicated theme to an adult drama oriented MUSH. We are focused on adult oriented RolePlay with a more direct focus centered around town members. The intention is to include an inordinate amount of drama with Calaveras as the central point of activity. This is meant to be similar to most adult television dramas. What we may see as an abnormal amount of activity involving police, rescue, fire, criminal activity, drug activity and the like is simply everyday life for citizens of Calaveras. It seems a surmountable endeavor, but they juggle these events along with their personal drama.

      It's sort of slice-of-life if life was a pie full of drama instead of responsibilities and shit.

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: thesuntsar's playlist

      I feel like I know you from somewhere.

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: MU Things I Love

      @ganymede said in MU Things I Love:

      Where do you play, and can I join you?

      I think you do already.

      You logged out today seconds before I was RP_OK.

      Or else it's just a big rumor that that's you.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MU Things I Love

      Staff that doesn't fuck around about cleaning house. ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Bloopers

      @tinuviel said in Bloopers:

      Is this a reference to a predatory man, or a harem-building woman with ideations on any man that's definitely taken?

      A woman that makes grabby-hands at every dude that falls out of CG.

      We all know the type.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Bloopers

      @prequell As one of the people she'd been paging... The mav itself was pretty damn benign, definitely less interesting than the dumb shit that lead up to it.

      The player that mav'd? Is WAY less crazy than the man-grabby nutter that caused her to get frustrated enough to vent to her friends in the first place.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Bloopers

      @jonah42175 I had your back on that one. 😉

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Active Games

      @redbird What kind of game are you looking for?

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: What's out there now and what has been attempted? A codebase discussion.

      I think the way Ares is going is about the only way we're ever going to really "modernize" M*s. Yes, switching from MUSH/MUX coding to a real language is nifty, but it's nifty for us, the existing players. It doesn't really help the hobby become any more appealing to people who haven't been doing it for years.

      Eventually, just based on the Ares wish list, you'll be able to do everything on the web that you can do on the MUSH itself. Already, you can create a character, send it through CharGen, get it approved, (chat on channels the whole time) and start roleplaying without ever logging in to the MUSH.

      And you're doing it prettily, not just punching the commands in through a telnet window embedded in a web-page. "Here's the box where I put my description, and here's the submit button, and here's + button to raise a stat, and here's the - button to lower it."

      Once we reach the point that you really can do everything you can do from the MUSH and still use your client, the gradual shift away from clients will be a lot easier to accomplish. Whether this happens via Ares or something else as user-friendly to the end user - not the coders - is still up in the air.

      But trying to rush it is pointless. It was only 2 years ago that games opened without any web presence at all. Baby steps.

      posted in MU Questions & Requests
      krmbm
      krmbm
    • RE: MU Things I Love

      When a bunch of new people show up on a game, and most of them seem cool, and none of the scenes you have with them suck. 🙂

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Calaveras MUSH

      @thesuntsar said in Calaveras MUSH:

      Didn't happen tonight, just was a real pleasure to ST for some super nice players. Good crew on this game. 🙂

      It helps a lot when you have a great ST that makes it fun for everyone.

      Which you are. 😄

      posted in Adver-tis-ments
      krmbm
      krmbm
    • RE: Calaveras MUSH

      @magee101 said in Calaveras MUSH:

      Do they do like Burn Notice style of stuff too? Or is it all slice of life drama?

      A lot of it is self-started. So, like, @thesuntsar, @bear_necessities, and I decided we wanted to play criminals... so we created some criminals and started doing stuff.

      If you wanted to play a Michael Westen type, I'm sure you could, as long as you take ownership for coming up with stuff to do. Jack and Sally have put some things out for the game at large and individual players, but a lot of it is "what do you want to play? cool, play that."

      The PrP policy is really flexible. Want to burn down a store? Go for it. Want to burn down the town? Ask first.

      posted in Adver-tis-ments
      krmbm
      krmbm
    • RE: Star Wars Stand Alone - Staff Sought

      @ganymede said in Star Wars Stand Alone - Staff Sought:

      So, let's see here.

      Faraday's involved? Check.

      Star Wars? Check.

      No features from the movies? Check.

      Yeah, I'll be there.

      +1 - Will at least look into it.

      posted in Game Development
      krmbm
      krmbm
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