@thatguythere said in Changeling the Lost 2e: The Huntsman Chronicles:
It hearkens back to the one thing that absolutely ruins Werewolf 2.0 for me, your tribe is defined by your preferred play, that is great on the surface but ruins the game for me because the spirit side of things has always been my favorite part of werewolf, yet i have no interest in playing a Bone Shadow, they just don't appeal to me, so Yay I am effectively cut off from playing in the part of the world I like most.
This is just a misunderstanding I believe. Though this isn't for this thread per se (I don't know about 2.0 CtL for example) but if you were an Ithaeur, you were /about the spirits/ regardless of your tribe.
Bone Shadow was just the tribe that focused on them, even their Rahu and everything else had a very spirit bend to it.
Ithaeur Bone Talons, for example, know a hell of a lot about Spirits, they just focused more on taking out enemy Totems than random big bad spirit over there. So I would assume that it's not impossible to have some variety in what you can and cannot do. If there's one thing about nWoD/CoD is that there are lots of ways to play counter to type.
Hell they have pretty Nosferatu, so while you may be an Ogre which may be strength focused, I don't see that really stopping you from being /anything else/ either. It's not /all/ you are.
As for the Fairest/Sidhe being about leadership etc, there's a lot of ways to lead. Some of the most effective leaders in history, were not nice people.