@Thenomain said in Coming Soon: Arx, After the Reckoning:
@Seraphim73
If physical situations can end a character, why not social situations? Is it different if the cut comes from a knife or a tongue?
Because in physical situations, losing a character can be chalked up to bad roles. A few more successes on a defense and you could have gotten out of it! In a social situation, because we're unwilling to let the dice stand alone and because of the myriad of ways to approach the social situation, if you lose it's because of your choices. And if the opposing character has more sway then you and you don't really have a choice? It stings all the more.
In fact, I have lost a character in a social/political situation, and when it was over, a staffer sat me down and told me that it was because I RPed wrong, and seemed to hint that if I had just worded one part of one pose differently everything would have gone differently. I still count that as the worst player-staff interaction that I have ever had.
All that being said, can we spin this discussion off into another thread, because I definitely have thoughts on how to make social combat meaningful. Mainly, I think CoD is on the right track with conditions. You get through a chars defense, and you get to slap a condition on them. That condition gives them a certain penalty/bonus/effect for a significant amount of time, but can also be resolved by playing into the initiating characters hand.
In that situation, no one is robbed of their choice or their autonomy, because social defenses have to be broken before the condition is set, it's unlikely that your character can be overwhelmed/co-opted in a single scene. However, at the same time, ignoring my character's dice and my character's roll is not something that is acceptable.
@Ominous said in Coming Soon: Arx, After the Reckoning:
Recently I have been wondering if making the social sphere work like the physical sphere is ineffective. Instead of having social combat, social stats should give access to more resources that can be used to convince others to work with them. In Arx's case, economic, social, and military resources and more support points to be used for tasks would be these resources.
This might work. In general, I think Arx needs to do a bit more work to involve social characters more. I know some of that is due to the player base choosing to ignore possible diplomatic solutions to problems in Plot, however it does feel that unless you mix your social skills with investigative/intellectual skills or occult/supernatural skills, you don't really have a meaningful way to contribute.