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    Posts made by Lithium

    • RE: Request: Downtime System + Hunting/BP System

      @ShelBeast I... cannot recall it being that difficult to find ahem companionship during my clubbing days irl to really figure out why it would be remotely difficult to find a victim in a game. Not including the unwashed masses of homeless people, runaways, prostitutes, criminals, and everything else.

      Oh well. Good to know. Not a game for me then.

      Hope you get your code worked out and good luck with the game.

      posted in MU Questions & Requests
      Lithium
      Lithium
    • RE: Empire Bay (M&M 3E)

      @Sammi Unfortunately M&M on the whole is easily abused. There are a few holes that can be exploited very easily, movement powers usable as an attack for example, affliction itself is just silly stupidly easy to abuse, and there are a few things that can break stuff, Multistrike, All Out Attack, even Taunt can do bad things to people.

      Add into the fact that there are some wide discrepancies in power levels going on with some PL 12 people on the grid (Who are full to the brim with Afflictions, of course) and most people are PL 10 and there's not much of a forward going storyline to participate in.

      I wonder how hard it'd be to code up Savage Worlds... idea for a different thread there.

      posted in Adver-tis-ments
      Lithium
      Lithium
    • RE: Request: Downtime System + Hunting/BP System

      How can blood be in limited supply? People are blood banks, there's lots of people. Or is this a setting where for some reason thirty vampires have set up shop in a place that cannot support that many vampires?

      posted in MU Questions & Requests
      Lithium
      Lithium
    • RE: MU Things I Love

      I love it when a scene or random RP goes in unexpected ways where I get to actually explore what a character would do without having a default fallback for them. Where things go sideways to the point I am like thinking to myself: 'Oh shit, what are they going to do?'

      This is especially profound when it's a character I've been playing for a long time and they are well established in my head to the point that writing them just flows.

      It's those moments that I find especially intriguing and fun to play out.

      I also like it when a scene gets my adrenaline pumping because I may end up in real trouble, might lose the character, or a characters friend might be in serious trouble.

      I guess that's why I hate consent based systems, I love the element of random chance, where bad luck can really ruin someone's day.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Storytelling Advice

      @darksabrz My only piece of advice is this:

      Be. Fucking. Flexible.

      Shit will not go to your plans. You will have ideas about how things will go down, and then a character will do something you didn't see coming. It's always better, in my opinion, to let a character /try/ something, anything, if they wish to try it. Let them reap the consequences. If it throws off the story you had written in advance, then so be it.

      Letting the players interact and even guide the story is a huge part of what engages people into the stories that we tell but not every group is going to be proactive and in that case you need to have a plan to fall back on, or at least the ability to make shit up on the fly really fast.

      Unless I am playing a game where the players have a specific dungeon to go into, or a specific building with a specific floorplan to break into, 9 times out of 10, I am making stuff up as I go along. As long as you are consistent in the environment and reactions (when reactions should be consistent) then it's all good.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      @faraday Here's the problem: Your character isn't the protagonist of the MU*.

      It's not.

      Neither is anyone else's.

      People like to say that they're writing a story, and they are, but they aren't just writing their characters story. They're writing the /Story Of The Game/.

      Where your character /fits/ in that story is really going to depend on who's reading it and their take on the story and situation at large.

      There is no one single 'Protagonist' in a MU*, at least not on any one I've ever been to unless it was a super FC like Rand Al'Thor on a WoT game. There is no reason /not/ to kill off a character if the games story has lead to that event happening. It all further pushes the story further, what ripples occur because of that death? How does it impact other characters? How does it impact the power structure of the game? How does it alter the future of the game and further the /games/ story?

      This is why the idea of immortal characters, that anyone is writing out the 'protagonist' story is a false assumption. Everyone can't be the protagonist. Even if you allow only one specific thing, like only Arthurian Knights, who is the Protagonist? Arthur, Galahad, Gawaine, Merlin, or Lancelot?

      It just doesn't work, and when people realize that the games story isn't about /them/, then we can see some beautiful history take place as the game takes on a life of it's own that isn't full of consent abuse and drama llama's.

      Just my opinion.

      EDIT: This is what happens when I respond without reading the whole thread. Sorry to beat a semi-dead or dying horse.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Three Cheers for Staffers!

      @Derp The first time I saw Thenocode I was like, "What is this madness?!" because of how he splits it up into separate lines. When I write it's just one huge line because I have a pretty large monitor and have a lot of screen realestate. So I was looking at his code and going: "How the hell does that work?" then I realized that it just was expanded downwards piece by piece I got it and was like: Ohhhh.

      I still don't code so prettily but I at least understand what he's doing with it now for the most part. Occasionally with the help of some function help files 🙂 I don't have all the functions memorized yet...

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: LFS: Eclipse Phase MUX

      Once a long time ago in a game far far away, there was discussion of an Eclipse Phase MU* being made but it never saw the light of reality. I think the idea was actually to set the game way out in the Oort Cloud, the Khuiper(sp) Belt where there is a pandora gate and it's a station controlled by many different factions that way there was a lot of variety in character types, politics, intrigue, gate jumping, and you could of course ego cast to go anywhere else.

      As to the morph's, I expect you'll see a lot of Fury Morph's. Given that the theme of the game is transhumanity, not being able to custom design your shell/sleeve is kind of a bummer but yeah coding would be a pita.

      posted in A Shout in the Dark
      Lithium
      Lithium
    • RE: LFS: Eclipse Phase MUX

      I would love to play an Eclipse Phase game, but, I am curious how chargen is going to work. The way it's written you can make a custom body that is tricked out to the nines, and when you die, somehow, you get another one of those bodies cuz you paid for it at chargen. Are you going to allow that kind of customization or simple have a list of sleeves for people to pick from.

      I don't mind either path, but one is a /lot/ more code intensive than the other and it needs to be decided from the get go.

      posted in A Shout in the Dark
      Lithium
      Lithium
    • RE: Glitch

      necro post!

      4 more message notifications that.. are not there but keep popping up in the notification window. Guess I missed some fun over the past two weeks.

      posted in Suggestions & Questions
      Lithium
      Lithium
    • RE: Where do younger folks RP these days?

      I've been doing roll20 for most of my RP needs lately. I also got ate by EverQuest again on the latest progression server that disallows multi-boxing but... it really eats my life so I had to stop to save my relationship with my girlfriend.

      She claims it didn't bug her, but I still felt bad about it so had to uninstall it.

      I have seen some crazy (As in amazingly awesome) stuff in Second Life on Youtube but have never played Second Life. I tried RP'ing on various mmo's and it can be fun, but, all the god modding... and the idiots who RP being something that doesn't exist in the world. Ugh.

      I need to find a MU* again. One with a system that I can stomach /and/ is actually populated.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Shadowrun!

      @Reason One can only hope.

      posted in A Shout in the Dark
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      It very much could be. Mechwarriors are the knights, you have actual royalty and noble families, you have grunt soldiers who are armored and infantry, aerospace pilots, but you could do a lot with the setting especially if you based it on like Solaris VII which would then add in elements of criminal underworlds, and you could do events where a planet was being attacked by say, Davion and defended by Kurita, or whomever.

      The only problem is mech combat. When it gets to the mech combat how do you handle it? Coding it in is something beyond my capabilities I've found, even in turn based fashion.

      Mostly it's the hex grid, those things are bigger than is easily displayed on a single screen and how do you customize the environment?

      Then there is the system, the Mechwarrior system itself is... a royal pain in the ass all things considered. Unnecessarily complex on the human scale.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      I use Third Generation, they have a lot of nifty tools for a fair amount of money imho. It was easy enough to get my game going but, I've done it a few times now. They even have wiki hosting as part of some packages and automated wiki installers in their control panel so there is that too.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: 7th Sea dice

      @faraday said:

      @Glitch I have no willpower.

      Fixed the extra die problem. [6, 5, 3, 1, 1] will make one raise out of 6+3+1 with [5, 1] left over.

      If left over dice are bad, why wouldn't it make a raise out of 5, 3, 1, and 1 with 6 left over?

      posted in Code
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      Ummm there are plenty of options for not being a noble. There is merchants. There is farmers. There is spaceship captains. There is spaceship crew. There is people who work for the nobles, for the government, there is a lot of options in this type of game beyond just those select few things.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Good TV

      @Pondscum Do you think Tom can do the physicality of Bond? He doesn't strike me as the action hero type. Of course he may be the action hero in that movie/show as I have never seen it... now I must find.

      posted in Tastes Less Game'y
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      @Chuma-Del-Tort I have clearly upset you somehow. I would suggest that you take your vitriol to a forum more deserving of it. Perhaps the Hog Pit? It's more than a little off topic here.

      Have a nice day.

      posted in Mildly Constructive
      Lithium
      Lithium
    • RE: Space Lords and Ladies

      @Chuma-Del-Tort Somebody does, because you just got down voted and it wasn't even me this time.

      posted in Mildly Constructive
      Lithium
      Lithium
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