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    Posts made by Lithium

    • RE: Player Database Wiki

      Character@game wouldn't work due to multiple people playing the same FC on the same game at different times.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!

      @Thenomain That's why I never bothered coding up a Wild Talents system myself. It is far to easy to do far to much, or to little, based on how you build your dice, and then there is interpretational rules that will make it very difficult for any sort of consistency in the game in this environment. Table Top is a different beast of course.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Cheap or Free Games!

      Steam is also doing a huge Square/Eidos sale. something like 9$ for the whole Deus Ex collection is pretty sweet deal.

      http://store.steampowered.com/sale/squareenix-publisher-weekend-2016

      Also sales on Eidos and Final Fantasy games.

      posted in Other Games
      Lithium
      Lithium
    • RE: Error 503

      502 is gateway error, got that earlier today. 503 is something like, server overload error or something like that. It's been a bit.

      posted in Suggestions & Questions
      Lithium
      Lithium
    • RE: Good or New Movies Review

      @Vorpal I saw it in the theatres when it came out, and just found the directors cut to be... odd afterwards. Though there were some deleted scenes that could have been reinserted, like poor Chew's hand...

      The voice over helped fill in gaps to smooth transitions though which is why I liked it better, since without some things just seemed really out of character.

      At least to me.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      @tragedyjones That's cool, I'm not saying anyone shouldn't like a setting or game system or splat or whatever. Just was sharing my opinion and why I think bump is going to be a great game. Because it is human centric, and that's not something that people are used to. It shakes up the comfort zones and opens up crazy stories beyond typical supernatural politcs.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Bump In The Night: A Chronicles of Darkness MUX

      The other good thing about it is that the rest of the books... they don't matter at all.

      All the characters are humans, and monsters are monsters, they don't have to follow the rules from the other books. /THAT/ was the greatest potential in the nWoD or CoD or /whatever/ you want to call it, of all the changes in the setting. At least to me.

      The idea that we're all humans first, and then possibly turn into monsters, lead for an awesome supernatural horror setting where the characters could start human, but who knows where the story would go. It was awesome.

      Then they had to go and ruin it with Promethean, where the characters don't start human... then came Demon and I went bleh, and all excitement for CoD went away with the advent of the God Machine Chronicles.

      Oh well, still looks like it could be a fun game. I might try it sometime but I wish it all the best luck.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Good or New Movies Review

      Not new, but very much good.

      Netflix has the Theatrical Cut of Bladerunner available. Which is awesome. For sooo long all I could find were directors cuts on DvD, and, I hated the damned directors cut. The voice over narrative by Ford really helped the movie along in my opinion, and all the references to a 'unicorn' were just, cheese on an epic scale.

      So, very much appreciating the traditional theatrical cut that is available right now.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Error 503

      I also received this error once, but it was about two weeks back, a refresh fixed it but, it did happen.

      posted in Suggestions & Questions
      Lithium
      Lithium
    • RE: Empire Bay (M&M 3E)

      The largest changes from 2e to 3e is that combat is a lot less lethal. There are no more 'killing' attacks anymore, people get knocked unconscious and /then/ have to be attacked to death from that point on etc.

      The other changes is to the attributes. Rather than buying say an 18 strength you'd just by a +4 modifier in strength, or something like that. Works out to be pretty much the same.

      Skills were also changed, as in you can get more of them for cheaper now iirc.

      That's pretty much it off the top of my head.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Shadowrun Denver & New Plot

      Fallout is based on an alternate version of history. After the bombs that ended World War II for all intents and purposes, Fusion was explored in much greater detail than we have. Fusion cars. Fusion powered robots. Fusion powered wrist computers. History diverged at that point.

      The reason Fallout was so similar to the 1950's is because society stagnated at that level, the tech that came out reinforced that level of existence with some modifications.

      We also only see one aspect of the world, the United States. We don't know how the rest of the world evolved in Fallout.

      Meanwhile, I don't mind wireless rules in ShadowRun, but, I always feel that wired is the most secure option other than someone physically cutting into your line it's hard to intercept in general, which is why they kept it around. That and there is zero noise on a wired connection.

      I don't mind a wireless and wired mix, my only problem is that 5th edition was like, no more wired, at all, really.

      Mostly though it's about Karma and the dice mechanics. I dislike them. Karma Pool trumps everything in the standard 3rd edition ruleset. Edge is not so powerful.

      4th had the problem that you could literally create someone with practically zero possibilities of advancement beyond delta grade ware or similar, your dice could be capped from the very /start/ which meant there was no upwards mobility in a lot of ways.

      5th fixes that issue, but introduced the nanovirus that is re-writing people's brains, which is a story element I absolutely hate.

      My idea game would be a 2052 set game, story wise, using 5th edition rules. With no Technomancers... which opens up a whole new can of worms. Technomancers are a great idea, but in practice are weaker than deckers. The only way Technomancers stay relevant is their sprites, which catapults them straight to broken power levels if used intelligently.

      Regardless, I hope you guys who have fun with third, continue having fun. I had a lot of fun on Denver when third was still relevant, but I can't go back to Karma Bloat, even with proviso's to limit it.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Shadowrun Denver & New Plot

      I would, if it weren't 3rd edition shadow-run. I actually played on Denver when it first opened and helped to get it started in the beta actually but that was a very long time ago.

      If Denver were updated to 5th edition, I'd probably check it out.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Shadowrun Denver & New Plot

      And now you can attempt to be relevant with a zero karma PC when there are Karma Gods walking around with so much Karma they never fail, anything, ever.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: The Waiting Game

      The thing about timestops and pvp to the pk extent is that there will never be an even fight. Either you will skew things in your favor, or someone else will. People will page others, and others will suddenly 'show up' when they have no reason to. The only thing you can do in that situation is to try and strike first, as soon as things get heated, call staff so that the scene is locked down or whatever.

      If Staff are being pricks by letting others come into what is obvious a pvp situation like that, cut and run, get the hell out of there since it's obviously a battle you can no longer win.

      (Not saying you do this but) It always amazes me how many people set into a conflict and refuse to run. It's like, they can't handle the possibility of losing unless it's final death or whatever.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good or New Movies Review

      @Coin I figured, but I did like that part more than the /other/ thing which you are speaking of. I also liked how Wonder Woman was from... well where she was from even if those guys were crazy. Darkseid getting punked like that...

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Good or New Movies Review

      @Coin Just watched this last night, it was a decent story, I loved the whole being raised by you know what's. That was neat to me.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Couples who MU together

      @Ganymede said:

      @Wretched said:

      Couples that pick on each other, stay together. Unless yer a bunch of little bitches.

      I'm no longer allowed to do this, mostly because I'm much better than my partner at these games.

      Mine won't even play boardgames with me anymore...

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Writer's Group?

      I'm more likely to use a topic here than anywhere else. I don't do much with Google these days, not since they decided that anything I put on them is not actually private. Last thing I want is for some fictional characters musings to red-flag me for something.

      I don't write towards prompts either. I do write linearly, but it's basically: I think this story would be cool, start here, it'll finish when it finishes.

      I rarely /rarely/ have an ending in mind when I write. I figure a story will write it's own ending when I am comfortable with where things ended.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: The Waiting Game

      There is no 'perfect' way to do this.

      It will always depend on the situation.

      Say person A has dropped off the face of the earth. Person B out of 'player agency' issues decides to give nothing but vague or noncommittal answers because they do not know what is going on with person A.

      Person A comes back, puts up a post about how they've been missing since whenever, they're killing the character off, or their character is just disappearing indefinitely.

      They have every right to do that, it is their character, but suddenly person B seems to be a wacko who wasn't responding to this person being gone all the time or missing or dead or whatever.

      This is different than if person A has been around all the time, but for whatever reason isn't responding to player B's requests for RP, though is clearly out RP'ing with others.

      People's opinions will vary on what to do, and in the end it's a personal judgement call you have to decide on a course of action that suits continued enjoyment of your character.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: The Waiting Game

      Except they cannot assert that without my consent because then they'd be removing /my/ agency over my character.

      posted in Mildly Constructive
      Lithium
      Lithium
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